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The Teaching Guitar

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Novice Guitar Player (beginner). Intermediate Guitar Player (who know basic scales and chords ) ... Select Chord. Comments and Observations. I. N. Errors. I. N ... – PowerPoint PPT presentation

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Title: The Teaching Guitar


1
The Teaching Guitar
  • CS560 Human Computer Interface
  • Haroon Shaw
  • Carl Seaton
  • Jim Merhaut

2
Agenda
  • Project Goals Haroon
  • Stakeholders Haroon
  • Requirements Haroon
  • Design Process Jim
  • Prototype Jim
  • Findings - Carl

3
Project Goals
  • Apply Human Computer Interaction to design a
    teaching tool for music.
  • Design a Teaching Guitar for music learners.
  • Ease of use and flexibility of practicing guitar
    playing when and where ever.
  • Prototype the design.
  • Evaluate the design in terms of usability goals

4
Stakeholders
  • Novice Guitar Player (beginner).
  • Intermediate Guitar Player (who know basic scales
    and chords ).
  • Parents(where applicable)
  • Music Store Owner
  • Music Store Sales Employees

5
Requirements
  • Reduce time required to understand the intricate
    details of guitar playing.
  • Guide a user with visual and audio prompting
    coupled with immediate feedback.
  • Flexibility of practicing guitar anywhere.
  • Distinguish and mark various song segments.

6
Requirements
  • Provide for play along.
  • Ease of repeating a song segment.
  • Ability to control the tempo of a song.
  • Assist in tuning.
  • Ease of adding songs to the teaching library.

7
Design Process
  • Each Member Submitted a Design
  • Picked One Basic Design
  • Developed the Prototype
  • Focused on the Menu System for Testing
  • Designed Task Based Evaluations
  • Performed an Evaluation

8
Early Designs
9
Prototype - Guitar
Multi-Colored LED Fret Board
Menu Controls
Tempo Control
Menu Display
Tone Control
Mixer Control
USB Port
10
Prototype Menu Examples
11
Prototype Menu Examples
12
Prototype Menu Examples
13
Methods
  • 4 participants, ages 18-53, from novice to
    advanced skill level
  • 30 minute sessions included introduction,
    background, tasks, reaction
  • observed users trying to complete 5 tasks in
    sequence
  • select a G7 chord
  • select a D diminished scale
  • select the A string to tune
  • select Funeral For A Friend and change the key
    to B
  • select You Were Always On My Mind and repeat
    the solo section
  • Used a modified, mocked up guitar for the user to
    hold
  • Used paper cutouts for menu screens
  • Used a pen to show current selection
  • Observed reactions, comments, mistakes, and total
    time

14
Usability Session
15
Results
16
Reaction
17
Findings
  • Successes
  • Users liked not being tied to a computer
  • Users liked the concept of the LEDs in the
    fretboard
  • Navigation wheel was easy to use once they found
    it
  • Menu screen layouts were intuitive
  • Both novice and intermediate users had similar
    success
  • Concept of a teaching device viewed more
    favorably after the sessions
  • Failures
  • Most tried to use the display as a touch screen
  • Most had to use trial and error on the scale
    positions
  • Everyone had difficulty finding the repeat mode
  • No way to back out of the playback screen

18
Changes
  • Create a buck device for a more sophisticated
    prototype
  • Answer whether fidelity affected initial screen
    confusion
  • Answer whether fidelity affected repeat button
    visibility
  • Allow for real timing data to be collected
  • Change the scale position screen to show
    positions
  • Include LED fretboard and playback in tests
  • Enhance prototype to include LEDs
  • Enhance prototype to have buck device play music
  • Expand tasks to include the playback portion
  • Randomize task sequence
  • Experiment with more basic initial screen layout
  • Experiment with redesign of playback screen and
    controls

19
Summary
  • Project Goals
  • Stakeholders
  • Requirements
  • Design Process
  • Prototype
  • Findings

20
Questions?
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