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IMA Workshop on Haptics, VR, and HCI Overview

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Title: IMA Workshop on Haptics, VR, and HCI Overview


1
IMA Workshop on Haptics, VR, and HCIOverview
  • John Hollerbach
  • School of Computing
  • University of Utah

2
What Are Haptic Interfaces?
Haptic interfaces refers to interfaces involving
the human hand and to manual sensing and
manipulation. (Durlach et al., 1994)
  • A haptic interface is comprised of
  • A mechanical position tracker
  • Actuated joints
  • This is just a robot attached to a human

3
Where forces have been applied
Haptic interfaces are robots that apply forces to
the body to display information.
  • Traditional haptics arms and hands
  • Foot haptics Sarcos Biport
  • Whole-body haptics Sarcos Treadport

4
Traditional Haptic Interfaces
Body based
Ground based
5
Foot Haptics (locomotion interface)
Sarcos Biport
Iwatas GaitMaster
6
Whole-Body Haptics
Sarcos Treadport II
7
A Thin Line Separates Other Robots that Apply
Forces to Humans
  • Programmable exercise machines
  • Rehabilitation robots
  • Assist devices
  • Powered exoskeletons

8
Haptic Interfaces in Teleoperation or Virtual
Reality
Avatar
Teleoperation
9
Why Haptics and VR?
  • The most general HCI will involve haptics, not
    just vision and sound.
  • There are a lot more computers to be interfaced
    than telemanipulators.

10
A Typical VR System
Haptic Interface
Force rendering
Dynamics
User
Geometry
Visual Interface
Virtual World
Auditory Interface
11
Technical Issues
  • Simulation
  • High-fidelity for objects
  • Low-fidelity for haptics
  • Devices
  • Specification
  • Design
  • Control

12
The Device Angle for VR
  • Precise registration to a simulation
  • Human factors for device use
  • Cost and proliferation
  • Novelty factor

13
The Simulation AngleReal-Time Requirements
  • Visual displays 30-60Hz
  • Haptic displays 1kHz, 1msec lag
  • High-frequency contact transients
  • Control instability

14
Haptics for VR is not new!
  • Teleoperation predictor displays
  • Impelled by cheap, powerful PCs
  • Proliferated by haptics companies and innovations
    in research labs

15
But What are the Applications?
  • Computer games
  • Medicine
  • Mechanical design
  • ???

16
Haptics Symposium
  • 1-9 held in conjunction with ASME winter annual
    meeting
  • 10 to be held in conjunction with IEEE VR, March
    24-25, 2002, in Orlando.
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