Title: Drivethru Tycoon
1Drive-thru Tycoon
- A conceptual game design by
Ching Chun Kao (Kevin)
Student 200122176
Project Goal To let the players have a sense of
accomplishment by running his/her drive-thru
restaurant.
2Drive-Thru Tycoon
- to engage the player to become a manager of a
drive-thru restaurant - to let the player have an
basic understanding of running a fictional
restaurant - to let the player understand the
basic structure of supply and demand - and most
importantly, to let the players have fun!
3Drive-Thru Tycoon
Casual gamers who have time to play a game that
requires no more than ten minutes per play on
each level.
They are likely - age 13-40 - love
simulation/tycoon genre - comfortable at using
the computer
4Storyboard Making money
5Storyboard Making money
6(No Transcript)
7Features / Functionality
Drive-Thru Tycoon
- - players will have an initial budget (amount
depend on the game level), where he/she must
decide what kind of kitchen appliances that is in
need of an upgrade at every game level - - the more upscale the appliances are, the
faster the food are being produced by the chefs - the number of drive-thru customers will depend on
the game level (high level will have more
customers) - - players will need to set salary level of the
restaurant employees. This includes the chefs and
the drive-thru staff - - the higher their salary level, the faster the
food are delivered to the customers - players will need to constantly direct the
drive-thru staff to pick up food in the kitchen
and drop off food at the respective drive-thru
stand - - as the game progresses, a number of variables
will appear - - the number drive-thru stands will increase for
the player to micro-manage - - randomly generated events (e. g. a ton of
customers will arrive at the players restaurant
due to rush hour, fire in the kitchen that will
destroy an appliance) - - the player must satisfy an specific amount of
budget in order to continue the game
8Technical Requirements
Drive-Thru Tycoon
- The game will be developed through Flash.
- Reasons are
- - flash is multi-platform (PC and Mac)
- - flash player is free for download
- - can be played immediately though the web (no
installation) - - file size is small
- - an old computer can run the game as long as
the computer supports the latest version of Flash - - 2D artwork can be produced through flash
- - and most importantly, the game requires no
game engine extensions
9Justifications for Design
Drive-Thru Tycoon
- Persuasive Strategies
- - should be able to complete the game given our
short course timeframe and number of members per
team - - should easily be programmable and develop
- - simple game mechanic, yet effective game play
(basically a series of point of click repetition) - - 2D artwork can be completed and revised in a
number of days, instead of weeks (3D models) - - the games time and money management aspect
appeal to casual gamers (both sexes) - - wide audience, as this game is playable on all
computers that supports Flash player - - most importantly, this game is fun through
players choices in order to run a successful,
drive-thru restaurant
10User Testing
Drive-Thru Tycoon
- the game seems confusing at first for the
participant - may need to include a short tutorial to get the
player up to speed - liked how each level only requires a short time
to finish - big fan of simulation genre games
11Shortcomings
Drive-Thru Tycoon
- - may be too complicated for the average user to
play - - might get boring after two to three plays due
to repetition - - does not reflect real-life restaurant
management - - Flash games have a tendency to slow down
computers, resulting the game unplayable - - too much variables and syncing on the
programming side given the course timetable and
amount of team members
12Expansion What else is possible?
Drive-Thru Tycoon
- - mini-game food ingredient maker
- - each restaurant employee has his/her own
specialized skills - - hiring new employees (chef and drive-thru
attendants) given their skill levels - - each food ingredient used is deducted from the
players budget - - able to own several drive-thru restaurant
stores, making it a popular franchise
13The Next Steps in the Design Process
Drive-Thru Tycoon
- - build paper prototype of Drive-Thru Tycoon
- - usability studies
- - get the teams programmer inputs on the game
mechanics (is it realistic or not)
14The Summary
Drive-Thru Tycoon
- - Drive-Thru Tycoon is based on the player
running his/her own drive-thru restaurants by
directing the staff, and by managing the cost of
cooking appliances