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ETC Applied Research Team

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To research character and emotion in online games from a fresh perspective (Art ... Gamespot, Gamespy, IGN, Mobygames, and many others... Talked to designers at EA ... – PowerPoint PPT presentation

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Title: ETC Applied Research Team


1
ETC Applied Research Team
  • Final Presentation
  • December 15, 2003

2
The Team
Eben Myers
Ben Smith
David Jimison
Shanna Tellerman
Brenda Harger, Faculty Advisor
3
Original High Level Goal
  • To research character and emotion in online games
    from a fresh perspective (Art Drama) and to
    write a research paper that provides practical
    applications to game design.

4
  • Emergent Stories in Massively Multiplayer Online
    GamesUsing Improvisational Techniques to Design
    for Emotional Impact

5
Distinct Medium of MMOGs
6
Defining Characteristic
  • Hundreds or thousands of players simultaneously
    inhabit the same persistent game world.

7
Unique Features of MMOGs
  • Play together
  • Real-time
  • Unscripted
  • Potentially never-ending

8
Design Challenges
  • Unpredictable player behavior
  • 1,000 heroes
  • Multiple play styles and skill levels

9
Stories
  • Stories are important to human beings
  • Satisfying stories have an identified structure

10
Stories and Games
  • Linear stories tend to be used in linear games.
  • Multi-linear stories are also used in games.

11
Emergent Stories
  • Authored on the fly.

12
Improv
  • Storytelling on the fly
  • Real-time
  • Unscripted

13
CROW
  • Character
  • Relationship
  • Objective
  • Where (setting)

14
Character
  • External and internal characteristics
  • Physical body
  • Status
  • Given circumstances
  • Personality traits
  • Inner needs

15
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16
Relationship
  • Three types
  • Biological
  • Professional
  • Social

17
Objective
  • Objective is a goal
  • Physical
  • Psychological
  • Combination
  • Objective should be expressed as a verb

18
Where (setting)
  • Time period and location for the story

19
CROW Web
  • CROW elements are dynamic and interrelated
  • Action should cause change in one or more
    elements of CROW
  • Change in an element of CROW can affect other
    elements of CROW

20
Moments of Truth
  • ...we rely on works of fiction, in any medium,
    to help us understand the world and what it means
    to be human ... we lose consciousness of the
    medium and see neither print nor film but only
    the power of the story itself (and) think about
    what truth it has told us about our lives.
    (Janet Murray, Hamlet on the Holodeck)

21
Moments of Truth
  • An empathic connection to a universal feeling
    through a specific incident in a story

22
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23
Moments of Truth dont have to be profound.
24
Important Points
  • MMOGs are a distinct medium
  • Emergent stories can help meet the challenges of
    this medium
  • Improv techniques (CROW and CROW web) create a
    foundation towards moments of truth

25
Challenges
  • Were not gamers
  • We are 5 people writing together
  • The scope of our topic and our ideas is huge

26
Were not GamersPlaying Games
  • Aliens vs. Predator Extinction Animal
    Crossing Def Jam Vendetta Earth Beyond
    Final Fantasy X Grand Theft Auto III Grand
    Theft Auto Vice City Halo Ico Jak
    Daxter The Precursor Legacy The Legend of
    Zelda The Windwaker Max Payne Metal Gear
    Solid Substance Metroid Prime No One Lives
    Forever 2 Silent Hill 2 The Sims The Sims
    Online Splinter Cell Star Wars Galaxies An
    Empire Divided Star Wars Knights of the Old
    Republic Super Mario Sunshine Toontown Online
  • Together
  • Individually
  • Always discussed from a critical and analytical
    angle

27
Point of View and Camera
28
Linearity
29
Reward Structures
30
Were not GamersTalking to Gamers
  • Surveyed ETC students
  • One-on-one conversations

31
Were not GamersResearch
  • Gamespot, Gamespy, IGN, Mobygames, and many
    others
  • Talked to designers at EA

32
Were not GamersIts a Strength
  • Ultimately, being non-gamers meant we could bring
    an outside (artistic/dramatic) perspective to the
    topic.

33
We are 5 people writing togetherManaging time
together and apart
  • Meetings/discussions
  • Outlines
  • Divided up writing
  • Group editing

34
We are 5 people writing togetherCommunication
35
We are 5 people writing togetherGreater than
the sum of our parts
36
Huge ScopeExpanding the Scope First
  • All games not just online games
  • Breadth first study of video games

37
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38
Huge ScopeNarrowing Down
  • Looked for topic areas that were new and
    different.

39
Sparks
40
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41
Deliverables Written Words
  • Paper
  • Documentation of our thoughts/process

42
Deliverables EA Workshop
  • January 9th
  • Held at Maxis
  • Open to all of the EA community
  • Our objective
  • Present our ideas in the form of practical
    applications that game designers can employ

43
Future Publications?
  • We will take ideas from our paper and write them
    into different published forms.
  • Conferences (ACE 04, ICEC 04, GDC 05)
  • Magazines/Journals (Game Developer, Journal of
    Game Studies)
  • Online (Gamasutra)

44
Special Thanks
  • The Sims Online
  • Jeff Lind - Dev. Dir./Team Lead
  • Andrew Boyd - Designer
  • Jessica Lewis - Associate Producer
  • Earth Beyond
  • Chris Klug - Creative Director
  • Sean Dugan Writer
  • The Sims 2.0
  • Lucy Bradshaw - VP Production/Dev.
  • Lisa Dennis - HR
  • Bob King - Animator
  • Billy Hsu - Console Development
  • LotR Return of the King
  • Eric Leive - Artist
  • Jane Ng Artist
  • ETC Students/Alumni
  • Jon-Paul Dumont
  • Richard Colvin
  • Jon Parise
  • Nate Jones
  • Ira Fey
  • Ted Hung

45
Questions?
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