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15 Ways to Engage Students with 1:1 Computing

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Title: 15 Ways to Engage Students with 1:1 Computing


1
15 Ways to Engage Students with 11 Computing
  • Laptop Institute, Mitchell, SD
  • June 10 13, 2007
  • Lynette Molstad Gorder
  • Dakota State University
  • Madison, SD

2
Active Learning
  • Engaging students with learning strategies
    using 11 computing draws students into active
    involvement and keeps them involved. Active
    learning take time and practice. Teaching
    strategies using 11 computing adds excitement to
    the classroom.

3
Electronic Portfolios
  • Electronic portfolios can be created for each
    class or each topic as needed. Documents needed
    for the class or topic can be stored within the
    portfolio. Save files directly to a folder to
    create a portfolio of online work.
  • http//www.elearnspace.org/doing/portfolio.htm
  • http//kids-learn.org/

4
E-mail
  • Collect student e-mail addresses at the beginning
    of the school year. Use e-mail to have student
    share information in class to put together short
    reports.
  • Divide students into groups of two or three.
    Have them open e-mail and write answers to
    quizzes. Students will email the quiz to the
    teacher along with others members in the group.
    The quiz is then corrected in classes and can be
    e-mailed again with the correct score and answers.

5
Games
  • In recent years, electronic games, home
    computers, and the Internet have assumed an
    important place in the lives of students. New
    media are causing major changes in the nature of
    learning. There is a vast gap between the way
    people learn and the way in which new generations
    approach information and knowledge. The
    interaction of the learner with the technology
    offers many advantages flexibility,
    distribution, and adaptability. Another domain
    with tremendous potential for reaching,
    motivating, and fully involving learners is the
    world of games. Games constitute the most
    interactive multimedia resource in our culture
    today (Begona Gros, 2003)

6
Games
  • Jeopardy
  • Puzzles
  • http//zone.msn.com/en/root/default.htm
  • http//www.funbrain.com/
  • http//www.lethsd.ab.ca/mmh/games/top100.htm
  • http//www.associatedcontent.com/article/91404/fre
    e_educational_online_games_for_kids.html
  • http//www.makeworksheets.com/samples/
  • http//www.puzzlemaker.com

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Graphic Organizers
  • Graphic organizers are appropriate as visual
    teaching tools, in digital format, as visual
    worksheets, student study guides and as
    interactive teaching tools.
  • http//www.eduplace.com/graphicorganizer/
  • http//www.eduplace.com/kids/hme/k_5/graphorg/
  • http//www.teachervision.fen.com/graphic-organizer
    s/printable/6293.html
  • http//www.edhelper.com/teachers/graphic_organizer
    s.htm?gclidCN6LhbSa_YsCFQlQWAodnn42bQ

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Group Investigation
  • Students are divided into groups and given a
    topic list to review for a determined amount of
    time. Each group can ask questions of the
    teacher or another group. Each person has a role
    and uses technology to investigate, research, and
    present the topic to the class.
  • Students are divided into groups and given a
    problem to investigate. The students complete a
    form provided by the teacher to analyze and solve
    the problem. Solutions can be presented to the
    class using technology.

16
Internet Sites and Portals
  • Links to lesson plans
  • Educational games,
  • Online videos
  • Interactive sites for students
  • Help sites for students
  • General resource sites for students and teachers
  • Online rubrics
  • Interactive puzzles and tests
  • E-books, web quests and online libraries

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JigSaw
  • Single Jigsaw Form groups of three or four.
  • Assign each person part of the material to
    learn. Allow preparation time using technology.
  • Students come back together in their groups
    and teach each other.
  • Double Jigsaw Same as above except students
    return to groups that are preparing the same
    section of material to work together. They
    discuss how best to teach the material. Then the
    students return to their original groups to teach
    their section and learn the other sections.

25
Question Caper
  • Students (or groups of students) script or
    keyboard questions from homework or previous
    material.
  • Questions are sent to the teacher and other
    students.
  • Students and groups answer or solve the
    questions. Questions can be used for future
    exams.

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  • Let students explore the edges of knowledge and
    not be comfortable with the tried and true. Let
    them leave the comfort zone and take an adventure
    in wondering.

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Wondering is a way to take students outside their
comfort zone and question unfamiliar territory.
  • I wonder what could go wrong.
  • I wonder what would happen if..
  • I wonder what we should be worrying about if the
    decision is made to..
  • I wonder what it is that I dont know.

29
Round Robin
  • This is a strategy to help students set goals,
    solve problems, review, and brainstorm issues.
  • Students write individual responses to questions
    or problems on the computer.
  • Students are divided into groups and share ideas
    and responses in a round robin fashion . A leader
    and recorder are selected. Teams share their
    ideas and post for all to see.

30
Rubrics
  • Involve students in preparing rubrics using
    templates provided on the Internet.
  • http//school.discovery.com/schrockguide/assess.ht
    mlbuilders
  • http//school.discovery.com/schrockguide/assess.ht
    mlrubrics
  • http//rubrics4teachers.com/
  • http//intranet.cps.k12.il.us/Assessments/Ideas_an
    d_Rubrics/Rubric_Bank/rubric_bank.html
  • http//www.rubricmaker.com

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SQ3R
  • SQ3R is a strategy used to help students read
    content material.
  • Survey, Question, Read, Recite, Review
  • Students use technology to complete each part of
    the strategy.
  • Teachers can help with templates for any part of
    the strategy.

33
Use electronic graphic organizers to help
students complete the individuals parts to build
the whole picture.
  • SSURVEY
  • Determine the structure or organization of the
    chapter.
  • Think about the title. Guess what will be
    included in the chapter.
  • Read the introduction. The main ideas will help
    you understand or make sense of the details. 
  • QQUESTION
  • Turn each heading and subheading into a question.
    Write the questions down. This gives a
  • focal point for understanding the ideas.
  • R1READ
  • Read only that section, looking for the answers
    to your questions. Move quickly. Sort out ideas
    and
  • evaluate them. If content does not relate to the
    question, give it only a glance.
  • R2RECITE
  • Answer the question in your own words, not the
    author's. Then write the answer
  • using only key words, listings, etc. that are
    needed to recall the entire idea.
  • R3REVIEW 
  • Increase retention and cut cramming time by
    immediate and delayed review.

34
Structured Note Taking
  • Use an electronic template to help students
    process what they hear and make sense of their
    notes.
  • The form is provided by the teacher, and students
    use the form to take notes anytime the teacher
    lectures or discusses.
  • Notes are kept in an electronic folder

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Think-Pair-Share
  • Students spend time thinking about a specific
    topic. They can script or keyboard notes about
    the topic.
  • Then students discuss in pairs followed by
    sharing their responses to the whole group. The
    students are taking notes on their computer while
    students are presenting on the topic.

37
Web Quests
  • A WebQuest is defined, by Bernie Dodge at San
    Diego State University, as "an inquiry-oriented
    activity in which some or all of the information
    that learners interact with comes from resources
    on the Internet."
  • http//school.discovery.com/schrockguide/webquest/
    webquest.html
  • http//www.kn.pacbell.com/wired/fil
  • http//www.filamentality.com/

38
  • WebQuest Development
  • Concept
  • Topic
  • Guiding Questions
  •  
  •  Concept Topic will be developed as
  • Guiding Questions in the area(s) of
  • Mathematics
  • Language/Arts
  • Science
  • Social Studies
  • Specific strands and objectives from the
    Curriculum Standards
  • Subject Area (including writing and listening)
  •   
  •  
  •  Websites

39
Writing to Think
  • Students spend two to five minutes writing
    everything they know about a topic just studied.
    Then they get together in groups to sort and
    combine the ideas to form a complete list of
    ideas or questions.
  • The organized lists are shared with the whole
    class.

40
Active Learning
  • Teaching strategies using technology must
    include active involvement by students. Students
    need to be busy, engaged, and involved in
    learning. With active teaching and learning,
    students concentrate, are ready to learn, and
    feel secure in the classroom. They become
    self-motivating and self-managing. They start to
    take responsibility for their learning.

41
11 Computing
42
What would you do?
  • 50 States.comExtensive collection of factual
    information about each of the United States and
    their capitals.http//www.50states.com
    EnchantedLearning.com US StatesFacts, map and
    state symbols for the 50 states, with links to
    related quizzes and printouts.http//www.enchante
    dlearning.com/usa/states/ USA Geography Online
    GamesLearn the locations, capitals,
    abbreviations, and over 500 important facts about
    the 50 states of the USA.http//www.sheppardsoftw
    are.com/web_games.htm TheUS50.comListing
    history, events, outdoors, attractions, and
    general information for each of the 50
    states.http//www.theus50.com Netstate.comFeatu
    res state symbols, flags, capitals, outline maps,
    songs, facts, history, and geography.http//www.n
    etstate.com/states/index.html
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