LCC 63174720 Interactive Narrative Lecture 5 - PowerPoint PPT Presentation

1 / 7
About This Presentation
Title:

LCC 63174720 Interactive Narrative Lecture 5

Description:

(flash-back) Discourse. Focalization. Interpretation. The gaming situation. 1. 2. Game universe ... Games thus embody a virtualized, or potential dramatic ... – PowerPoint PPT presentation

Number of Views:55
Avg rating:3.0/5.0
Slides: 8
Provided by: michael74
Category:

less

Transcript and Presenter's Notes

Title: LCC 63174720 Interactive Narrative Lecture 5


1
LCC 6317/4720 Interactive NarrativeLecture 5
  • February 3, 2005

2
Poor mans narratology
  • Narratology a structuralist analysis of
    narrative
  • Enabling move separating the objective story
    from the presented story
  • Story/fabula The objective sequence of events
    that constitutes the story
  • Discourse/sjuzhet The presentation of the story
    (always involves manipulation)
  • Diegesis The story world, the time-space
    continuum of the story (the story is a sequences
    of events in the diegetic world)
  • Narration the mechanics by which the discourse
    is produced from the story (e.g. third vs. first
    person etc.)

3
The narrative situation
Diegetic universe
Story
Focalization
Discourse
analepsis (flash-back)
prolepsis (flash-forward)
Interpretation
4
The gaming situation
Game universe
Action sequence
Configurable elements


Interpretation
Configuration (goals)
5
Observation
Diegetic universe
Game universe
Configurable elements
Action sequence
5
1
2
4
3

1
2

2
1
Story
?
Focalization
Interpretation
Configuration (goals)
Discourse
2
3
4
1
5
analepsis (flash-back)
prolepsis (flash-forward)
Interpretation
  • The narrative and game situation are different
  • Therefore games are not narratives
  • And interactive narrative is impossible?!?

6
Modes of narrative interaction
  • External/exploratory
  • Internal/exploratory
  • External/ontological
  • Internal/ontological

7
Games are higher-order stories
  • With games we can extend virtuality one step
    further. The player perform actions which, were
    he to reflect upon them, would form a dramatic
    plot-though this plot is not normally his focus
    of attention during the heat of the action. Games
    thus embody a virtualized, or potential dramatic
    narrativity, which itself hinges on the virtual
    diegetic narrativity of a retelling that may
    never take place.
Write a Comment
User Comments (0)
About PowerShow.com