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Information Visualization

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The R-G and Y-B channels only carry 1/3 as much detail ... (for example, indoor light is yellow, but we still perceive white as white) ... – PowerPoint PPT presentation

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Title: Information Visualization


1
Information Visualization
  • Kathryn Summers
  • 2004

2
Perceptual processing
  • Stage 1pre-attentive processing (20 of cortical
    neurons)
  • Parallel processing (fast)
  • Data-driven
  • Color, motion, elements of form, contour,
    orientation, texture
  • Short-term memory
  • Stage 2
  • Visual field segmented into regions and
    two-dimensional patterns

3
Stage 3 perceptual processing
  • Sequential processing (slow)
  • Action-oriented processing
  • Semiotic processing
  • Goal-driven
  • Involves working and long-term memory

4
Eye movements
  • Saccadic movements
  • movement takes 20-100msec, dwell period
    200-600msec
  • Ballisticcant be interrupted
  • Saccadic suppressionmay not see events during
    saccade
  • Smooth pursuit movements
  • Convergent movements
  • eyes converge if object moving closer, diverge if
    moving away
  • Accommodation200 msec to refocus after movement

5
Field of view
  • Varies
  • Larger if low density environment
  • Smaller if high density environment
  • Narrows as cognitive load increases
  • Tunnel vision in emergencies

6
Pre-attentively processed characteristics
  • Orientation
  • Size
  • Shape
  • Convexity
  • Concavity
  • Added box around object
  • (See figure 5.5)
  • Pre-attentive processing takes 10 msec or less
    per item (time increases with variety)
  • Non-pre-attentive processing takes 40 msec or
    more per item

7
Specialized vision cells
  • Specialized cells for detecting
  • Orientation and size, with luminance
  • Color (two types of signal)
  • Stereoscopic depth
  • Motion
  • Gabor receptive fields
  • Orientation
  • Scale
  • Contrast
  • Hue (added to Gabors model)

8
Human visionsharpening
  • Brain is most sensitive to
  • patterns of differences
  • Changes over time
  • Brain uses the ways in which groups of cells fire
    to increase resolution of differences
  • Retinal ganglion cells respond differently to
    on-center and off-center stimulation
  • On-center stimulation?more neuron pulses
  • Off-center stimulation?depressed pulses
  • The result is heightened perceived contrast
  • pg 77 and 83

9
Opponent process color theory
  • Luminance is based on input from all three cones
  • Red-green is based on the difference between
    long- and middle-wavelength cones
  • Yellow-blue is based on the difference between
    short wave-length cones and the sum of the other
    two

Long (red)
luminance
R-G
Medium (green)
Y-B
Short (blue)
10
Properties of color channels
  • Luminance, or black-white channel, carries the
    most detail
  • The R-G and Y-B channels only carry 1/3 as much
    detail
  • Stereo perception, and perceived speed of motion,
    and even shape are based mostly on luminance
  • We adapt to colored lightso that the neutral
    point for white shifts (for example, indoor
    light is yellow, but we still perceive white as
    white)

11
Color in interface design
  • Some colors seem to be cross-cultural black,
    white, red, yellow, green, blue are the most
    standard brown, pink, purple, orange, and gray
    are the next most common
  • Most people can reliably identify pure yellow
  • There seem to be two pure greens, one at 514 nm
    and one at 525 nm (about 1/3 of people)
  • Appearance of colors will change in context
  • Use high-saturation colors to code small objects
  • Use low-saturation colors for large areas

12
Gestalt principles
  • Proximity
  • Good continuity
  • Symmetry
  • Similarity
  • Common fate (objects that move together)
  • Common region (Palmer 1992)
  • Connectedness (connected by continuous contours)
    (Palmer and Rock, 1994)

13
Spatial contrasts
  • Spatial frequency
  • Orientation
  • Contrast
  • Phase angle (lateral displacement of pattern)
  • Area covered by the pattern

14
Conjunctionssome are pre-attentive, most are not
  • Space and color
  • Space and shape
  • Depth and color
  • Depth and movement
  • Convexity and color
  • Motion and shape

15
Integral and separable dimensions (figure 5.25)
  • Integral dimensions cause interference, but can
    speed processing with redundant coding
  • Separable dimensions dont cause interference,
    but dont speed processing with redundant coding

16
Cognitive artifactsinformation visualization
  • Much more complex information can be analyzed if
    its presented visually
  • Memory aid
  • A way to imagine transformations or additions
  • Showing patterns
  • Some representations seem natural they dont
    require training (such as a gray-scale coding of
    quantity)

17
Vision and data
  • Visual objects cognitively group visual
    attributes
  • Representing data values as visual features and
    grouping features into objects allows us to
    visually organize data and facilitate cognitive
    processing

18
Affordance theory
  • Affordancesphysical properties of the
    environment that invite/support action and that
    are directly perceived (Gibson 1986)
  • Gibson assumed that perception is action-driven,
    that we primarily perceive possibilities for
    action (legacy of evolution)
  • Cognitive model of affordancesthe notion of
    learned (or socially constructed) affordances
    such as links or submit buttons

19
Semiotics and perception
  • Symbols and their meanings
  • Pictures
  • Realism vs. convention
  • Words
  • Sensory vs. arbitrary
  • Sensoryno need to learn, rapidly processed, not
    culture-specific
  • Arbitraryhard to learn, easy to forget,
    culture-specific, can change quickly, but are
    formally powerful

20
How do we process objects?
  • Recognition vs. recall
  • Recognition
  • Image-based
  • Structure-based

21
Image-based research
  • Subjects shown 2560 pictures, one every 10
    seconds, for seven hours spread over four days
    (Standing et al. 1970)
  • Could identify ones they saw from ones not seen
    with 90 accuracy
  • Research shows that searching through an image
    store may be faster if images presented in a
    quick series displayed in the same spot than if
    particpant must scan through a matrix of
    thumbnails.

22
More image research
  • Subjects shown images too briefly to identify,
    then a random pattern (to remove stimulus from
    iconic store) (Bar and Biederman 1998)
  • Tests showed no recall of image
  • 15 minutes later, recognition tested, and was
    higher than random
  • Image primed the visual system
  • Priming effect reduced if the image was rotated a
    few degrees.

23
Data visualization
  • How to design attention-grabbing features
  • How to code data so that patterns become
    perceptible

24
Data visualizationwhy do it?
  • Facilitates comprehension of large amounts of
    data
  • Allows perception of unanticipated properties
    (patterns)
  • May expose problems with the data, contributing
    to quality control
  • Facilitates understanding large and small scale
    features of the data
  • Support hypothesis formation

25
Stages of data visualization
  • Collecting and storing the data
  • Preprocessing data to transform it into something
    understandable
  • Display hardware and software (graphics
    algorithms) to produce visualization
  • Reception by human perceptual and cognitive system

26
Vision and computer monitors
  • Center of monitor at typical distance stimulates
    gt50 of the visual processing mechanisms in the
    brain
  • Resolution about 40 pixels/cm human visual
    acuity (for lines) accurate to about 1/10 pixel
  • Monitor cannot provide depth of focus info may
    confuse human spatial processing systems
  • Red and blue phosphors resolve at different
    distances, so monitor blue is usually out of
    focus (solution add some red green)

27
Human interrupt signals
  • Warnings, routine change of status, patterns of
    events
  • Channels for informationdisplay windows, dials,
    speakers
  • Eventssignals on channels
  • Expected costcost of missing an event

28
Characteristics of human interrupts
  • Should be easily perceived even outside locus of
    attention
  • Should continue to remind user even if ignored
  • Should not be annoying
  • Should reflect appropriate (varying) levels of
    urgency

29
Channel monitoring behavior
  • Growth of uncertainty about state of channel
  • Cost of sampling
  • Proximity of channels
  • Frequency of events (channels with infrequent
    events may get oversampled or forgotten)
  • Learned scan patterns (habit)

30
Implications for interrupt design
  • Events can be missed during a saccade
  • Peripheral vision is color blind
  • Too rapid motion is so hard to ignore its likely
    to be annoying
  • Motion is already overused (banner pop-up
    blindness)
  • Use smooth motion, or repeated appearance/disappea
    rance of object, or even auditory cues

31
Next Week
  • Motion, patterns, and data objects

32
Field of view and virtual reality
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