Title: Theoretical Foundations of Multimedia
1Theoretical Foundationsof Multimedia
- Dr. Robert S. Tannenbaum
- Director, Academic Computing Services
- University of Kentucky
- rst_at_pop.uky.edu
2Hardware that Enables Multimedia
- Input and Output Devices
- Virtual Reality Devices
- Modems and Network Interfaces
3Input and Output Devices
Output
- Monitors
- Speakers and MIDI interfaces
- VR helmets and immersive displays
- Keyboards and OCR devices
- Digital cameras, scanners, CD-ROMs
- MIDI keyboards and microphones
- Video cameras and frame grabbers
- Mice, track balls, joysticks, and VR gloves
and wands
Input
4Monitors
A simplified cathode ray tube (CRT)
5Monitors
- Pixel a picture element a dot of color on
the screen - Three different phosphors at each pixel to
create the color - RGB (Red, Green, Blue)
- CYM (Cyan, Yellow, Magenta)
6Monitors
Raster Scanning
7Monitors
- Refresh rate the frequency at which the
phosphors are excited - Normally the refresh rate is given in Hertz
- For flicker-free images 75 Hz or faster is
desirable - The refresh rate for a projector needs to be
coordinated with the monitor
8Monitors
- The digitized image to be displayed must be
stored in a buffer - The stored image is said to be bit-mapped,
because, for monochrome images, the map used
just one bit per pixel - Multimedia monitors use 24 bits per pixel (8
for each color) can define 16 million colors
9A Good Multimedia Monitor
- Large enough for comfortable viewing, probably
15 or greater - Pixel size of no more than 0.28mm
- Refresh rate of at least 75 Hz
- Capable of displaying 24-bit color
- Designed for the CPU and operating system
- Ergonomically comfortable and attractive
10 Speakers and MIDI Interfaces
- Storage of digitized sound files
- Reproduction via digital-to-analog conversion
sent to a loudspeaker - Built-in speakers often do not have sufficient
fidelity - Low-powered (3- to 5-watt) external speakers or
head-phones will serve a single user and provide
excellent fidelity
11 Speakers and MIDI Interfaces
- Storage of synthesizer command files
- Create the sounds by sending the commands to a
synthesizer - Musical Instrument Digital Interface (MIDI)
standard (1982) - MIDI includes both a hardware and a message
standard
12Speakers and MIDI Interfaces
- MIDI hardware standard defines cables,
connectors, circuits, and electrical signals - MIDI message standard defines a
- Device number for multiple device systems
- Control segment that gives an instrument-specific
command - Data segment containing the information needed by
that instrument for that command
13Alphanumeric Keyboards
- For entering commands, text, and data
- Each key is a switch that closes when it is
depressed, sending a code to the CPU - The arrangement of the keys may vary
- The most common is QWERTY
- Another arrangement is Dvorak
14Choosing a Keyboard
- Does it include all of the needed characters,
including command keys? - Is it ergonomically comfortable and safe,
preventing repetitive stress syndrome?
15Optical Character Recognition (OCR)
- Hardware scans the text image
- Software systematically checks the entire
image for patterns of light and dark that it
recognizes as alphabetic, numeric, or punctuation
characters - OCR software entails pattern recognition, a
sophisticated logic problem
16Optical Character Recognition (OCR)
E e E E e e E E E e e E E E e e E
e e It is relatively easy for a human to
recognize each of these characters as the
letter e. For the pattern recognition
logic in OCR software, this is very
difficult.
17Digital Cameras and Scanners
- Real Image a portion of what is physically
present in nature - Digital Image a representation of a real image
in which individual points are encoded to
represent the wavelength and intensity of light
at that point - Still Image a single snapshot of an instant
may be real or digital - Motion Image a sequence of images that, when
viewed consecutively at the appropriate rate,
gives the impression of continuous motion may be
digital or analog
18Scanners
Schematic Drawing of a Scanner
19Digital Cameras
Schematic Drawing of a Digital Camera
20Digital Cameras and Scanners
Image quality depends on the
- Quality of the optics and the scanning
mechanism, which determines focus - Precision of the photosensitive cells, which
determines the accuracy of the encoding of
intensity and wavelength data - Resolution of the instrument in dots per inch,
which determines graininess - Amount of storage available, which determines
the total size of an image that can be digitized
21Inputting Images
Assuming no compression, 24 bits per pixel
Memory required to store a 5 x 7 snapshot
22Video Cameras and Frame Grabbers
- Video cameras are similar to digital cameras
- Except that a video camera takes image after
image continuously - The output from many video cameras is analog and
requires digitizing circuitry to make the image
usable in a computer - Digital camcorders are now available
- Frame grabber software allows the capture of a
single still image from the video stream - Frame grabbed images are of rather low
resolution, however,
23Microphones and MIDI Keyboards
- For input of sound
- Microphones capture sound waves from the air as
an analog signal - The analog signal must be digitized to be stored
and then replayed by the computer - Digitizing at for speech 20,000-40,000 Hz is needed for
music - MIDI keyboards usually look like piano
key- boards with extra switches and controls - MIDI keyboards encode and transmit musical
information according to the MIDI standard