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Educational GameBased Learning

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Why Use Games? How the Net-Generation interacts with ... Use Commercial Off-The-Shelf (COTS) Games. Students Create Games From Scratch. Flash. Adobe Flash ... – PowerPoint PPT presentation

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Title: Educational GameBased Learning


1
Educational Game-Based Learning
  • Brenda Kerr

2
Why Use Games?
  • How the Net-Generation interacts with media.
  • Promote learning/interest in topic
  • Reduce Instructional Time
  • Change attitudes toward a topic
  • Non-threatening
  • May improve visual and cognitive skills

3
Why Are Games Effective?
  • Learning takes place within a meaningful context.
    (Situated Cognition)
  • Play is a primary socialization mechanism in our
    culture.
  • Cognitive disequilibrium and resolution
    (Assimilation/Accommodation)

4
Richard Van Eck
  • Digital Game-Based Learning and the Future of
    Education
  • MTSU IT Conference
  • www.mtsu.edu/itconf/mtsufac/

5
Types of Learning Determines Game Style
  • Facts
  • Skills
  • Judgment
  • Behaviors
  • Theories
  • Reasoning
  • Observation
  • Process
  • Procedures
  • Creativity
  • Language
  • Systems
  • Communication

6
Card Games
  • Promote the ability to
  • Match concepts
  • Manipulate Numbers
  • Recognize Patterns

7
Jeopardy Style Games
  • Promote learning of
  • Verbal information
  • Facts, labels, and propositions
  • Concrete Concepts

8
Site License and Free Software
  • Respondus StudyMate(MTSU Site License)
  • Quandary - Web-based Action Mazes or Interactive
    Case Study (http//www.halfbakedsoftware.com/)

9
Arcade-Style Games
  • Promote
  • Speed of Response
  • Automaticity
  • Visual Processing

10
Adventure Games
  • Narrative-driven open-ended learning environments
    promote
  • Hypothesis testing
  • Problem solving

11
3 Approaches for Integrating Games into the
Curriculum
  • Students Build Games from Scratch
  • Educators and/or Developers from Scratch for
    Students to Use
  • Use Commercial Off-The-Shelf (COTS) Games

12
Students Create Games From Scratch
  • Flash
  • Adobe Flash
  • Mediator 8

13
Instructors / Developers Create Games
  • Environmental Detectives
  • Hazmat Hotzone
  • River City
  • Virtual Uhttp//www.virtual-u.org/

14
Commercial Off-The- Shelf Games (COTS)
  • Most Cost Effective (Money Time)
  • Game Examples
  • Civilization (history)
  • CSI (forensics criminal justice)
  • SimCity (engineering)
  • RollerCoaster Tycoon (engineering)
  • RollerCoaster and CruiseShip Tycoon (business
    management)

15
COTS Websites
  • www.Silversprite.blogspot.com
  • www.socialimpactgames.com
  • www.gamesparentsteachers.com

16
Next Step - Emersion
  • Second Lifewww.secondlife.com
  • Whyvillewww.whyville.net
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