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Polychronis Ypodimatopoulos

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How social really is Facebook ? ... Fraction of messages sent to recipients in the same school in 2005 ... query this data to draw useful information, discover ... – PowerPoint PPT presentation

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Title: Polychronis Ypodimatopoulos


1
Parallel Internets and Ultra-Local Economies
  • Polychronis Ypodimatopoulos
  • Viral Communications group
  • MIT Media Laboratory
  • CFP Bi-Annual Meeting
  • San Jose
  • January 2008

2
Project goal
  • Organize the presence, profile and social
    interaction of humans and objects in physical
    proximity and make it accessible and useful

3
Social Networking
  • Not really new The Network Nation, S. Hiltz,
    M. Turoff (Addison-Wesley, 1978, 1993)
  • Others followed
  • USENET
  • classmates.com
  • sixdegrees.com
  • myspace.com
  • facebook.com
  • linkedin.com

4
How social really is Facebook ?
  • Ypod 98 friends, 108 total messages

Colleague in MOTOROLA
friend in Greece
72 friends in MIT Where is my social
interaction?!?
friend in UK
others None of people that I interact with on
daily basis
5
How social really is Facebook ?
  • Facebook usage maximizes between 9pm-12am and
    plummets between Friday afternoon and Sunday
    afternoon
  • Traffic also increases during summer/winter breaks

Is Facebook really a tool for initiating social
interaction, or for merely maintaining it?
Fraction of messages sent to recipients in the
same school in 2005
Rhythms of social interaction messaging within
a massive online network, Golder, Wilkinson,
Huberman
6
Bottom-up approach to Soc. Networking
  • Primary characteristic of social interaction for
    vast majority of humans?
  • Location of participants to most popular social
    networking tools/platforms?
  • Examples
  • You can find the location of a building in a
    city, but have no idea on which side its entrance
    is
  • You look for people with common interests, but
    fail to discover those sitting next to you on the
    train
  • You live in large apartment building, but have no
    means of establishing social interaction with
    neighbors (other than door2door, if you dare)
  • Two strangers at the airport take separate taxis
    to go to the same location, etc.

Common physical location
Virtual location
7
Bottom-up approach to Soc. Networking
  • We build a mesh network of humans and objects in
    physical proximity
  • Each entity participates by means of a device
    that carries a public profile about its owner
    (humans interests, location of a door, etc)
  • The confederation of all profiles in the network
    yields a new type of data that is specific to the
    profiles and the location of the entities
  • We can query this data to draw useful
    information, discover entities based on their
    location and help establish social interaction

8
Proposed solution Cerebro
  • Suppose there is a number of users and/or objects
    in physical proximity

9
Proposed solution Cerebro
  • Cerebro discovers the presence of all other
    entities and offers asymmetric information
    resolution about the layout of the network
    (boosts scalability)

10
Proposed solution Cerebro
  • A profile is stored at each entity and it is
    accessible throughout the network
  • We have organized data that was previously
    unavailable into useful and accessible information

11
Proposed solution Cerebro
  • Multiple mesh networks tunneled together form a
    Parallel Internet

12
Assumptions
  • User carries some WiFi device that is (almost)
    always on
  • User regularly updates her profile to match her
    day-to-day needs/mood/interests

13
The Result
  • On the Street
  • Potential clients are literally declaring
    products/services they need
  • Discover your peers, combine your (buying) power
  • Express any of multiple identities based on
    different contexts
  • Communication in emergency situations

14
The Result
  • At Home
  • Discover neighbors with similar interests, share
    playlists, integrate into TV set
  • Integrate into alarm systems and communicate
    emergency situations to neighbors
  • At the Workplace
  • Organize and search for know-how by physical
    location

15
The Challenges
  • Extreme scalability
  • Efficient search for information
  • Reflect users social norms onto the behavior of
    the device
  • Security

16
Progress so far
  • Achieving scalability on a diet Connected 100
    nodes in mesh network using a single frame per
    node, per 10 seconds (15kb/sec in the worst case)
  • Portability Cerebro runs on x86, OLPC XO, Nokia
    N800 and ARM-based embedded computers (python)

17
Next steps
  • Introduce a multi-radio device and demonstrate
    communication symmetry between humans and
    objects
  • Discover some object (your door at office, your
    car or your scooter)
  • Express one of your identities (by means of RFID)
  • Establish communication and exchange profiles
  • Get statistics from your home entrance (whos
    inside?)
  • Sync your MP3s with your car/scooter
  • Customize your car/scooter settings

18
  • Questions?
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