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Projection

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Foreshortening ratio = (length of projected segment)/(length of original segment) 16 ... Isometric projection: all foreshortening ratio are the same ... – PowerPoint PPT presentation

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Title: Projection


1
Projection
2
Pipeline Review
Focus of this lecture
3
Review (Lines in R2)
4
Projection (R2)
viewline
viewpoint
5
Perspective Projection


6
Parallel Projection


7
Projection (R3)
See handout for proof!
8
Example
Vertices (0,0,0), (2,0,0), (2,3,0), (0,3,0)
(1,1,1), (1,2,1) Parallel projection
onto z 0 plane v (0,0,1,0)T, n (0,0,1,0)T
9
Vertices (0,0,0), (2,0,0), (2,3,0), (0,3,0)
(1,1,1), (1,2,1) Perspective
projection onto z 0 plane from viewpoint
(1,5,3) v (1,5,3,1)T, n (0,0,1,0)T
10
Viewplane Coordinate Mapping
p
p
O
11
Determine Viewplane Transform by Homogeneous
Transformation
12
L
L
L left inverse of K
13
Example
Viewplane origin (1,2,0) u-axis (3,4,0)
v-axis (-4,3,0)
14
Orthographic Projection
  • Def direction of projection ? viewplane

is a parallel projection
n
v
15
Definitions
  • Direction cosine (ref)
  • Foreshortening ratio
  • (length of projected segment)/(length of
    original segment)

16
Theorem
  • If the direction cosines of the plane normal (in
    world coordinate system) are n1, n2, and n3, the
    foreshortening ratios in the x-, y-, and z-
    directions are (n22 n32)1/2, (n12 n32)1/2,
    and (n12 n22)1/2, respectively.
  • Front, side, top views n (1,0,0,0), (0,1,0,0),
    or (0,0,1,0) as in engineering drawings

17
Types of Orthographic Projections
  • Axonometric projections attempts to portray
    general 3D shape
  • Isometric projection all foreshortening ratio
    are the same
  • Dimetric projection exactly two are the same
  • Trimetric projection all foreshortening ratio
    are different

18
Axonometric Projections
Isometric
Dimetric
Trimetric
f foreshortening ratios
19
Example (Dimetric)
20
(No Transcript)
21
Oblique Projection
  • A particular parallel projection where direction
    of projection is not perpendicular to viewplane

n
Oblique projection not available in OpenGL
v
22
Cavalier Projection
p/4
n
v
viewplane
Properties
Lines ? viewplane have f 1 Planar faces ?
viewplane appear thicker
23
Cabinet Projection
n
f arccot(2)
v
Properties
To overcome thickness problem, choose f ?
viewplane to be 1/2
24
Perspective Projection
  • A perspective projection maps parallel lines in
    the space to parallel lines in the viewplane IFF
    the lines are parallel to the viewplane.

25
Otherwise, they meet
26
Vanishing Point
  • Suppose (xi, yi, zi) i 1,2,3 are a set of
    mutually perpendicular vectors. The viewplane
    normal (n1, n2, n3) of a perspective projection
    can be perpendicular to (a) none (b) one (c) two
    of the vectors.

(a)
(b)
(c)
27
Vanishing Point
  • If a perspective projection maps a
    point-at-infinity (x,y,z,0) to a finite point
    (x,y,z,1) on the viewplane, the lines in the
    direction (x,y,z) appear as lines converging to
    point on the (Cartesian) viewplane. The point
    (x,y,z) is called the vanishing point in the
    direction (x,y,z).

28
Three-point perspective
Vanishing point
Two-point perspective
One-point perspective
29
IMAGE FORMATION Perspective Imaging
The Scholar of Athens, Raphael, 1518
Image courtesy of C. Taylor
30
Example
  • Determine (and verify it is indeed so) the
    vanishing point of an OpenGL setting.

Eye 15,0,0
Eye 15,0,15
31
Numeric Example
Viewpoint (15,0,15,1) Viewplane x z 1 0
How about (1,0,1,0)?
32
Summary
Understand how they are differentiated
  • Projection
  • Parallel projection
  • Perspective projection
  • Parallel projection
  • Orthographic
  • Isometric
  • Dimetric
  • Trimetric
  • Oblique
  • Cavalier
  • Cabinet
  • Perspective projection
  • Three-point perspective
  • Two-point perspective
  • One-point perspective

33
Fig. 8. Constructing a perspective image of a
house. (a) Drawing the floor plan and defining
the viewing conditions (observer position and
image plane). (b) Constructing a perspective view
of the floor. (c) A reference height (in this
case the height of an external wall) is drawn
from the ground line and the first wall is
constructed in perspective by joining the
reference end points to the horizontal vanishing
point v2. (d) All four external walls are
constructed. (e) The elevations of all other
objects (the door, windows and roofs) are first
defined on the reference segment and then
constructed in the rendered perspective view.
34
Exercise
  • Hand sketch a perspective drawing of a house
  • Use Maxima to compute 2-point perspective
    projection, setting viewplane coordinate system

35
Cross Ratio
Cross ratio is preserved in projective
geometry (ratio is NOT preserved)
The cross-ratio of every set of four collinear
points shown in this figure has the same value
z1
z2
z3
z4
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