Title: Participation
1Participation Affordances
- LCC 2700 Intro to Computational Media
2Borges Forking Paths
- A book that is a labyrinth
- An action that is a coded message
- A view of human life and the meaning of our
choices
3Borges Forking Paths
- Fictional exploration of philosophy
- A stable genre the detective stories
- - clues and puzzles gt solution
- Time branches into infinite futures
- Space - Time
- - conceptual space
- - time as space
4A Novel that can be read in multiple ways
- The book/maze of Tsui Pen
- Everything is possible, and everything occurs in
some reality
54 properties of the digital medium
- Procedural
- Participatory
- Spatial
- Encyclopedic
64 properties of the digital medium
- Procedural
- Participatory
- Spatial
- Encyclopedic
7Agency
- What does it mean to be active in a
computational environment or system?
8Postmodernism / Poststructuralism
- Structuralism
- The study of fundamental elements that constitute
higher order structures - Humanistic movement of the 19th and 20th c.
- Linguistics (Ferdinand de Saussure)
- the system over the use of language
- Fundamental linguistic structures
- Semiotics
- Linguistic signs signifier/signified
- Anthropology (Claude Lévi-Strauss)
- Fundamental mental structures
- Cultural phenomena mythology, kinship
- Literary studies
- The structures or formulas for literary production
9Postmodernism / Poststructuralism
- Poststructuralism
- A response to structuralism
- Intended to unseat the formers intention to
craft absolutist, top-down understandings of
cultural systems - No generalizable meta-language is sufficient to
understand human experience - Poststructuralists believe such experiences are
culturally situated and can only be understood in
light of such contexts - Psychoanalysis (Jacques Lacan)
- History (Michel Foucault)
- Literature (Jacques Derrida, Roland Barthes,
etc.) - Philosophy, art (Gilles Deleuze, etc.)
10The Rhizome
- Concept from Deleuze Félix Guattaris A
Thousand Plateaus - One of many poststructuralists models or
analogies for artistic/literary production and
consumption - Rhizome from botany
- An underground stem or root system that extends
new shoots from its nodes - In contrast to the branching root system, the
rhizome symbolizes arbitrary growth - Deleuze and Guattari borrow this term for
todescribe literary, artistic, and cultural
practicesthat allow for non-hierarchical
movement withinsystems of meaning - Any point connects to any other a part of a
muchlarger theoretical framework
11Relationship to Literature and Art
- Free play in a signifying system engenders
multiple meanings - Notion of artifacts as texts to be read in a
variety of contexts - De-emphasis of the intention and role of the
author - Death of the Author by Roland Barthes
- New emphasis on the role of the
reader/viewer/etc. - Texts as co-produced by the author and the reader
- Rhizome as one way to characterize this free play
- Rhizome is borrowed heavily in hypertext
theoryand practice - Hypertext and new media as realizations of
poststructuralism
12Problems with the Rhizome
- Practically, the notion that anything is
possible is not so productive, perhaps even
impossible - Texts can be read creatively
- Computational systems?
- Janet Murray, the rapture of the rhizome
- unheroic and solutionless
- Postmodernists privilege confusion over
representation, liberation from the tyrrany of
the author - Solution A return to intentional experiences
design for intended, but open effect
13Can you really do anything you want?Would you
want to?
14Participation as Structured Expereince
- Constraints structure the possibility space of
experiences
15Participation as Structured Expereince
- Constraints structure the possibility space of
experiences
16Constrained action
- Computational expressive artifacts as
goal-directed works with constrained action - Constraint produces and structures expression
17Some examples
18Some examples
Epi oinopa ponton the wine-dark sea
19Some examples
20Interplay of free play and structured rules
MUD examples from HoH Videogames Software as
media for work, play Interaction through fixed
input systems with Procedurally authored rules
21Don Norman, The Design of Everyday Things
- Well-known computer scientist
- VP at Apple, Human-centered products
- Partner, Nielsen-Norman Group (with Jakob
Nielsen) - The Andy Rooney of design
22Normans design principles
- Conceptual Models - the way human minds find
meaning in things - Affordances - appropriate actions are
perceptible, inappropriate ones are invisible - Jointly determined by environment and organism
- Constraints - limits to choices
- Feedback - showing the effects of an action
23Normans design principles
- Mostly interested in physical and cognitive
affordances - And perceived affordances in particular
- Determinsm? Free-play? Expression?
24Determinism? Free play? Expression?
25Relationship between usability, interaction, and
expression
Gadgets and affordances The economy of use
efficiency