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Animation for New Media

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Web-based Games A Case AGAINST. Only appropriate for specific market and product. ... The Flash game can be different dimension and size to animation. ... – PowerPoint PPT presentation

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Title: Animation for New Media


1
Animation for New Media
  • Game Design

2
Game Terminology
  • Video Game - console based
  • On-Line Game multiplayer game
  • Web-based Game often stand-alone

3
Web-based Games A Case FOR
  • Gaming as Content Capacity for bringing your
    product to life.
  • Viral Marketing Capacity tell your friends
  • Repeat Visits I want to do better, someones
    beaten my high score, I want to win a prize.
  • Get user details
  • Fantastic educational potential.
  • No longer pay per minute constraintswww.cheest
    rings.co.uk, www.popz.com

4
Web-based Games A Case AGAINST
  • Only appropriate for specific market and product.
  • Associated with trivial time wasting.
  • Requires time to learn.
  • Development Costs!

5
Cultural Aspects
  • http//www.game-culture.com
  • Representation of gender, races stereotyping
  • Level of Violence
  • Language/Offensiveness

6
Games
  • What makes a good web-based game?
  • Easy controls (quick to learn)
  • Challenging GamePlay (addictiveness)
  • Character and Charm (visuals)
  • Quick Feedback (reactive)
  • Some original touches (surprises)

7
Game Themes
  • Game will work best if theme is relevantly played
    upon.
  • Need to brainstorm how your chosen programme
    might be used in a game.
  • Aim for funny and quirky

8
Potential Game Types
  • shoot em up
  • platform games
  • adventure/strategy games
  • maze/collecting Games
  • some games are much harder to code than others
    platform games and maze games. Multiple bullets
    on the stage at any one time is also harder

9
Follow the Conventions
  • The game should have instructions (preferably on
    a different frame) and a play button.
  • The game should have an end outcome..i.e.Your
    score isYou Won/Lost

10
Marking Criteria
  • 20 Concept
  • 30 Visuals/Animation/Sound
  • 30 GamePlay
  • 20 Accuracy and Polish

11
Change of Size
  • The Flash game can be different dimension and
    size to animation.
  • Should be smaller than 500x500 though.
  • Should be branded

12
Submission of Game
  • The code you use must MOSTLY be YOUR OWN, not
    lifted from a book.
  • All major pieces of code must be annotated, i.e.
  • //detects whether a player has been pressed and
    moves the playeron(press)this._x

13
Approach
  • Feasibility you have 9 weeks (including Easter)
    to make a game.
  • What are your strengths coding/design/ideas?
  • Write down in English what needs to happen.
  • In English break it down into chunks,
  • Code with square graphics.
  • Add a little new bit of code at a time.
  • Start to add graphics as a pleasurable activity
    half way through.
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