Beyond Difference: Reconfiguring Education for the UserLed Age - PowerPoint PPT Presentation

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Beyond Difference: Reconfiguring Education for the UserLed Age

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Title: Beyond Difference: Reconfiguring Education for the UserLed Age


1
Beyond DifferenceReconfiguring Education for
the User-Led Age
  • Dr Axel Bruns
  • Media Communication
  • Creative Industries Faculty
  • Queensland University of Technology
  • Brisbane, Australia
  • a.bruns_at_qut.edu.au http//snurb.info/

2
Key Questions
  • How does education
  • prepare graduates to become expert users of the
    information available from user-led content
    creation environments?
  • prepare graduates to be expert participants in
    user-led content creation environments?

3
Produsage
User-led content creation is emerging in
various domains
  • open source software development
  • online publishing
  • blogs
  • open news e.g. Slashdot, Indymedia, OhmyNews
  • knowledge management
  • wikis e.g. Wikipedia
  • social bookmarking e.g. del.icio.us, digg
  • geotagging e.g. Google Earth, Frappr
  • multi-user gaming
  • e.g. The Sims, Everquest, Second Life, Spore
  • media sharing and creative practice
  • e.g. Flickr, ccMixter, YouTube, Jumpcut,
    Current.tv
  • reviews and viral marketing
  • e.g. Epinions, IgoUgo
  • automatic aggregation
  • Google, Amazon, Technorati

4
Produsage
  • Beyond production
  • anyone can edit users become producers of
    content
  • content is no longer a distinct product it is a
    temporary artefact of an ongoing process, and is
    continuously evolving
  • usage and production are increasingly,
    inextricably intertwined
  • strict distinctions between producers,
    distributors, and consumers no longer apply
  • a new Generation C of content produsers?
  • this is produsage

5
Common Characteristics
  • Shared across these environments
  • Community-Based the community as a whole, if
    sufficiently large and varied, can contribute
    more than a closed team of producers, however
    qualified
  • Fluid Roles produsers participate as is
    appropriate to their personal skills, interests,
    and knowledges this changes as the produsage
    project proceeds
  • Unfinished Artefacts content artefacts in
    produsage projects are continually under
    development, and therefore always unfinished
    their development follows evolutionary,
    iterative, palimpsestic paths
  • Common Property, Individual Merit contributors
    permit (non-commercial) community use and
    adaptation of their intellectual property, and
    are rewarded by the status capital gained through
    this process

6
Implications
  • Challenges to traditional paradigms
  • new business models, new industry sectors
  • new sources of information, new repositories of
    knowledge
  • new forms, new understanding of content
  • new forms of collaborative work (scientific,
    intellectual, artistic)
  • new approaches to intellectual property
  • new measures of personal standing and success
  • Or rediscovery of even older models
  • open academic collaboration and sharing of
    knowledge
  • reputation and social status as non-monetary
    currency
  • commons-based intellectual property models

7
Graduates and/as Generation C?
  • Generation C (Trendwatching.com)
  • Content, Creativity, Casual Collapse, Control,
    Celebrity Cash
  • Graduates need to be able to
  • understand this environment, and
  • be able to be part of it (if they so choose)
  • Examples
  • software engineers work as open source
    developers
  • journalists collaborate with citizen journalism
    produsers
  • knowledge workers operate effectively in
    wikified environments
  • artists collaborate widely but protect
    reputation and IP

8
The C4C
  • Four crucial graduate capacities
  • Creativeengage in collaborative creative
    produsage work (and understand reasons for
    wanting to do so) economic, social, individual
  • Collaborativeevaluate when, where, and with
    whom to collaborate (and when not to do so), and
    understand potential positive and negative
    consequences especially for intellectual
    property and personal reputation

9
The C4C
  • Four crucial graduate capacities
  • Criticalevaluate quality of content and skills
    of collaborators, assess own capabilities,
    identify best sites of / venues for produsage
    and be able to express and share such critique
    constructively
  • Communicativeunderstand the communicative
    models of produsage environments, and work
    effectively within them also participate
    successfully in communication about the shared
    collaborative effort metacollaboration

10
Implementing the C4C
  • The C4C framework is a mission statement
  • outlines the core capacities
  • describes the underlying motivations for pursuing
    them
  • situates this in an overall framework of
    produsage
  • How do we implement this framework in everyday
    learning and teaching practice?
  • Model produsage environments (safe sandbox)
  • Transition education itself from production to
    produsage learners as co-creators of education
  • Engage with (educational) produsage communities
    outside of the academy accommodate transient
    learners, partner with Wikiversity and other
    emerging projects?

11
The Future?
  • Heres where we are
  • (Todd Richmond, in Rheingold, 2006)
  • but where are we going next?
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