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CS10051 Section 601 Introduction to Computer Science

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Title: CS10051 Section 601 Introduction to Computer Science


1
CS10051 Section 601Introduction to Computer
Science
  • Fall 08
  • Dr. Angela Guercio
  • Dr. C. David Hunter

2
The Syllabus
  • The class web page
  • http//www.personal.kent.edu/aguercio/Fall08/CS10
    051-601Fa08.html
  • Check it regularly!
  • Assignments, Deadlines, Communications
  • about the class
  • are there!

3
Class Administration - section 601
  • Class Instructor Dr. Angela Guercio
  • Office 424, Main Hall
  • Phone 330 244 3424 (KSU ext 53424)
  • Best way to contact me e-mail to
    aguercio_at_kent.edu
  • Office Hours
  • TR 1000am - 1055am  1225pm - 155pm  455pm -
    525pm 
  • other times are available by appointment
  • Lab Instructor Dr. C. David Hunter
  • Office 310 Desk 15, Main Hall
  • Phone 330 499-9600 (KSU ext. 53464)
  • Best way to contact me email to chunter_at_kent.edu
  • Office Hours
  • TR 745pm 815pm

4
The Textbooks
  • G. M. Schneider, J. Gersting An Invitation to
    Computer Science, C Version Thomson, 4th
    Edition, 2006.
  • K. Lambert, T. Whaley Invitation to Computer
    Science Laboratory Manual C - Thomson, ISBN
    1-4188-3754-7, 2006.

5
The Syllabus Requirements
  • Class attendance and Lab attendance are required.
  • If you miss a class/lab, let me know ahead of
    time
  • you must provide the documented reason.
  • You are responsible for bringing yourself
    up-to-date on class material and assignments
  • You cannot miss more than 5 classes without
    documentation
  • Penalty drop of the grade (ex from A to B, from
    B to C, ect.)
  • Reading material before class is required
  • Read material once before class and again after
    class

6
The Assignments
  • Weekly Laboratory
  • Some Homework
  • Homework and Laboratory must be returned by the
    deadline
  • Late penalty 3 points per day

7
The Laboratory
  • A worksheet must be completed at the end of each
    laboratory and returned to your instructor for
    grading.
  • If you cannot attend a laboratory, you must
    attend any other available at this campus or at
    the Kent campus.
  • The signature of the lab instructor on the
    worksheet is required.

8
The Exams
  • 3 Exams
  • 100 points each
  • 1 Final Exam
  • Comprehensive
  • 100 points
  • No Make-up exams
  • Except in extreme case and only if I have been
    notified prior the exam has been issued

9
The Grade
  • Part I
  • Labs Attendance and Worksheets 25
  • Part II
  • Homework and Class Participation 10
  • Exam 1 15
  • Exam 2 15
  • Exam 3 15
  • Final Exam 20
  • Check the syllabus for the grading scale

10
ATTENTION
  • TO PASS THE COURSE, YOU MUST PASS
  • EACH PART INDEPENDENTLY!
  • ---- i.e. an A in PART II and an F in PART I or
    vice versa,
  • is NOT a passing grade.

11
Important Dates section 601
  • Last day to withdraw before grade W is assigned,
    is Sept. 7, 2008
  • Last day to drop the class is Nov. 2, 2008
  • Exam 1 is Tuesday, Sept. 23
  • Exam 2 is Tuesday, Oct. 21
  • Exam 3 is Thursday, Nov. 13
  • Final Exam is Thursday, Dec. 11 (600Pm 800pm)
  • Thanksgiving Recess Nov. 26 Nov. 30
  • Classes End Dec. 7, 2008

12
Others more on the syllabus
  • Read the syllabus for
  • Course Withdrawal
  • Academic Honesty Policy
  • Students with Disabilities
  • Classes Canceled Campus Closings
  • Conduct
  • And other important issues

13
Others Security
  • Emergency In case of an emergency please contact
    the security on campus.
  • Security phone on campus  53123
  • Security cell phone (330) 705-0430 or, of
    course, 911.
  • I recommend that you program into your cell phone
    the previous numbers.

14
Chapter 1 An Introduction to Computer Science
  • Invitation to Computer Science,
  • C Version, Fourth Edition

15
Objectives
  • In this chapter, you will learn about
  • The definition of algorithm
  • The definition of computer science
  • Overview of the course

16
What is an Algorithm?
  • An algorithm is a
  • well-ordered collection of
  • unambiguous and
  • effectively computable operations that, when
    executed,
  • produces a result and
  • halts in a finite amount of time.

17
Example of Algorithm
  • An algorithm is a list that looks like
  • STEP 1 Do something
  • STEP 2 Do something
  • STEP 3 Do something
  • . .
  • . .
  • . .
  • STEP N Stop, you are finished

18
The Formal Definition of an Algorithm
  • Algorithm
  • A well-ordered collection of unambiguous and
    effectively computable operations that, when
    executed, produces a result and halts in a finite
    amount of time
  • Example Make Pasta
  • Boil two quarts of water
  • Add ½ lb of pasta in the water
  • Strain the water
  • Add the sauce

19
The Formal Definition of an Algorithm (continued)
  • Unambiguous operation
  • An operation that can be understood and carried
    out directly by the computing agent without
    needing to be further simplified or explained
  • Ex.
  • Boil some water (ambiguous)
  • Boil 2 quarts of water (unambiguous)
  • An operation that is unambiguous is called a
    primitive operation (or just a primitive)
  • Q. - What are the primitives of a computer?
  • A. -

20
The Formal Definition of an Algorithm (continued)
  • Effectively computable
  • Computational process exists that allows
    computing agent to complete that operation
    successfully
  • Note that a given collection of operations may be
    an algorithm with respect to one computing agent,
    but not with respect to another computing agent!!
  • Example of not effectively computable operations
  • Write all the real numbers between 0 and 1.

21
The Formal Definition of an Algorithm (continued)
  • The result of the algorithm must be produced
    after the execution of a finite number of
    operations
  • i.e. Can the user of the algorithm observe a
    result produced by the algorithm?
  • A result can be a sign, a sound, an alarm, a
    number, a message of error, ect

22
The Formal Definition of an Algorithm (continued)
  • It halts in a finite amount of time.
  • Infinite loop
  • The algorithm has no provisions to terminate
  • A common error in the designing of algorithms
  • Do not confuse, "not finite" with "very, very
    large".
  • Q. - Is this loop finite, infinite, or very,
    very large?
  • Step 1. Write the number 1 on the board.
  • Step 2. Add 1 to the number you just wrote and
    write the result on the board
  • Step 3. Repeat Step 2.
  • Step 4. Stop.

23
The Importance of Algorithmic Problem Solving
  • Algorithmic solutions can be
  • Encoded into some appropriate language
  • Given to a computing agent to execute
  • The computing agent
  • Would mechanically follow these instructions and
    successfully complete the task specified
  • Would not have to understand
  • Creative processes that went into discovery of
    solution
  • Principles and concepts that underlie the problem

24
Which of those is an algorithm?
  • Write all the possible numbers on a paper.
  • Fill 1 cup of sugar. Mix it to 3 cups of milk.
  • Think of a number. Add 20 to it.
  • Either wet your hair or lather your hair. Then
    rinse your hair.
  • If your hair are dirty, wet your hair lather
    your hair rinse your hair else go back to study.

25
Common misconceptions about Computer Science
  • Misconception 1
  • Computer science is the study of computers
  • Misconception 2
  • Computer science is the study of how to write
    computer programs
  • Misconception 3
  • Computer science is the study of the uses and
    applications of computers and software

26
The Definition of Computer Science
  • Computer science is the study of algorithms
    including
  • 1. Their formal and mathematical properties
  • 2. Their hardware realizations
  • 3. Their linguistic realizations
  • 4. Their applications

27
1. Their formal and mathematical properties
  • It is not enough to design an algorithm to solve
    a problem.
  • We must worry about some additional properties of
    an algorithm
  • How efficient is it?
  • What kinds of resources must be used to execute
    it?
  • How does it compare to other algorithms that
    solve the same problem?

28
2. Their hardware realizations
  • Computing entities are required to execute
    algorithms
  • Computing entities are not necessarily machines!
  • However our interest will lie with algorithms
    that execute on computing entities called
    "computers".
  • How are computer constructed?
  • The emphasis of the course will be on the logical
    construction of a computer, not the physical
    construction.

29
3. Their linguistic realizations
  • Which language do we use to code the algorithms?
  • We will start with one linguistic realization,
    called pseudocode and later will look at possible
    different realizations in various programming
    languages.
  • In particular we will do some introductory
    programming in C.

30
4. Their applications
  • What are some of the many important and popular
    applications of computers in current use
    including
  • numerical problem solving
  • information retrieval
  • graphics
  • networking
  • artificial intelligence
  • telecommunications
  • modeling and simulation

31
Overview of the course
  • 1. The algorithmic foundations of computer
    science. (Ch 1-3)
  • 2. The hardware world. (Ch 4-5)
  • 3. The virtual machine. (Ch 6-7)
  • 4. The software world. (Ch 8-11)
  • 5. Applications. (Ch 12-14)
  • 6. Social issues. (Ch 15)
  • Note these correspond to the levels of the
    pyramid on the cover of your text.
  • Each level addresses one aspect of the definition
    of computer science
  • Computer science/Algorithms

32
  • Figure 1.9
  • Organization of the Text into a Six-Layer
    Hierarchy

33
Summary
  • Computer science is the study of algorithms
  • An algorithm is a well-ordered collection of
    unambiguous and effectively computable operations
    that, when executed, produces a result and halts
    in a finite amount of time
  • If we can specify an algorithm to solve a
    problem, then we can automate its solution
  • Computers developed from mechanical calculating
    devices to modern electronic marvels of
    miniaturization

34
BE SURE TO CHECK THE CLASS WEBSITE DAILY FOR YOUR
  • Reading assignments
  • Homework assignments
  • Other materials related to this course

http//www.personal.edu/aguercioa/Spring06/CS1005
1-600.html
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