Title: EFL 537 Classroom Atmosphere
1EFL 537 Classroom Atmosphere
- Presented by Voula Annas, Mouna Ettoumi,
Tina - February 23, 2006
- Instructor Lyra Riabov
2Outline Classroom Atmosphere
- Theory and Research Classroom Atmosphere
- - Voula
- Classroom Practice MOO, WOO, and More Language
Learning in Virtual Environments - - Mouna
- CALL Issues Introducing Students to Computers
- Mouna and Voula
- Future Visions of CALL 2005 TESOL
- Tina
- Discussion Questions
3Theory and ResearchClassroom Atmosphere
4Overview
- Research on Classroom Atmosphere
- What is good classroom atmosphere?
- The classroom as a community
- Responsibilities of the Teacher in Creating an
Optimal Learning Environment - Computers and the Classroom Atmosphere
5Theory and Research
- Perhaps the greatest truism in late 20th century
education is, There has to be a good
atmosphere in the classroom. Bill Johnson - No common language regarding good classroom
atmosphere - 1960s and 1970s, research about influence of
affective factors on language learning - Role of stress and anxiety
- Anxiety as important factor in L2 acquisition
(Ellis) - Stress and anxiety contribute to optimal learning
environment (Chapter 1)
6Theory and Research Individual
- Studies of affective factors on language learning
inconclusive - Anxiety positively correlated with language
learning (MacIntyre and Gardner, 1990) - No correlation between anxiety and improvement in
ESL learners in Scotland (Parkinson and
Howell-Richardson,1990) - Studies focused on the individual, not the
environment - New research is needed
- Common terminology for What is good classroom
environment?
7The Classroom as Community
- Opportunities to interact negotiate meaning
- Condition for optimal learning (Chapter 1)
- Influence of newer approaches to language
teaching - Cooperation, collaboration, peer review and
feedback, class as audience for students work - Respect for all students and their contributions
- Active participation of students
- Classrooms are less stressful today
8Limitations Classroom as Community
- Grading is still individual and preferred
- Classrooms arent together for extensive times
- Multiple cultures in ESL classrooms
- Creating an instant community may seem unnatural
to some cultures - A community of learners may be idealized
- Not all communities are positive. Indifference,
constraining, conservative, or unsupportive - Potential conflicts and power struggles in small
group interactions (Hare, Blumberg, Davies
Kent, 1994 Witte and Davis, 1996)
9Responsibilities of the Teacher
- OPTIMAL LEARNING CONDITIONS
- Brown Create warm, embracing climate
- Recognize the fragility of language ego
- Learners self-confidence is crucial to their
success - Risk taking is critical to learners success
- Encounters with culture of target language is
part of the learning process - Group work promotes a positive affective climate
for learning
10Responsibilities of the Teacher
- Teaching is relationship building
- Foundation for what happens in the classroom
- Noddings caring relationship establishes,
promotes, and maintains a desirable atmosphere - One caring individual (mother/teacher)
- One cared-for individual (child/student)
- Engrossment teachers ability to see things from
the students points of view - Cultural, social, and linguistic challenges in
the language classroom - Learners are more important than the content
11Optimal Learning Conditions
- Noddings Implications
- Learners are unique
- Relationships between teachers and students are
unique - Students are also responsible for developing a
desirable classroom atmosphere - For students from cultures with less voice, the
teacher sees things from students perspectives - Nurtures learning via engrossment
12Optimal Learning Conditions
- Csikszentmihalyi Concept of flow
- Optimal learning takes place in a zone between
anxiety and boredom - Capitalizes on positive elements of stress
- Promotes optimal language learning environment
- Elements of flow experiences
- Tasks that you are likely to complete
- Concentrate on what you are doing
- Tasks have clear goals
- Immediate feedback
- Deep and effortless involvement without
frustrations of everyday life - Sense of control over actions
- Concern for self vanishes emerges stronger after
the flow experience - Time seem to pass more quickly
-
13Optimum Learning Conditions
- Csikszentmihalyis flow correlates to conditions
for optimal language learning (Chapter 1) - Interact and negotiate meaning
- Interact with authentic audience
- Authentic tasks
- Exposed to varied and creative language
- Enough time and feedback
- Guidance regarding the learning process
- Atmosphere with ideal stress/anxiety level
- Learner autonomy
-
14Technophobia
- Anxiety, fear, distrust, dislike of technology
- Studies by Weil and Rosen (1997)
- 30-80 of people have anxiety about using
computers - Addressing Technophobia
- Guidance and experience may help to alleviate
fear - Make sure help is available in the classroom
- Help students become aware of their own feelings
- Help students be more in control and reflect on
what the computer is used for and the purpose of
the lesson
15Computers and the Classroom
- How does the use of computers affect the
classroom atmosphere? (Schofield, 1995) - Enhances interest in and attention to activities
- Role of teacher becomes that of coach or tutor
- Peer interaction increases
- Disparity between haves and have nots increases
- Academically more advanced, more access to
computers - Enhances individualized instruction
- Fosters collaboration
- Promotes critical thinking
- Connects to the real world
16Questions
- Do you believe the positive elements of stress
contribute to promoting a desirable classroom
atmosphere? - Have you experienced the limitations of
community in your own classroom or as a
student? What were some of the causes? How did
you deal with this? - How would you address students technophobia?
- How does a teacher create an optimal classroom
atmosphere?
17Classroom Practice MOO, WOO, and More- Language
Learning in Virtual Environment.
- Presented by Mouna Ettoumi
- Submitted to Lyra Riabov
18Overview of the Presentation
- Definition of Synchronous and Asynchronous
communication. - Virtual Environments for real time Communication.
- The disadvantages of Synchronous communication
types. - Why is MOO the focus of the chapter?
- The atmosphere of Role-playing games.
- Basics of MOO.
- The pedagogical model.
- A look into the future.
19 Synchronous, Asynchronous. what is the
difference?
- Synchronous communication
- Communication happening between two or more
people at the same time, but not necessary in the
same place. - No delay in response.
- A virtual presence rather than physical.
- Meeting of the mind.
- The most used form is online chat.
20Asynchronous communication
- Communication via e-mails and where the response
is from a minute, to hours, to days. It depends
on when the recipient decides to respond. - https//blackboard.snhu.edu/
21Virtual Environment for Real-Time Communication
- Web Chat
- One of the easiest synchronous formats. It
requires - -Web browser
- -Uniform resource locator(URL, web address)
http//www.msn.com/ - -A password and a user ID because some sites
require registry.
22- Internet Relay Chat.(IRC)
- -Easy to access
- -Easy to read
- -The best being client program. through which it
is easy to find and open a chat. - -Target language channels found by clicking
language.e.g.Spanish. - once you join you find people talking, some in
the main public area and some in private rooms
they created themselves in seconds for private
conversations. - Once the last person leaves the channel
closes.www.skype.com
23- Moo
- -An acronym that refers to another acronym that
refers to MUD(multiuser domain or dungeon) - -It had a game origin and it developed to the
most fascinating cyberspaces and engaging on-line
communities. - -they are social environments(bars, pubs, café or
corner coffee shops where people gather to chat,
exchange news and meet new people) - -Each MOO has its own theme. From games to
serious academic topics.
24- -Everything in a MOO is known as an object.
- -It is programmed by the user/player/character to
present anything that exists in the
world(reality) - -Players can create rooms, objects, programs and
any imaginable thing e.g.poetry, books,
artificial intelligence robots, and MOO mail. - -players do not need programming skills in order
to prepare it.
25- WOO
- -It is a web enhanced Moo.
- -The underlying structure is a MOO, but it is
accessed through the web and uses the webs
graphical interface to make the experience more
pleasant.
26- GMUKs
- -Graphical multiuser konversations.
- -Requires more memory(data storage space)
- -A faster central processing unit(CPU)
- -A faster modem(hardware for connecting to the
internet) - -The interaction is much more similar to the
discourse and behavior of people gathered
anywhere for the purpose of socializing. - http//www.thepalace.com
- http//www.activeworlds.com
27The disadvantages of Synchronous communication
types.
- Web Chat
- -not designed for language learning
- -the use of vulgar language.
- -unpleasant words or images.
- -the reading of conversations is difficult and
disjoint due to the graphic downloads and screen
refreshes. - http//www.jpilot.com
28- Internet relay Chat
- -risk of exposing the students to superficial or
inane conversations. - -abusive language.
- -no context other than the conversation itself.
- WOO
- -requires a big memory.
- -requires a faster central memory.
- -requires a faster modem.
- GMUKs
- -require technology.(not available in many areas
of the world)
29Why is MOO the focus of the chapter?
- Even though all the above virtual environment can
be used for language learning, MOO has been
chosen to be the focus of the chapter for many
reasons most of which are as follows - -it provides its users a sense of place, a
setting in which communication takes place. - -it is a permanent environment.
30- -it can be programmed,saved while still
running(everything created remains constant) - motivate the user to return and use it
again. - -users converse with others using the target
language. - -they know who is in the room, walk in other
rooms. All this just by typing some key words
such as walk around, who is here
31 The atmosphere of Role-playing games.
- -Students are given the control
- -they design their own learning atmosphere.
- -students are challenged.(competition)
- -students become very creative and interactive.
- -Interaction is similar to real life discourse
and behavior.
32The Basics of MOOing
- The teacher
- Before using MOO in the classroom as a medium of
teaching the instructor should carry on an
investigation and a deep research about this
medium. - -the teacher should focus first on the machine
- -what kind of hardware and software he should use
- -how to get an account on a MOO?
33- -What are the MOO commands.p354)
- -how to talk to people.
- -spend around 40 hours in a MOO before
introducing it. - -become aware of how it work, its joys, pitfalls,
and what you can expect your students to master. - -Arm yourself with its stories to tell your
students before they log on.
34- The computer
- -the teacher should use a faster computer and
graphical interface. - -Use a client software that connects directly.
- Client Software
- -use a client program.it makes the reading of
incoming texts easy, enables printing of MOO
sessions.
35- The learners
- -the teacher should specify three in-class
sessions to to teach students how to use the MOO. - -No more than two students working in a
computer.(one using the key board and the other
one reading commands)but they both create the
conversation. - This in-class presentation would be
beneficial for students who never got involved in
virtual conversations or used e-mail discussion
list.
36The pedagogical model.
- Before
- -traditional class
- -teacher is the source of knowledge.
- -passive students.
- After
- -teacher as a facilitator or librarian
- -guide students to information source
opportunities to create knowledge. - -guide the students to the interactive experience
that can be found in the internet.
37- Tasks given by teachers using the MOO
- -find someone to talk to and ask three questions.
- -Interview a native speaker.
- -Write a report items in the MOO.
- -Build rooms in response to an in-class reading.
- -Design your own tasks as individuals or in
groups. - -Keep a journal of MOO activities.
38CALL Issues Introducing Students to Computers
- Mouna Ettoumi
- Voula Annas
39Overview
- Mouna
- Institutional Aspect
- Curicular Aspect
- Training Variables Comfort Zones
- General CALL Guidelines
- Voula
- General CALL Guidelines
- Presentation and Delivery Methods
- Training Content for the CALL Classroom
- Conclusion
40The spread of Computers
- -Computers infiltrated classrooms and homes.
- -more than two third of the US uses it.
- -59 of schools use it.(1993)
- -Significant number of administrators, teachers
and students still resist using computers. - they believe that computers complicate
classroom life.
41The spread of Computers
- During CALL class a lot of incidents and problems
happen to both the teacher and student. That is
why teachers need to be first ready to things
happening in the class. Second, teachers should
take into consideration the following aspects to
insure an engaging and effective class.
42The Institutional Aspect
- Using a computer depends on
- -Institutional point of view.
- -Pressure from the administrator or chairperson.
- -The teachers attitude.
- -School administrators not supporting the idea.
- -No budget(software,computers)
- All the above things hinder the use of
computers in class.
43But there are always ways to bring the computer
to the class.
- -Bring your own computer.
- -Use freeware instead of expensive software.
- -Pressure the administration to budget some mone
for computers. - -Seek the support of others in the institution.
- -Make your voice heard to change the equipment
and material.
44The Curricular Aspect
- -The curriculum is most of the time programmed by
the school board, ministry. - -The teacher may either have full control or no
control over the content and methods of delivery. - -The curriculum may be very specific.
- The above things do hinder the use of
technology and tied the teacher.
45BUT there is always a solution to a problem
- -The teacher needs to be creative and find
activities and opportunities to use the computer. - -The teachers self motivation.
- -The use of technology appropriately to insure
the success of the method. - -Never force the students to use computers.
- -Make them love computers for an effective
learning.
46Training Variables Finding Comfort zones
- Computers have good effects on students learning
but students who are uncomfortable with it can
have a difficult time using it. - -They can become passive instead of active.
- Adults are uncomfortable in using computers
especially when they are put in beginning level.
47Students Technophobia
- -Put students in groups.
- -Give them roles in which they will be
successful. - E.g 1.assigned the keyboard
- 2.secretary
- 3.decision maker.
- -Give them tasks in soft wares they are familiar
with. - -give them clear directions during the class.
- -make sure that someone who is language and
computer sensitive is present in the lab.
48Students Technophobia
- -Open lines of communication.
- -Have them fill out questionnaires about their
attitude and particular piece of software they
used. - -Have them write about their feeling towards
technology in general. - -Make them evaluate their own work using
checklists. - -Make them feel that their feelings are
important. - -Ask them to write weekly interactive guided
journal.
49English Language Proficiency
- The language proficiency of students is
important in dealing with computers - -Make sure that the students know how the
software expects them to register answers. - -Tell them how to erase(press backspace,delete..)
- -Make the students serf in the web.
- -Avoid old methods such as the use of L1 to serf
in the web(prevents the learning of target
language)
50English Language Proficiency
- -Avoid translating words into their L1(slow down
the learning) - -Be consistent and clear.
- -Choose one method or way and make the students
use it. - -Use illustrations, pictures to keep the whole
session English.(p368.figure23-1)
51Computer Experience
- Students' prior computer knowledge is very
important. - The teacher may have a mixed class.
- Computer science students
- Students with no knowledge in computers.
52Personal and Social Factors
- Personal and social factors affect a persons
Computer exposure - -Age
- -Socioeconomic status
- -Gender
- affect students' attitude towards
computers. - -Provide students who do not have computers the
access to the lab.
53Personal and Social Factors
- -Place old students to the front of the class.
- -Place students close to the audio visual aids.
- -Make males and females indulge in all different
kinds of tasks.(keyboarding, decision making) - -Help your students to be good in CALL.
54Learning Styles
- CALL activities accommodates students with
various styles. - -Provide a variety of teaching methods.
- -Students are able to choose the method they like
and that meets their learning style. - -Encourage independent learning.
- -Make the class a student structured instead of
teacher structured. - -guide students to select activity types for
learning and evaluation.
55Teacher Technophobia
- -Teachers' attitude affect students one.
- -Some teachers have negative attitudes about
computers. - -Some teachers view that computers disrupt normal
classroom organization. - -Some teachers view computers as a threat to
their authority.
56Teacher Technophobia
- -Some teachers view computers as too complex for
their students. - -Resentment at being required by their supervisor
to use computers. - -Very anxious about things going wrong in the
classroom.
57General CALL Training Guidelines
- Prepare the computer center environment
- Vary the computer activities
- Use humor
- Make objectives meaningful
- Teach technical elements selectively
- Demonstrate all software
- Choose an appropriate level of challenge or let
students choose the level
58General CALL Training Guidelines
- Dont let the technology become a barrier to
learning - Give feedback to students
- Allow for further practice or provide additional
resources for independent learners - Give students enough time to practice
59Prepare the Environment
- -Make the lab a warm and comfortable area.and non
filled with high-tech equipment. - look very cold and uninviting.
- -Combine high-tech with human interaction.
- -Let the students know that you are
there.interact, circulate constantly to see what
they are doing. - -Stay involved and make sure that they have
tables and chairs to work with paper and pencil. - -Pair students whenever possible.
- -Encourage them to interact with each other
- -Activities designed for one can be made for two.
60Vary the Activities
- -Keep activities that involve new material short.
- -Recycle previously taught information.
- -Make sure they are comfortable what you taught
them.
61Make objectives Meaningful
- -Show them how effective is a specific activity.
- -Show them how an activity meets their goals.
- -Show them how activities meet the objectives of
the course and relates to what they are doing in
class.
62Teach Technical Elements Selectively
- -Use less theory and a lot of practice in showing
students how to use computers. - -Keep on reviewing previous things.
- -Dont teach them things they will never use.
- -Avoid lab orientations.(waste of time)
- -Focus on the skills needed to effectively
complete the language task. - -Provide them with sheets of directions.
63Demonstrate Software
- -Demonstrate software to students from beginning
to end. - -Show them what happens when they get correct
answers as well as when they get wrong ones. - -Demonstrate more for students who are still
uncomfortable. - -Be patient because not all students will do the
activity correctly . - -Always make provisions for alternate lessons.
64Choose an appropriate level of Challenge
- -A lot of software permits students to select the
level of difficulty. www.funbrain.com - -Students usually select the level that the
teacher chose for them. - -Students who select low levels get bored and
increase the level of difficulty. - -Familiarize the students with the vocabulary and
review the directions or exercises. - -Demonstrate the software before using it.
65Choose an appropriate level of Challenge
- -Do not use software for kids to teach low level
adults - They do not like it.
- -Krashen(1982) saysIt is better to present
content and language structure at a level just a
little more difficult than the students can
easily understand.(p373) - -Challenge students by increasing the vocabulary
load of a CALL reading exercise, the speed of the
text, and more difficult questions.
66Dont let Technology become a Barrier
- -Dont let the hardware or Software become a
barrier to language learning. - -The more time spend to make the software run the
less work they will do. - -Select user-friendly software.
- -Give clear directions.
- -Provide the students with a model first.
67Dont let Technology become a Barrier
- -Avoid the jargon of sales people and
Techies(make the computer seem easy) - -Teach them good habits
- start up/shut down procedures
- -Teach them to save their work every 10 minutes.
68Give Feedback
- -Make sure students get feedback.
- -Ask your students to record their scores.
- -Give them a feedback paper where they can write
what they learned and if it was helpful or not. - -Provide them with checklists.
69Allow for Further Practice
- Provide resources for review or enrichment
- Additional practice in lab or at home with
software programs and web sites - Make the lab assistant is familiar with software
and knows where programs are kept - Be specific with instructions
- Lesson title
- Individual, pair, or group work
- Who to contact for help
70Give Enough Time for Practice
- Make sure students have enough time to become
familiar with program - Encourage students to ask questions
- Suggest strategies for successful learning
- How much time for the exercises or activities
- What other skills they can use the software to
practice - Where to get help
- How to access materials outside of class
71General CALL Training Guidelines
- Prepare the computer center environment
- Vary the computer activities
- Use humor
- Make objectives meaningful
- Teach technical elements selectively
- Demonstrate all software
- Choose an appropriate level of challenge or let
students choose the level
72General CALL Guidelines (cont.)
- Dont let the technology become a barrier to
learning - Give feedback to students
- Allow for further practice or provide additional
resources for independent learners - Give students enough time to practice
73CALL Teaching Aids
74Training Content for CALL Class
- Computer skills
- Computer safety
- Parts and functions of computer mouse, keyboard
- Saving information
- Tasks to develop CALL skills
- Students select content teacher selects task
- Typing, word processing templates
- Multimedia software
- Tom Snyder Productions
- E-mail and electronic communication
- World Wide Web and research
- http//www.google.com
- http//www.altavista.com
75Conclusion
- Plan carefully
- Consider your students abilities and motivation
- Focus on the language learning goals of your
class rather than the computer itself
76Questions
- Do you believe the positive elements of stress
contribute to promoting a desirable classroom
atmosphere? - Have you experienced the limitations of
community in your own classroom or as a
student? What were some of the causes? How did
you deal with this? - How would you address students technophobia?
- How does a teacher create an optimal classroom
atmosphere? - What techniques, tools, or teaching aids have you
used or would you plan to use to present and
deliver CALL lessons?
77Questions
- As future teachers, do you think you will be able
to use MOO, WOO, and Relay Chat Rooms in your
classes? - Which type of communication do you think is more
effective in language learning, synchronous or
asynchronous? - Which type of synchronous communication would you
be able to use in your classes as EFL/ESL
teachers?
78Future Visions of CALL
- Working portal for the
- 2005 TESOL CALL Interest SessionAcademic Session
- Jim Duber, Deborah Healey, Karen Price, Vance
Stevens
Present by HSIN HUI CHEN
TINA
79What is the future of CALL?
- Presenters will introduce you to the latest in
state-of-the-art technology while demonstrating
both commercial and freeware solutions. - Future directions will be discussed.
80Vance Stevens
- Vance Stevens has worked in ESL and CALL
coordination and software development for over 20
years - Knowing more about him visit here
- http//www.vancestevens.com/vance.htm
81How CMC tools for professional development
enhance learning environments for students
- The presentation for this session can be found
here - introduce the tools they have been using in
Webheads, in professional development mode within
a community of colleagues . - model how teachers can set up communicative,
authentic, and constructivist learning activities
with students
82Deborah Healey
- Future Trends in CALL Software and Hardware
- The PowerPoint of her presentation is here.
- voice recognition/speech to text and text to
speech (Windows Speech SDK ) - easy-to-use creative tools like iMovie and its
Windows counterpart that let students become
video authors - PDA-based language tools that are starting to put
CALL into a pocket and carry it everywhere
83Jim Duber
- the capabilities that are now available for
conducting teacher led and student-centered
communicative language learning activities - participants speak with their own voices in
real-time virtual classes and in messaging
applications that can record audio, video and
other data for playback at a later time
84Karen Price
- Karen's presentationhttp//www.tiac.net/kprice/
TESOL_2005/ - offers a "show-and-tell of technologies not used
(yet) in language learning contexts as
counterpoint to some general thoughts about
future trends / directions
85What is webheads
- Webheads was originally, back in 1997-8, an
attempt to teach "writing and grammar" to ESL
students online . - http//www.study.com ( 1997)
- an email list, a web page for it ,the rudiments
of HTML and applied this and other Internet
skills to subsequent evolutions of the learning
environment, which in 1998 it started calling
Webheads
86Tools we've been using in Webheads
- Suppose you want to quick-start a community of
learners online. What tools can you use? - Asynchronous tools are the kinds that allow
learners to check in and see what others have
posted, and respond offline and at leisure. - Synchronous tools are what allow learners to see
who's online and engage their peers and mentors
in real-time.
87Asynchronous tools
- Many educators are familiar with LMS environments
such as Blackboard, WebCT, Desire to Learn, and
etc. These cost money and are beyond the reach of
a free learning community - Free example
- Nicenet http//www.nicenet.net
- Moodle http//www.moodle.org/
- YahooGroups http//www.yahoogroups.com
88Synchronous tools
- Allows users to find each other online
- Allows text chat in conference mode, among
numerous participants - Allows voice chat in conference mode
- Allows broadcast and reception of numerous web
cams - Example
- http//www.homestead.com/prosites-vstevens/files
/efi/software.htm - http//www.learningtimes.org
89students speak with their own voices in real-time
virtual classes
Cutting Edge CALL Demos http//www-writing.berk
eley.edu/chorus/call/cuttingedge.htmlJim Duber
onCALL blog http//duber.com/oncall/ Duber
dot com http//www.duber.com
90conclusion
- Learning will never end in the area of CALL
- More creativity and control for students
- More flexibility to respond to learner needs and
differences - More demands on teachers
- TO know more and do more
91Useful resource relate to this presentation
- ElderBob's Webheads Fiesta Blogs
- http//elderboblog.typepad.com/fiesta/2005/03/the_
herd_is_on_.html - http//elderboblog.typepad.com/fiesta/2005/03/post
.html - http//elderboblog.typepad.com/fiesta/2005/03/on_m
arch_30_i_w.html - Bee's screenshots of the event
http//evo05.blogspot.com/ - Susans commentary http//www.xanga.com/susnyrop
92Questions
- Do you believe the positive elements of stress
contribute to promoting a desirable classroom
atmosphere? - Have you experienced the limitations of
community in your own classroom or as a
student? What were some of the causes? How did
you deal with this? - How would you address students technophobia?
- How does a teacher create an optimal classroom
atmosphere? - What techniques, tools, or teaching aids have you
used or would you plan to use to present and
deliver CALL lessons?
93Questions
- As future teachers, do you think you will be able
to use MOO, WOO, and Relay Chat Rooms in your
classes? - Which type of communication do you think is more
effective in language learning, synchronous or
asynchronous? Which would you use in your future
teaching? - Online chat provides the opportunity to speak
English with foreigners. What are the most
valuable things you learned? - What are the strengths of CALL in the future?