Title: Computerassisted Instruction CAICAL
1Computer-assisted Instruction (CAI/CAL)
2Content
- CAI What and Why?
- How can they be developed?
- What are the essential elements in a CAI system?
- What makes a good CAI system?
- What makes a good user interface?
- How CAI can be used effectively? CAI and
Instructional Model. - Can CAI replace teachers?
3Developing of CAI
- During the mid-60s, Uhr and his collaborators
implemented a series of systems which generated
problems in arithmetic and in vocabulary recall
(Uhr, 1969). Subsequently, a number of systems
were devised - To provide drill and practice in arithmetic
- To select problems at a level of difficulty
appropriate to the students overall performance.
4What is CAI
- Using computers to facilitate instruction (CAI)
- Using computers to facilitate learning (CAL)
5- Tutorials come with computer programs
- CAI Computer Assisted Instruction
- ICAI Intelligent Computer Assisted Instruction
- ITS Intelligent Tutoring System
- Computer Assisted Instruction (CAI) also called
- CBE Computer-based education
- CAL Computer-assisted learning
- IAC Instructional application of computers
- CBI Computer-based instruction
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7Computer-Assisted Learning
- Theoretical Background
- individualization,
- behavioral objectives-- (Baker, 1978)
- Characteristics
- a sequenced series of experiences --alternate
paths - independent pacing -- controlled, contingent
reinforcement given - evaluate performance quickly and accurately.
8What else can be achieved with CAI besides
technology?
- Simulation provide experiences in
virtual-reality. - Drill and practice useful in rote-learning
- Free exploration within system chances for
elaboration
9Factors contribute to the success of CAL
- relevance to learning objectives compatible with
syllabus, seen as relevant by student. - teacher's philosophy of teaching and learning.
- hardware and software considerations.
10CAI
Computer-based Learning Environment
Multimedia
WWW
11Computer-based Learning Environment
12Objectives
- Understand the framework for characterizing
computer-based learning environments - Understand the framework with respect to the
cognitive, pedagogical and interactive features
What is the problem? Education software might
function well, employ efficient algorithm, use
sophisticated multimedia technology, but just
does not deliver what students need, nor promotes
learning
13Computer-based Learning Environment
- A number of episode
- Each episode is composed of a sequence of views
- Each episode refers to a lesson or a set of
exercises on a specific topic - A view refers to a screen display and
user-computer interactions associated with this
particular screen display - A view is changed when there is a significant
shift of configurations of objects on the screen - A view is a storyboard in the design process
14The Components of View
view
Information is display
Interactions are elicited
View space
Command space
15The Contents of View Space
- types of knowledge
- The representation of knowledge
- pedagogical strategies
- The communication of knowledge
- multimedia pieces
16Types of Knowledge
- Domain knowledge
- Declarative knowledge, procedural knowledge,
strategic knowledge - Operating knowledge
- Affective content
- Knowledge for implementation
17Basic pedagogical methods
- Setting goals
- Instructions
- Demonstrations
- Explanations
- Illustrations
- Asking questions
- Presenting tasks
- Providing working spaces)
- Providing examples
- Providing reminders
- Providing hints
- Providing references
- Evaluation
- Feedback
18Advanced pedagogical methods
- modeling
- coaching
- reflecting
- articulating
- scaffolding and fading
- exploration
19Multimedia pieces
- media pieces
- Words, pictures, animations and movies in
digitized forms - interface pieces
- Button, hot spot, hot object, menu, hypermedia
20Command Space
- Forms of interaction
- Functions of interaction
- Directionality of operating
21Forms of Interactions
- Clicking a button or pressing a key
- Selecting an item
- Typing a command
- Typing a word
- Typing a numerical string
- Typing sentences
- Manipulating the objects
- Manipulating instrumental devices, e.g. hand
writing pad - Using a software, e.g. word processing
- Programming
22Functions of interaction
- flexibility
- Selecting tasks or activities
- Selecting task complexity
- Controlling the pace
- Controlling the sequences
- assistance
- Asking for information
- Selecting pedagogical strategies
- Selecting physical attributes of information
- learning activities
- Memorizing information
- Promoting understanding
- Applying procedures
- Transferring cognitive skills
- Constructing products
- Operating system is user friendly
23The Theoretical background of the framework
- Behaviorism Classical Conditioning and
Instrumental Conditioning - Cognitive development view of learners and
learning - Piagetian cognitive development theory,
Vygotskian socio-historical perspective of
knowledge - Instructional perspective on optimal conditions
of learning - Gagnes conditions of learning
- Cognitive theories relevant to learning and
instruction - Information processing model
24Advantages of CAI
- Interactivity
- Individualized instruction
- self-paced
- difficulty-adjusted
- personalized
- Motivation
- Immediate Response
- Learner-control
25Characteristics
- Sophistication of the systems lay in the
task-selection algorithms - Models of the student were based more on
parametric summaries of behavior than explicit
representations of his knowledge - Almost always based on inflexible presentations
of didactic materials
26Drawbacks (compared with human tutor)
- Inability to conduct dialogues with the student
in natural language - Inability to understand the subject being taught
- The program cannot accept unanticipated
responses - Inability to understand the nature of the
students mistakes or misconceptions - Inability to profit from experience with students
or to experiment with the teaching strategy.
27Types of CAI
- Drill and Practice?, Electronic Homework, Vocab
Builder - Tutorials ? ????, ??????99
- Microworlds? Logo
- Simulations? momentum, ??????99, Bunsen Burner,
??????99 - Instructional games ?????, ????
CAI?
28Drill Practice Software
- Training on specific skills
- immediate feedback
- can provide suitable quantity of quality training
- can provide individualized feedback
- motivate students with competition and multimedia
- too much emphasis on drill practice will
sacrifice the development of problem solving
abilities
29Tutorials ????
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30Types of Tutorials
- Linear identical learning path
- Branching different learning paths according to
students responses
31Advantages of Tutorial Software
- Interactive
- Individualize
- Efficiently replace teacher when not available
32Good tutorial software
- With Objectives
- with evaluation
- tutoring process, e.g., gain attention and
motivation show objectives background
knowledge display related information examples
exercises feedback evaluation help transfer to
other situations (applications)
33Microworld
- A software with which children play and discover
concepts and cause-effect relationships through
exploration and experimentation (Papert, 1993) - A complete small version of some domain that is
found in the world (Rieber, 1996) - Examples a zoo, Simcity, LOGO
34Simulations
- Physical simulations simulations of physical
phenomena - procedure simulations by controlling simulated
devices, students learn the controlling
procedure. - situational simulations role-playing in a
situation, learn through experience
decision-making. - process simulations by changing some settings,
results of the process will be generated.
35Advantages of Simulation Software
- Much less-expensive compared with real situation
- motivational
- safe
- near-real authentic experiences
- lower anxiety of failure
36Instructional Games
- Game as a factor to motivate students to learn
- mostly a competition game, the objective is earn
the highest score - good instructional game should be
- challenging
- arouse curiosity
- with imagination
37Conclusion
- From instructional systems to simulations
- From text to multimedia
- Traditional CAI
- statically orgainzed receptacles structured to
embody both the domain and pedagogical knowledge - strength resides in the paradigms ability to
take direct advantage of the pedagogical
experience and to reflect it in the behavior of
programs - Multimedia situated learning
- ITS guided by intelligent tutor
38Related Learning Theories
- Behaviorism
- classical conditioning
- instrumental conditioning
- behavior modification shaping
- Information Processing
39??????
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Behaviorism
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Classical Conditioning
Operant (Instrumental) Conditioning
40????Classical Conditioning
41????Operant Conditioning
E
D
Trial Error
Reinforced ??
A
C
Behavior C has more chance to be repeated
B
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43??????Social Learning Theory
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- ??????
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45????(?) Cognitive Theories
7- 2 units
Information Processing Model
Receptors Working Memory Long-term
Memory Effectors
Knowledge Compilation
46????(?) Cognitive Theories
- ??????????????????
- ???????????? ??(Semantic) ??? (Image),
?????????? (Mental Image) ?????
47Flow of Information in a computer
RAM
48Information Processing Model
49Sensory Register
Attention
Information
perceived (organized) information goes to working
memory
Receptor
Memory
leaves in 1 to 3 seconds
50Maintenance rehearsal
Short-term Memory
Elaborative Rehearsal
Long-term Memory
Working Memory
Knowledge from long-term memory
Decay (forgetting)
Interference (forgetting)
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53To Memorize
To Store into the Long Term Memory
Environment
all
Sensory Register
attention
Short Term Memory
Elaboration or rehearsal
Long Term Memory
54Thinking Processing Information
Elaboration linking information in the Working
Memory with those in the LTM
Limited by the capacity of the Working Memory
(72)
How the WM handles complicated information
Chunking
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56FBI PHD TWA IBM
Chunking enables STM to handle a large
amount of information
57Cognitive Load How chunking helps memorizing
- chessboard where 24 pieces are arranged in a game
in progress. Could you replicate the arrangement
of the pieces after looking at the board for 10
seconds?
58Pieces arranged in the form of a game in progress
Experts have better memory powers?
59Pieces placed randomly on the board
60Which screen do you find most readable and
learnable?
Cognitive Overload
61Long Term Memory
- Where the information is permanently stored
- Forgetting due to interference
- Dual encoding
- Retrieving depends on cues links between
concepts
62Information is permanently stored
63????Situated Learning
- ?????????,??????????
- ?????????, ?????????????, ??????????
64Skill Acquisition ????
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65??????
- ?????????
- ?????
- ????, ??????
- ???? (Mental Image) ???????
- ?????????????
66CAI Learning Theories
67CAI and Teaching Models
An Example of using CAI in the classroom
Prism Cone
68Questions
- What were the learning objectives?
- Was this really an inductive process?
- What the students were supposed to learn if they
following an inductive Process? - What did the students learn?
- Was the software used properly? In what ways?
- It is now the time to work on Activity A
69Inductive Teaching
70Three Teaching Strategies
- Concept Formation
- Interpretation of Data
- Application of Principles
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74Application of Deductive and Inductive Methods
75Assumptions underlying Inductive Approach
- Thinking can be taught.
- Thinking is an active transaction between the
individual and data. Mental operations cannot be
taught directly. The process of internalization
and conceptualization can be done by stimulating
students to perform complex mental processes with
progressively less direct support. - Processes of thought evolve by a sequence that is
"lawful". Strategies that observe these sequences
have to be taught.
76Conclusion
- Teachers should be aware of the learning
objectives of a piece of software and teach
accordingly - Be carefully to differentiate between what
students know and what students have learned.
77References
- Chan, M. (1995). A methodology for characterizing
computer-based learning environments.
Instructional Science, 23, 183-220. - Centre for Computing and Information Systems
R.I.D.E. Theory and Practice http//ccism.pc.ath
abascau.ca/html/ccism/deresrce/ride/Theory.xml - Ryder, M. Constructivism http//carbon.cudenver.e
du/mryder/itc/constructivism.html - Papert, S. (1993). The Childrens Machine
Rethinking school in the age of the computer,
Basic Books, New York. - Rieber, L. Seriously considering play Designing
interactive learning environments based on the
blending of microworlds, simulations, and games,
Educational technology research development,
442. Pp. 43-58. - Joyce, B., Weil, M, Showeres, B. (1992). Models
of teaching. Allyn Bacon. Chapter 6.