Minerva Games Presents: Super F-Zero Aimee Pena - PowerPoint PPT Presentation

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Minerva Games Presents: Super F-Zero Aimee Pena

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Fun Features. Minerva Games. Dynamic Track. Turbo Tubes ... Commercial Games. Difficult to Create Something Original and Fun. Takes Many Hours to Complete ... – PowerPoint PPT presentation

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Tags: aimee | fun | games | minerva | pena | presents | super | zero

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Title: Minerva Games Presents: Super F-Zero Aimee Pena


1
Minerva Games PresentsSuper F-ZeroAimee Pena
Project MangerSteve Berryman
ProgrammerRobert Kowalski ProgrammerJack
Bolous Audio/Visual
  • Minerva Games

2
Introduction
  • Based on original NES F-Zero Game
  • Racing Game Using a Flat Track
  • Hovercrafts
  • Loose Interpretation
  • 3-Dimensional Track
  • Hovercrafts
  • Minerva Games

3
Game Design Game Play
  • Design Process
  • Brainstorming
  • Story boards
  • Implementing and Testing Ideas
  • Player Expectations
  • Fun Environment
  • High Speed Game
  • Opponents
  • Minerva Games

4
Sound
  • Engine Pitch
  • Speed Dependent
  • Sound in Stereo
  • Location of Opponents
  • Proximity of Opponents
  • Background Music
  • Fast Pace Action
  • Minerva Games

5
Graphics
  • Perception of Motion and Speed
  • Peripheral Cues
  • Alternating Textures
  • Points of Reference
  • Buildings
  • Opponents
  • Clear Track
  • Minerva Games

6
Fun Features
  • Dynamic Track
  • Turbo Tubes
  • Hovering Motion
  • Ramming Opponents
  • Circular and Hovering Themes
  • Minerva Games

7
Game Programming
  • Source Control
  • Finite State Machines
  • Iterative Development
  • Numerous Prototypes for Testing New Features
  • Minerva Games

8
Physics Engine
  • Minerva Games Developed
  • Realistic Movement
  • Banking, Turning, Sliding
  • Acceleration
  • Gravity
  • Collisions
  • Minerva Games

9
AI
  • Smart Opponents
  • Way Points With Proximity and Speed Constraints
  • Aggressive
  • Bump Players
  • Human-like Behavior
  • Randomness
  • Minerva Games

10
Obstacles and Trade Offs
  • Time Constraint vs. Debugging
  • Gameplay vs. Graphics
  • Falling Through Parts of Track
  • Scaling Issues
  • Random Repositioning of Players
  • Minerva Games

11
Conclusion
  • Future Game Development
  • Tools Selection
  • Time Management
  • Multi-file Development
  • Commercial Games
  • Difficult to Create Something Original and Fun
  • Takes Many Hours to Complete
  • Minerva Games
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