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Agile Method for Software Development

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Title: Agile Method for Software Development


1
  • Agile Method for Software Development

2
Key points
  • Objectives for the method
  • Method description
  • Lessons learnt
  • Empirical results

3
Project Objectives
  • To define a light approach for e-business and
    e-commerce software development
  • To try it out to 7 pilot projects
  • To collect and disseminate lessons learnt
  • To develop and disseminate a Best Practice
    Toolkit eXPERT method, Case studies,
    Experiments analysis

4
Business Objectives
  • To increase the productivity of small teams by
    20
  • To reduce defect rates by 30
  • To decrease project costs by 15
  • To eliminate schedule delays and over costs

5
Target Projects e-Projects
  • Must be delivered rapidly
  • have critical time constraints
  • Requirements evolve constantly
  • due to e.g. turbulence in the market, changing
    technologies, etc.
  • Mission critical
  • if unsuccessful, the business loses new
    opportunities
  • Have to be managed flexibly
  • and in a result-oriented manner
  • Example e-commerce and e-business projects

6
e-Project Success Factors
  • Easy and quick integration of people in a team
  • Abilities to quickly respond to required changes
  • Facilities to maintain good software quality
  • Practices easy to adopt and execute

7
eXPERT Development Approach
  • Reports from the field
  • productivity and software quality increase by
    applying XP principles
  • even projects that have adopted several or all XP
    practices meet project management problems,
    related to estimating and planning
  • gt focus on XP and PSP practices

8
eXPERT Development Approach
  • Develop Faster-Better-Cheaper

9
eXPERT Development Approach
  • Based on processes for easier compatibility with
    other models like CMM(I) and ISO
  • Maintain the method
  • comprehensible,
  • motivating and
  • easy to apply,
  • but provide means for
  • good estimations,
  • project planning and
  • management activities.

10
Key points
  • Objectives for the method

?
  • Objectives productivity, defects, schedule,
    costs
  • Target projects e-projects
  • XPPSP lightweight and manageable

Method description Lessons learnt Empirical
results
11
XP Practices
  • Planning game quickly determine the scope of the
    next release, combining business priorities and
    technical estimates
  • Small releases put a simple system into
    production quickly, release new versions on a
    very short cycle
  • Metaphor guide all development with a simple,
    shared story of how the whole system works
  • Simple design design as simply as possible at
    any given moment

12
XP Practices
  • Coding standards rules emphasizing communication
    throughout the code
  • Testing continually write unit tests which must
    run flawlessly customers write tests to
    demonstrate functions are finished
  • Pair programming all production code written by
    two programmers at one computer
  • Refactoring restructure the system without
    changing behaviour to remove duplication, improve
    communication, simplify, or add flexibility

13
XP Practices
  • Collective ownership anyone can change any code
    anywhere in the system at any time
  • Continuous integration integrate and build the
    system many times a day, every time a task is
    finished
  • 40-hour week work no more than 40 hours per week
    as a rule never work overtime two weeks in a row
  • On-site customer real, live user on the team
    full-time to answer questions

14
Personal Software Process
  • The PSP is a technique that engineers can apply
    to most structured personal tasks to improve
    their
  • Predictability
  • Quality
  • Productivity
  • It is designed for individuals and can be
    extended to team development of large-scale
    software systems.

15
PSP Evolution
PSP3 Cyclic development
Team Software Process
PSP2 Code reviews Design reviews
defect management
PSP1 Size estimating Test report
size, resource, and schedule plans
PSP0 Time recording Defect recording Defect type
standard
establishing a measured performance baseline
16
PSP Practices in eXPERT
  • PSP0 The baseline process The process
    currently used to write software, but enhanced to
    provide measurements
  • PSP0.1 Enhances PSP0 by adding coding standard,
    size measurement and process improvement proposal
  • PSP1 The personal planning process The initial
    increment adds test report and size and resource
    estimation

17
PSP Practices in eXPERT
  • PSP0 The baseline process
  • Time recording
  • Defect recording
  • PSP0.1
  • Coding standard
  • Software size measurement
  • Process improvement proposal
  • PSP1 The personal planning process
  • Size estimating with PROBE

18
PROBE method used in eXPERT
  • Objective estimate the time necessary to
    implement each Customer Requirement (CR)
  • Steps
  • Gather historical data (CR type, complexity,
    implementation time)
  • For CR type calculate Average implementation time
    and Standard deviation
  • Calculate Range for implementing CR of particular
    type and complexity
  • Estimate new CR exp(Range) for the respective
    type and complexity

19
Estimation with PROBE example
20
Software Process
  • Source CMM

21
eXPERT Architecture
Customer Requirements Management
22
eXPERT Process Components
  • Overview (objectives)
  • Inputs
  • Activities
  • Process outputs
  • Completion criteria
  • Measurements

Process
23
Examples
Format
Example
24
Roles
  • Customer chooses what will deliver business
    values, prioritises requirements and defines the
    acceptance tests.
  • Project manager leads everyday work, resolves
    schedule conflicts, communicates with
    stakeholders, collects data related to the
    project performance and analyses them
  • Developer estimates requirements complexity and
    effort to implement them, builds the system, and
    keeps it integrated

25
Customer Requirements Management (CRM)
  • Overview This process includes all activities
    related to eliciting, analysing and controlling
    the customer requirements for a software product.
    It builds on the XP practices related to handling
    user stories.
  • Input Customer needs and expectation
  • Output Prioritised CR with complexity and time
    estimations

26
CRM
  • Completion criteria
  • Customer requirements are granulated to such an
    extent that each of them is estimated to be
    developed in less than 2 weeks
  • The whole team understands well the customer
    requirements
  • The CR described on the CRC cards are testable
  • Measures Effort spent on CRM

27
CRM
  • Activities
  • A1. Elicit CR (schedule, document, explain to the
    team)
  • A2. Analyse CR (categorise, investigate
    implementation constraints, assess risks,
    estimate complexity)
  • A3. Estimate CR (estimate time with PROBE,
    prioritise)
  • A4. Measure the process

28
Hints for CRM
  • Document only needed information.
  • Use tools facilitating CRM (CRC cards could be
    lost)
  • Use tools facilitating process measurement
  • Good communication with the customer is key for
    the success

29
Tools supporting CRM
  • XPlanner www.xplanner.sourceforge.net
  • Spreadsheet facilitates PROBE calculations
  • Project management tool

30
Project Management
  • Overview The project management process
    encompasses activities related to planning,
    tracking and controlling the software
    development. Project management includes
    activities that ensure the delivery of a
    high-quality system on time and within budget.
  • Input Documented Customer requirements
  • Output Iteration (and release) plans

31
Project Management
  • Completion criteria
  • Project maintained on track, i.e. iterations
    executed as planned
  • Measures
  • Effort spent on PM
  • Project costs
  • Project velocity
  • Resource usage

32
Project Management
  • Activities
  • A1. Define the Project (people and environment)
  • A2. Create Iteration and Release plans
  • A3. Monitor and control the project (daily
    meeting, track progress and costs, update plan,
    report to management)
  • A4. Conclude project
  • A5. Measure the process (resources, effort,
    scope, velocity)

33
Hints for PM
  • Focus on the requirements for the current
    iteration
  • Use tools facilitating planning tracking
    activities and process measurement
  • Good communication with the customer is key for
    the success
  • Avoid multi-tasking
  • Avoid handsoff

34
Tools supporting PM
  • XPlanner www.xplanner.sourceforge.net
  • Project management tool
  • Spreadsheet facilitates resource planning and
    tracking

35
Design
  • Overview During the design process the customer
    requirements are decomposed into product
    components.
  • The design process is highly interrelated with
    the Code and Test processes.
  • Input Documented CR
  • Output Coding standard CR with design
    elements Design document

36
Design
  • Completion criteria
  • simple design well understood by the whole team
  • Measures
  • Effort spent on overall design

37
Design
  • Activities
  • A1. Prepare for design (coding standard, etc.)
  • A2. Design
  • A3. Document design
  • A4. Measure the process

38
Hints for Design
  • Do simple design
  • Focus on the requirements for the current
    iteration (avoid extra features)
  • Consider refactoring in the beginning of a next
    iteration.
  • Create useful documents and do not spend time on
    making them look more beautiful

39
Code
  • Overview The objective of the Code process is to
    produce the code of the software product that
    satisfies the customer requirements. The code is
    permanently maintained in good condition, i.e. in
    reusable, testable and working state.
  • The coding process is highly interrelated with
    the Design and Test processes.
  • Input Documented CR with design elements
    Coding standard
  • Output Software product

40
Code
  • Completion criteria
  • Customer requirements and acceptance tests
    satisfied
  • Measures
  • Implementation effort
  • Developers productivity
  • Pairs productivity

41
Code
  • Activities
  • A1. Implement product in a test-driven manner.
  • A2. Refactor code.
  • A3. Integrate often.
  • A4. Measure the process (implementation effort)

42
Test Driven Development
  • Brainstorm possible test cases
  • Implement the test cases using an incremental and
    iterative approach (1 at a time and implement it
    immediately)
  • Implement code. Do not write more code than the
    test requires (additions would be unspecified and
    not test-safe)
  • Run test cases and improve the code until all
    test cases pass
  • The cycle finishes when everything that could
    possibly break is tested.

43
Test Driven Development Problems
  • Current test fails although it should pass
  • the code just written doesnt satisfy the
    functional requirements
  • Old tests start to fail again
  • the code just written violates parts of the
    existing functional specification, thus
    introducing unwanted side effects

44
Test Driven Development Problems
  • The test passes although it should fail
  • the functionality has been realized without a
    test
  • the functionality is already tested by another
    unit test
  • the test itself is wrong
  • the test is in an already tested equivalence class

45
Test Driven Development Problems
  • Implementing a test requires new tests
  • the chosen increment is too big
  • the step takes too long
  • an intuitive implementation requires new methods
    and maybe even new objects
  • try to prevent a bottom-up implementation, since
    you would be running without feedback for a long
    time

46
Test
  • Overview The purpose of the Test process is to
    validate that software product produced meets the
    requirements and satisfy the acceptance criteria
    defined by the customer.
  • The Testing process is highly interrelated with
    the Code and Design processes.
  • Input Documented CR with design elements
    Coding standard
  • Output Code without defects

47
Test
  • Completion criteria
  • The test cases defined cover all typical,
    boundary, and specific cases described by the
    customer requirements
  • Measures
  • Defects rate
  • Effort spent on acceptance testing
  • Defect removal efficiency

48
Test
  • Activities
  • A1. Prepare for testing.
  • A2. Describe and implement acceptance testing.
  • A3. Perform unit testing in parallel with coding.
  • A4. Perform regression testing when integrating.
  • A5. Perform acceptance testing after integration,
    especially before delivery.
  • A6. Measure the process (effort, defects)

49
Hints for CodeTest
  • Focus on the requirements for the current
    iteration
  • Use tools facilitating refactoring and testing
  • Integrate often
  • Refactor always when necessary, do not postpone
    it.
  • Good communication with the customer is key for
    the success

50
Tools supporting CodeTest
  • Test case environment
  • JUnit/ hhtpUnit/ JWebUnit/ Cactus www.junit.org
  • Nunit www.nunit.org
  • Test generator JUnitDoclet www.junitdoclet.org
  • Refactoring
  • CRefactory/ jRefactory- Pretty Printer
  • Eclipse www.eclipse.org
  • Bug tracking
  • Mantis mantisbt.sourceforge.net
  • Bugzila www.bugzilla.org

51
Key points
  • ? Objectives for the method
  • Objectives productivity, defects, schedule,
    costs
  • Target projects e-projects
  • XPPSP lightweight and manageable

Method description
  • Based on XP and PSP principles
  • eXPERT architecture
  • eXPERT processes

52
Lessons Learnt
  • Pair programming
  • Is not optimal when the tasks are too small
  • It is not util when the experience level of the
    developers is too different
  • Recommended for quick integration of new people
    (the integration time decreases with about 30).
  • Increases the quality of the code
  • Problematic when a buddy works on more than one
    projects.
  • Increases the productivity of the team.
  • Does not descrease the costs automatically.

53
Lessons Learnt
  • Test before code
  • Maintains the system in working state.
  • Increase the quality of the code and the product.
  • Takes time to get used to it
  • Apart from an common Unit Testing Framework other
    tools are necessary (test case generator, code
    formating)
  • Refactoring
  • It is difficult to change the manner of thinking
    of the developers.
  • Postponing it may result in complete redesign.
  • Has to be applied to the unit tests too.

54
Lessons Learnt
  • On-site client
  • Well accepted by the development team, but it is
    preferable that the client has technical
    background.
  • How to prepare the client for his new role?
  • The client motivation is not enough.
  • Collective code ownership
  • Increases the code quality
  • Very well accepted by the developers.
  • It is an implicit code review

55
Lessons Learnt
  • PSP time and effort estimations
  • It is difficult to get used to record all the
    data
  • The benefits in short term are little.
  • Is it better than the experience?
  • The method
  • Needs a period of adaptation
  • It is difficult to adopt all the practices at
    once.

56
Lessons Learnt
  • Metrics
  • Useful for finding potential improvements of the
    development process.
  • Increase the precision of the time and effort
    estimations and reduce the delays.
  • Increase developers discipline.
  • Collecting data about time and effort facilitate
    the project management
  • Collecting data has to be automated
  • The PSP strictness contradicts XP

57
Key points
  • ? Objectives for the method
  • Objectives productivity, defects, schedule,
    costs
  • Target projects e-projects
  • XPPSP lightweight and manageable

Method description
?
? Lessons learnt
  • Based on XP and PSP principles
  • eXPERT architecture
  • eXPERT processes

Empirical results
58
Empirical results
  • If the schedule deviation increases, the cost
    deviation increases increses too.

59
Empirical results
  • In the majority of the experiments the defect
    rate increased during the first 1 or 2
    iterations, and decreased significantly
    afterwards.

60
Usage of practices
  • Review 1

61
Usage of practices
Review 2
62
  • Questions?

63
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