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The Mystery of Mazes and Length of Labyrinths

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Title: The Mystery of Mazes and Length of Labyrinths


1
The Mystery of Mazes and Length of Labyrinths
  • By Derek Chase

2
Differences among Mazes and Labyrinths
  • Unlike mazes, which create challenges through
    forked routes and dead ends (among many other
    deceptions), labyrinths consist of a single route
    which winds its way to the goal at the center to
    get back out you simply retrace your path.

3
Differences among Mazes and Labyrinths
  • In contrast, a maze is a puzzling structure
    having many choices and dead ends that cause one
    to get lost and confused.

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Differences among Mazes and Labyrinths
  • But the idea that labyrinths have a single path
    arose only in the last century. In ancient times,
    a labyrinth was a perplexing construction that
    was chaotic and confusing for those trapped
    within it. Today, we would not hesitate to call
    this depiction a maze.

5
History of the Labyrinth
  • About 3,500 years ago, the first datable example
    of labyrinths were created in Knossos, Greece, in
    the form of a scribes etchings on a clay tablet.
    The labyrinths that this scribe drew is now known
    as the classical seven-circuit labyrinth, or
    Cretan labyrinth (referring to the design found
    on ancient coins on the Island of Crete).

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  • Greek mythology gives explanation for the
    creation of labyrinths.
  • Before Minos ascended the throne of Crete, he
    struggled with his brothers for the right to
    rule. Minos prayed to Poseidon to send him a
    snow-white bull, as a sign of approval by the
    gods for his reign. He promised to sacrifice the
    bull as an offering, and as a symbol of
    subservience. A beautiful white bull rose from
    the sea, but when Minos saw it, he coveted it for
    himself. He assumed that Poseidon would not mind,
    so he kept it and sacrificed the best specimen
    from his herd instead. When Poseidon learned
    about the deceit, he made Minos' wife fall madly
    in love with the bull. She had Daedalus, the
    famous architect, make a wooden cow for her. She
    climbed into the decoy and fooled the white bull.
    The offspring of their lovemaking was a monster
    called the Minotaur.
  • The creature had the head and tail of a bull on
    the body of a man. It caused such terror and
    destruction on Crete that Daedalus was summoned
    again, but this time by Minos himself. He ordered
    the architect to build a gigantic, intricate
    labyrinth from which escape would be impossible.
    The Minotaur was captured and locked in the
    labyrinth. Every year for nine years, seven
    youths and maidens came as tribute from Athens.
    These young people were also locked in the
    labyrinth for the Minotaur to feast upon.
  • When the Greek hero Theseus reached Athens, he
    learned of the Minotaur and the sacrifices, and
    wanted to end this. He volunteered to go to Crete
    as one of the victims. Upon his arrival in Crete,
    he met Ariadne, Minos's daughter, who fell in
    love with him. She promised she would provide the
    means to escape from the maze if he agreed to
    marry her. When Theseus did, she gave him a
    simple ball of thread, which he was to fasten
    close to the entrance of the maze. He made his
    way through the maze, while unwinding the thread,
    and he stumbled upon the sleeping Minotaur. He
    beat it to death and led the others back to the
    entrance by following the thread.

7
Cultural Meanings
  • Labyrinths are a widespread symbol in many other
    cultures as well. A traditional European story
    explains that the Labyrinth evolved from
    observations of the recursive swings of the
    planet Mercury. In one solar year, Mercury swings
    backwards three times and forwards four times in
    the sky, symbolizing the seven-circuits of the
    classical labyrinth.

8
Cultural Meanings
  • Christian churches used the labyrinth for prayer
    and meditation as early as the mid-fourth
    century.
  • In medieval Europe, the eleven-circuit labyrinth
    served as an alternate path for pilgrimage after
    Jerusalem fell to the Moslems, symbolizing the
    one true path to Christian salvation.

9
Cultural Meanings
  • The design most popular within Christianity comes
    from Notre-Dame de Chartres Cathedral in
    Chartres, France it contains four 11-cuircuit
    labyrinth.
  • This labyrinth was built in the early 13th
    century and is meant to be walked as a pilgrimage
    or for repentance.
  • In walking the Chartres style labyrinth, one
    meanders through each of the four quadrants
    several times before reaching the goal at the
    center.
  • At the center is a rosette design which has a
    symbolic value of enlightenment. The four arms of
    the cross are readily visible and provide
    significant Christian symbolism.

10
Uses
  • While there has been a vast amount of uses for
    labyrinths, the most common uses in history are
  • - Ceremonial pathways
  • - Protective sigils
  • - Traps for unwelcome spirits
  • - Games
  • - Dancing

11
Classical Labyrinths
  • (Cretan, seven-circuit)
  • The classical labyrinth is a drawing of lines
    delineating a unique path from the exterior to
    the center and covering all available surface.
    It forms seven circuits, bounded by eight walls
    surrounding the center point. The construction
    stems from a four-fold seed pattern which is the
    most prominent reason for its passage through
    history.

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Classical Labyrinths
  • (Baltic Wheel)
  • The Baltic Wheel style labyrinth is a
    relatively simple reconstruction of the Cretan
    labyrinth, with exception to the double spiral at
    the center with separate entrance and exit paths.

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Classical Labyrinths
  • (Chakra-vyuha)
  • A unique design based on the seven-circuit
    labyrinth it is based on a three-fold rather
    than four-fold seed pattern and is often drawn
    with a spiral at the centre.

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Classical Labyrinths
  • (Otfrid Labyrinth)
  • The Otfrid is based on the classical seed
    pattern, but is drawn concentrically with an
    additional set of turns added to create an
    eleven-circuit labyrinth.

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Roman Labyrinths
  • While the classical labyrinth was known
    throughout the Roman Empire, the popular use of
    the labyrinth as a design element in mosaic
    flooring resulted in a number of interesting
    developments, all conveniently classifiable as
    "Roman" varieties. Several researchers have
    attempted further classification of Roman
    designs, based on mathematical or geometrical
    properties, which allow the majority of the sixty
    or so Roman mosaic labyrinths to be designated as
    meander, serpentine, or spiral types.

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Medieval Labyrinths
  • (Chartres, or eleven-circuit)
  • First developed during the ninth and tenth
    centuries, the medieval labyrinth combined the
    eleven circuits of the Otfrid labyrinth with the
    four-fold symmetry of the Roman labyrinths.

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Medieval Labyrinths
  • (Varieties)
  • Much like the classical labyrinth, many
    variations have been made upon the basic theme of
    the medieval labyrinth. Circular, square, and
    polygonal forms of the basic medieval form have
    been created and do not need separate
    classifications.

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Medieval Labyrinths
  • (St. Omer)
  • Although its pathway seems to be random, the St.
    Omer labyrinth was developed from the standard
    medieval form.

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Labyrinths Today
  • Labyrinths are still widely used today.
  • The World Peace Labyrinth was developed for the
    Salt Lake City Olympic Games in 2002. It is an
    elliptical seven-circuit labyrinth measuring 24 x
    35 feet.
  • A central theme of the labyrinth is the Tree of
    Life. In the book of Genesis within the
    Christian Bible, the tree is in the center of the
    Garden of Eden, and four rivers flow from its
    roots in four directions.
  • The design consists of seven paths in concentric
    ellipses with proportions set by Sacred Geometric
    ratios. The lines are painted in Green, Brown
    Blue to represent harmony with the Earth. The
    labyrinth is divided in quadrants, which
    represents the four winds. The material is
    white, a color representing peace.

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Now to Mazes
  • As stated previously, mazes differ from
    labyrinths in the fact that they evoke confusion
    and chaos for the individual who is attempting to
    solve it. Moreover, there are seven different
    methods that can be combined to create and
    complicate mazes.

30
Mazes
  • 1. Dimension
  • 2. Hyperdimension
  • 3. Topology
  • 4. Tessellation
  • 5. Routing
  • 6. Texture
  • 7. Focus

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  • 1. Dimension How many dimensions the Maze
    covers.
  • 2-Dimensional Pathways may go in all four
    compass directions
  • 3-Dimensional Pathways may go up and down in
    addition to the four compass directions.
  • Weave Pathways can overlap each other (ex.
    Bridges)

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  • 2. Hyperdimension The dimension of the pathways
    (not the environment).
  • Hypermaze 3-dimentional or higher state of
    environment. Many choices at each divergence.
  • Non-hypermaze 2-dimentional and has relatively
    limited amount of choices to make at each
    divergence.

33
  • 3. Topology Geometry of the space in which the
    maze exists.
  • Normal Standard maze in 2-dimentional form.
  • Planair Connecting the edges of the Maze so that
    they intersect (ex. cube).

34
  • 4. Tessellation Geometry of the units that make
    up the Maze.
  • Orthogonal Rectangular grid ? cells have
    pathways that intersect at right angles only.
  • Delta Made up of triangles ? cells have up to
    three pathways.
  • Sigma Made up of hexagons? cells have up to six
    pathways.
  • Theta Made up of concentric circles? either the
    start or finish is in the center.
  • Upsilon Made up of octagons or squares? cells
    can have 8/4 pathways.
  • Zeta Laid out on a rectangular grid? have 45 as
    well as right angle pathways
  • Omega Non-orthogonal tessellation.
  • Crack No consistent tessellation
  • Fractal A maze made up of nested mazes of any
    tessellation.

35
  • 5. Routing Types of passages within maze
    environment.
  • Perfect Pathways never re-connect with one
    another, so every path you choose either leads to
    another path or a dead end. There is only one
    solution, which can be found by placing either
    the left or right hand on the wall at the
    beginning and continuing through the maze without
    removing your hand.
  • Braid No dead ends. Contains one or more
    passages that loop back into other passages,
    causing you to spend time going in circles.
  • Unicursal No intersections. One single path
    leads you to the desired end point (ex.
    labyrinth).

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  • 6. Texture Style of pathways.
  • Bias Maze environment tends to favor one
    direction more than another (horizontal vs.
    vertical). In a vertically biased maze, there is
    much more terrain covered from moving up and down
    through the pathways rather than left to right.
  • Run The amount of cells that exist between
    pathways. The more cells without a pathway, the
    longer the run of the maze.
  • Elite Length of the (shortest) path from start
    to finish in a maze. Elitist mazes have short
    paths while non-elitists have longer paths.
  • Symmetric Pathways and environment are symmetric.

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  • 7. Focus Techniques to create mazes?Adding walls
    and cutting paths.
  • Adding walls Begin with an outside wall and add
    boundaries to create maze paths.
  • Cutting paths Cut paths through a solid figure
    to create maze.

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