Title: Adobe Photoshop 7'0 Design Professional
1(No Transcript)
2Unit Lessons
OVERVIEW
- Create frame animations
- Create motion-tweened animation
- Work with motion guides
- Create motion animation effects
- Animate text
3Intro to Animation
INTRODUCTION
- Animation can be an important part of a Web site,
CD-ROM, Demo, or game - The perception of motion is an illusion made up
from a series of still images - Persistence of Vision is the basis for frame
rates in animations - Brain holds image for 1/10 th of a second
- Frames rates of 10-12 fps generally provide
smooth computer-based animation
4Intro to Animation
INTRODUCTION
- Frame rates lower than 10-12 fps often result in
jerky images, while higher frame rates result in
a blurred image - Flash uses a default frame rate of 12 fps
5Macromedia Flash Animation
INTRODUCTION
- Animation is one of the most powerful features of
Flash - Basic animation is a simple process
- Move an object around the stage
- Change an objects size, shape, color
- Apply Special Effects, such as zooming, fading,
or a combination of effects - Two Animation Methods Frame Animation, and
Tweened Animation
6Understanding Frame Animations
LESSON 1
- Also called frame-by-frame animations
- Created by specifying an object that is to appear
in each frame of a sequence of frames - Useful when you want to change individual parts
of an image - Depending on the complexity of the animation, can
require a lot of time
7Understanding Frame Animations
LESSON 1
Three images used in a Frame Animation
8Understanding Frame Animations
LESSON 1
- A greater number of images generally suggests
less change needed between each image creating
more realistic animation - Consider the number of frames in which an image
will appear - Fewer frames and the animation may appear jerky
- Consider the frame rate
9Creating a Frame Animation
LESSON 1
- Insert a keyframe on the layer
- Place your first drawing on the stage
- Insert your next keyframe, and change the drawing
- Onion Skinning may help you placing a series of
images
10Creating a Frame Animation
LESSON 1
In each Frame, the car is in a different position
11Exercise
LESSON 1
- Use fld_1.fla file
- Create frame-by-frame animation (in-place) page
D-6 - Add detail to animation lines to indicate
motion page D-7 - Add animation (moving frame) page D-8
- Change frame rate page D-9
12Understanding Motion Tweening
LESSON 2
- Motion Tweening is far less tedious than Frame
Animation - Create a Start and End frame
- Flash creates the in-between frames
- Flash only stores the attributes that change from
frame to frame, thus creating smaller file sizes
than Frame Animation
13Understanding Motion Tweening
LESSON 2
- Two types of Tweening
- Shape Tweening-A morphing effect, covered in a
later unit - Motion Tweening-used to animate objects which are
moved, resized, re-colored, or rotated
14LESSON 2
Motion Tweening requires only a Start and End
Frame
Light Blue Background represents a Motion Tween
15Creating a Motion Tween
LESSON 2
- Insert a starting keyframe
- Insert an ending keyframe
- Make alterations to the ending frame
- Go back to the starting frame and choose
InsertgtCreate Motion Tween - Make adjustments through the Properties Panel
16Exercise
LESSON 2
- Use fld_2.fla file
- Create motion-tweened animation page D-12
- Add rotation page D-13
17Understanding Motion Guides
LESSON 3
- A path that will guide moving objects around the
stage in any direction - Without Motion Guides, animations would always
travel in straight lines - Animations are placed on their own layer beneath
a motion guide layer
18Creating Animation with Motion Guides
LESSON 3
- Two ways to create this relationship
- Create a guide layer with a path, then create a
layer of animation and attach - Or, create an animation. Then create a motion
guide layer with a path, and attach - Depending on the type of object youre animating,
you may need to orient the object to the path
19Creating Animation with Motion Guides
LESSON 3
Object not oriented to path
A motion guide layer and its associated animation
Object oriented to path
20Working with Properties
LESSON 3
- Tween-specifies Motion, Shape,or none
- Scale-tweens the size of an object
- Ease-specifies the rate of change between tweened
frames - Ease values are between -100(slow) and 100(fast)
- Rotate-specifies the number of times an object
rotates clockwise(CW) or counter clockwise(CCW)
21Working with Properties
LESSON 3
- Orient to path-orients the baseline of the object
to the path - Sync-ensures that the object loops properly
- Snap-attaches the object to the path by its
registration point
Orient to Path Feature enabled in the
Properties Panel
22Exercise
LESSON 3
- Use fld_3.fla file
- Create animation w/o guide page D-16
- Add motion guide page D-17
- Orient object to path page D-18
- Accelerate object page D-19
- Use of ease-in and ease-out
23Resizing an Object using a Motion Tween
LESSON 4
- Select the object in the ending frame and then
use the Scale Tool options from the Free
Transform tool
24Rotating an Object using a Motion Tween
LESSON 4
- Select the object in the start or end frame
rotate with different options - Rotate with the Rotate Tool option of the Free
Transform tool - Rotate Clockwise or Counter Clockwise a specified
number of turns or degrees through the Properties
panel - Use Modify gt Transform to specify rotation
25Rotating an Object using a Motion Tween
LESSON 4
Specifying the rotate settings via the Properties
Panel
26Changing an Objects Color with Motion Tween
LESSON 4
- Numerous ways to change an objects color over an
animations time - Change the Tint of the object in the last frame
- Change the Alpha of the object in the last frame
- Change the Brightness of the object in the last
frame - Apply Advanced Effects
27LESSON 4
The Advanced Effect Panel
Onion Skinning
28Onion Skinning
LESSON 4
- A feature that allows you to view an outline of
objects in any number of frames - Helps in positioning animated objects on the
stage - Turn Onion Skinning on via the Icon in the
timeline - Use the sliders to determine the range of Onion
Skin display
29Exercise
LESSON 4
- Resize object page D-22
- Rotate object page D-23
- Change color page D-24
- Use Onion Skin feature page D-25
30Animating Text
LESSON 5
- Like other objects, Text can be animated
- The entire text block is animated unless Broken
Apart - Text can be rotated, skewed, scaled, or
re-colored - Motion Tweened Text blocks are automatically
saved as Symbols
31Exercise
LESSON 5
- Select, copy, and paste frames page D-28
- Create animated text page D-29
- Create rotating text page D-30
- Resize and fade text page D-31
- Add a play button page D-32
- Add action to button page D-33
32Unit D Tasks
SUMMARY
- Create frame animations
- Create motion-tweened animation
- Work with motion guides
- Create motion animation effects
- Animate text