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Interactive Media Design

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Interactive Media Design. Proper and Effective Graphic and Web Design for the Web ... Principles of Graphic Design 'The Carryover. ... – PowerPoint PPT presentation

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Title: Interactive Media Design


1
Interactive Media Design
  • Proper and Effective Graphic and Web Design for
    the Web

2
First Principles of Graphic Design The
Carryover.
  • In my opinion there really are 8 principles of
    graphic design you should know and use in both
    print and web design. (This is just a review.)
  • Color
  • Balance
  • Size
  • Shape
  • Texture
  • Unity
  • Rhythm
  • Emphasis

3
Second Print vs. Web
  • 3000 dpi vs. 72 pixels per inch
  • No worries of spot colors, trim and fold lines,
    press checks, etc.
  • Its not easier just different
  • Audience, locations/ systems (kiosks, phone,
    laptop, etc.), screens, resolution, download
    time, among other web considerations.

4
Basic rule of thumb pick 2 of the the 3
  • Color
  • Quality
  • File Size

5
Color Is it 256 or 216
  • The minimum number of colors that a system
    supports is 256 (also referred to as VGA).
    However, not all computer systems use the same
    set of 256 colors. In fact, Windows-based
    computers use a different system-set of colors
    than Mac-based computers (not surprising). The
    good news is that of these two mainstream
    systems, only 40 colors are different, which
    leaves 216 common colors. This means that if a
    designer were to use one of these 216 colors,
    referred to as web-safe colors, they would be
    assured that their artwork would display properly
    on just about any computer.

6
Now on to Quality
  • There are two things that affect the appearance
    of web graphicsdithering, and anti-aliasing.
    Remember computers display different colors
    therefore higher-end graphics cards allow
    computers to display many millions of colors,
    whereas lower-end cards restrict the display to a
    far smaller number of colors. Therefore, the
    following question arises If you create
    multicolored artwork on a high-end machine (which
    most designers use), what happens when that
    graphic is displayed on a low-end machine that
    cant display all of those colors?

7
Dithering
  • A process in which a computer simulates a color
    that it doesnt have by mixing colors that it
    does have. For example, if you have a set of
    paints, you might only have a few colors, but you
    can create more colors by mixing the paints.
    Although the dithering concept is nice in theory,
    the results are not always great. The problem is
    that a computer cant mix colors within a single
    pixel, and so the dithering process creates a
    pattern of different-colored pixels in an effort
    to appear as another color.

8
Anti-Aliasing
  • Another issue that arises with screen-rendered
    graphics has to do with the low resolution that a
    monitor usesin most cases, 72 ppi. At such a low
    resolution, the eye actually sees pixels, and
    curved edges display with jagged edges (often
    referred to as jaggies). To make graphics look
    better onscreen, computers use a method called
    anti-aliasing to slightly blur the edges of
    boundaries between colors. The result is an image
    that looks smooth instead of jagged.

9
Now onto the 24 rules ofInteractive Media Design
  • 1. Know you audience (most important rule!)
  • 2. Users are scanners - most users only spend a
    few seconds before they decide to leave or stay
    (7 sec is avg.) Therefore make your point ASAP.
  • 3. Less is more! (Use short sentences,
    paragraphs, chapters, pages, etc. / Dont have
    text overload.)
  • 4. Use lots of S P A C E (white space is
    critical).
  • 5. Use chunking, multiple pages, etc. to break up
    text heavy issues.

10
Interactive Media Design cont.
  • 6. Limit or dont use scrolling.
  • 7. Use a consistent navigation structure.
  • 8. Careful of download time (Internet stats have
    shown visitors leave a website if it takes more
    than 7 seconds to load.)
  • 9. Website visitors are your audience - let them
    speak and listen (have feedback forums,
    commenting, contact info. etc.
  • 10. Design your website with your monitor set at
    800 x 600 (trend was 640 x 480 but thats old
    school) So if your screen is at 1024 x 768
    change it when web designing.

11
Interactive Media Design cont.
  • 11. Test you site on different browsers (watch
    out for Lynx or AOL specific type browsers.)
    (See next slide for stats.)
  • 12. Careful of plugins you may require.
  • 13. Consider disabilities (hearing and or visual
    considerations).
  • 14. Consider the accepted web standards - they
    are important to consider now that people are
    using handheld devices, now that the web is too
    vast to count, etc.
  • 15. Use the W3C recommendations as the tool for
    guiding your web design.

12
(No Transcript)
13
Interactive Media Design cont.
  • 16. Limit your color palette to 2 - 3 major
    colors (with shade variations.)
  • 17. Consider colors and their natural
    associations / color for genders/ consider the
    audience again (certainly the culture) Remember
    colors set an identity what do you want your
    identity to be (if you want a changing one then
    build it in.) Color express your site/ companies
    mood and personality (values, goals, etc.) Ie.
    Look at gap.com their use of monochromatic
    colors let their clothes and models stand out.)
    ie. Winter Fresh gum blue
  • Red is associated with blood, and with feelings
    that are energetic, exciting, passionate or
    erotic. Most colors carry both positive and
    negative implications. The downside of red evokes
    aggressive feelings, suggesting anger or
    violence.
  • Orange is the color of flesh, or the friendly
    warmth of the hearth fire. The positive
    implications of this color suggest
    approachability, informality. The negative side
    might imply accessibility to the point of
    suggesting that anyone can approach-- a lack of
    discrimination or quality.
  • Yellow is the color of sunshine. This color is
    optimistic, upbeat, modern. The energy of yellow
    can become overwhelming. Therefore yellow is not
    a color that tends to dominate fashion for long
    periods of time.
  • Green In its positive mode, green suggests nature
    (plant life, forests), life, stability,
    restfulness, naturalness. On the other hand,
    green in some tones or certain contexts (such as
    green skin) might instead suggest decay (fungus,
    mold), toxicity, artificiality.
  • Blue suggests coolness, distance, spirituality,
    or perhaps reserved elegance. Some shade of blue
    is flattering to almost anyone. In its negative
    mode, we can think of the "blues"-the implication
    being one of sadness, passivity, alienation, or
    depression.
  • Violet is the color of fantasy, playfulness,
    impulsiveness, and dream states. In its negative
    mode, it can suggest nightmares, or madness.

14
Interactive Media Design cont.
  • 18. Visitors are looking for a reason not to
    trust you (check for typos, grammar, spelling,
    screen errors, etc.)
  • 19. Never leave your users stranded. (Ex. Error
    404/ Page not found this translates into go
    away, I wont help you.)
  • 20. Make everything obvious (no jargon, label
    things, give directions, etc.)
  • 21. Respect conventions (underline links, etc.)
  • 22. The best websites load in about 10 sec. at
    28.8kp/s

15
Interactive Media Design cont.
  • 23. On the Web (well at least on most websites),
    visitors look first for relevant text, not
    graphics. Make clear, strong text available right
    away. That will also keep them interested while
    graphics load. Use graphics only if they help
    prospects understand what they are looking for or
    if they convey information that can't be conveyed
    effectively through text. And keep graphics as
    simple as possible so they load quickly.

16
Interactive Media Design cont.
  • 24. Use proper visual architecture - The Rule of
    Three.
  • a. Why Some research results indicate that
    online, there is a 6 seconds (or less) pitch time
    to grab the attention of the audience! Because of
    this there is a downward trend towards reading
    all of the information available on a site (only
    your mom reads it all) and an upward trend toward
    rapid perception of symbols.
  • b. What The Rule of Three is based on a
    triangular figure, but not just any triangular
    figure.

17
Interactive Media Design cont.
  • Rule of Three cont.
  • Check to see if the composition is dynamic or
    static.
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