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3D in Education

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Title: 3D in Education


1
3D in Education
2
Topics
  • Why 3D?
  • Learnability Aspects
  • Better and Faster Comprehension
  • Higher Retention of Material
  • Immersive, Interactive Motivating
  • Improves Spatial Ability
  • Flexibility
  • Few 3D learning Environments
  • AquaMOOSE, VEC3D,
  • Hurdles
  • Cost/Efficiency Trade offs
  • References

3
Why 3D? -It's obvious.
Isn't it?
  • The WOW Effect
  • Its Cool
  • 3D Viewing is fun!
  • 3D Viewing is the next step in display evolution
  • 3D Viewing is important!

4
Learnability Aspects of 3D
  • Better and faster comprehension
  • If "a picture is worth a 1,000 words", a 3D model
    that you can rotate, zoom, and animate, is worth
    a 1,000 2D pictures in many situations
  • Higher retention
  • Tests show that learning effect through VR/3D is
    persistent

SIGGRAPH Annual Conf 2005. http//graphics.cs.bro
wn.edu/research/chempad/home.html Chempad for
Teaching Organic Chemistry Students to Visualize
Three-Dimensional Molecular Structures
IEEE 1999. http//www.evl.uic.edu/roundearth/ Roun
d Earth for to help teach concepts that are
counter-intuitive to a learner's currently held
mental model
5
Learnability Aspects of 3D
  • Immersive, Interactive Motivating
  • 3D environments simulate a reality that is
    virtually close to the natural physical reality
    that we live in. They provide ways to experience
    and view information that are dynamic and
    interactive.

IEEE Computer Society 2005. http//ieeexplore.i
eee.org/iel5/10084/32317/01508852.pdf?arnumber150
8852 VEC3D is an online e-learning environment.
It combines 3D rendering and real time voice
communication technologies to enhance immersion
and interaction between students
ACM SIGCHI 2001 http//www-static.cc.gatech.edu
/elc/aquamoose/ AquaMOOSE A 3D interactive math
learning environment. The paper shows that 3D
graphical environments have significant potential
to support new forms of mathematical learning.
6
Learnability Aspects of 3D
  • Improves spatial ability
  • 3D graphics helps to improve the understanding of
    spatial relations between objects.
  • Flexibility
  • 3D environments provide ways to experience and
    view information that are dynamic and interactive

http//graphics.cs.brown.edu/research/chempad/home
.html Virtual 3D Jigsaw Puzzles Studying the
Effect of Exploring Spatial Relations with
Implicit Guidance
7
Few 3D Learning Environments
  • Virtual Earth
  • The Round Earth Project Collaborative VR for
    Conceptual Learning
  • VEC3D
  • A 3-D Virtual English Classroom for Second
    Language Learning
  • AquaMOOSE
  • A 3D Interactive Math Learning Environment
  • WinTK
  • Computer Graphics Animation in Programming
    Education
  • C-VISions
  • Socialized Learning through Interactive
    Simulations
  • ChemPad
  • For Teaching Organic Chemistry Students to
    Visualize Three-Dimensional Molecular Structures
  • Virtual 3D Jigsaw
  • For Studying the Effect of Exploring Spatial
    Relations with Implicit Guidance

8
Hurdles
  • Ease of Use
  • Using a 2D input device (the mouse) to control
    movement in a 3D scene presents usability
    challenge
  • Conventional 2D monitor is very inefficient in
    displaying 3D information
  • 3D interactive physical devices like 3D displays,
    head gears and 3D mouse are very expensive.
  • Content creation
  • Moving from 2D to 3D is as challenging as moving
    from maps to on-screen maps.
  • Rendering Performance
  • Being addressed by dedicated 3D graphics chips
  • Data Exchange
  • Convergence standards and 3D compression
    techniques

9
Cost/Efficiency Trade Off
  • Virtual Earth Virtual Jigsaw require expensive
    VR equipment.
  • AquaMOOSE Chempad work on conventional monitor
    and 2D mouse.
  • High-end Graphics cards with dual monitor outputs
    are already quite mainstream items.

10
References
  • Andrew Johnson, Thomas Moher, Stellan Ohlsson and
    Mark Gillingham. The Round Earth Project
    Collaborative VR for Conceptual Learning
  • Felix Ritter, Bettina Berendt, Berit Fischer,
    Robert Richter, and Bernhard Preim. Virtual 3D
    Jigsaw Puzzles Studying the Effect of Exploring
    Spatial Relations with Implicit Guidance
  • Hiroshi Matsuda, Yoshiaki Shindo. Effect of using
    Computer Graphics Animation in Programming
    Education
  • Jason Elliott and Amy Bruckman. Design of 3D
    Interactive Math Learning Environment
  • Rong-Jyue Fang, Shih-Fann, Chao Ling-Chih Weng.
    Study of 3D Interactive Model WEB Construction
    for Vocational High School Drawing Courses in
    Taiwan
  • Madeleine Keehner, Peter Khooshabeh. Computerized
    Representations of 3D Structure How Spatial
    Comprehension and Patterns of Interactivity
    Differ Among Learners
  • Ingeborg Krange, Anniken Larsen, Annita Fjuk,
    Sten Ludvigsen. Describing construction of
    knowledge through identification of collaboration
    patterns in 3D learning environments The
    Educational Value of an Information-Rich Virtual
    Environment
  • Yam San Chee Chit Meng Hooi. C-Visions
    Socialized Learning through Collaborative,
    Virtual, Interactive Simulations
  • Andreas Dünser, Hannes Kaufmann, Karin Steinbügl,
    Judith Glück. Virtual and Augmented Reality as
    Spatial Ability Training Tools
  • Hengzhong Wen, Kurt Gramoll. Group-based
    Real-time Online Three-Dimensional Learning
    System for Solid Mechanics
  • Margaret Corbit, Bonnie DeVarco. 3D Multi-user
    Virtual Worlds for Education Knowledge Building
    in Vlearn3D.org Community
  • S. Zlatanova, P. van Oosterom and E. Verbree . 3D
    Technology for Improving Disaster Management
    Geo-DBMS and Positioning

11
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