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Requirements Capture

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Socio-technical modeling, soft systems methodolody, participatory design, ... Interrelationship of human and machine elements. Richness, reality of 'work' places ... – PowerPoint PPT presentation

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Title: Requirements Capture


1
Requirements Capture
  • learning from users with qualitative observations
    in the field

2
Agenda
  • Questions
  • The larger context
  • Stakeholders
  • Different techniques
  • Socio-technical modeling, soft systems
    methodolody, participatory design, ethnography,
    contextual inquiry

3
The Larger Context
  • The limited perspective of TA
  • Additional socio-technical context
  • Interrelationship of human and machine elements
  • Richness, reality of work places
  • Counters technological determinism
  • Different perspective of stakeholders

4
Stakeholders
  • Primary targeted end users
  • Secondary receive output or provide input to
    system
  • Tertiary others directly receiving benefits
    from system success or failure
  • Facilitating design, development, maintenance

5
Example stakeholder analysis
6
Structured Techniques
  • CUSTOM
  • OSTA
  • Using interviews, observations, focus groups and
    document analysis

7
Soft Systems Methodology
  • Similar technique to previous, but with no
    assumption of a technology solution
  • Rich picture is artifact (p. 464)

8
Participatory Design
  • Scandinavian tradition
  • End user as part of design team
  • Highly iterative
  • Work oriented (versus system)

9
Ethnography
  • Studying actual work practice in context
  • an action can only be understood in the place,
    in the social situation, and at the time at which
    it occurred.
  • Sociology and anthropology tradition

10
Underlying theories
  • Distributed cognition
  • Situated action
  • We will revisit these later

11
Ethnography Advice
  • Unbiased observation
  • Reporting versus advising
  • Not directly about design
  • Contrast with participatory design
  • In vs Out of work place

12
Contextual Inquiry
  • Defining Customer-Center Systems
  • Hugh Beyer and Karen Holtzblatt
  • Ethnography light design
  • Making relevant to design objectives

13
CI Process
  • Inquiry
  • Work modeling
  • Consolidation
  • Work redesign
  • User environment design
  • Mock up and test

14
Starting Out
  • What do you know?
  • Where not to start
  • Marketing data
  • Detailed surveys
  • Jumping into design
  • Asking the customer
  • Inquiry Observation Interview

15
Observation
  • You just landed on planet X
  • People use knowledge in the world
  • Lots of non-verbal details
  • Listen to the language
  • Videotaping

16
Interviews
  • 2-3 hour interview at workplace
  • recorded for analysis
  • Understand underlying structure / goals / values
  • Make tacit knowledge explicit
  • Apprentice model

17
Interviews
  • Keeping the interview open
  • Cheat sheets
  • Create interpretations together
  • What should I have asked?

18
Other techniques
  • Exercises
  • Sorting, ordering
  • Focus groups
  • Reaction to prototypes
  • Surveys
  • Detailed data, evaluation

19
Triangulation
  • Multiple viewpoints
  • Different types of data
  • Discover bias
  • Better data
  • Shared understanding

20
Work Models
  • Sequence
  • Activity steps triggers
  • Physical
  • Map work environment and impact
  • Flow
  • Lines of coordination and communication
  • Cultural
  • Influences of work culture and policy
  • Artifact
  • Structure and use of objects w/in work process
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