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Beyond Episodic Structure

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Beyond Episodic Structure. Time-Shifting Storytelling ... Special guests: John Travolta and Nicholas Cage. Trading Spaces. September 15th 'Hey, Big Spender' ... – PowerPoint PPT presentation

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Title: Beyond Episodic Structure


1
Beyond Episodic Structure
  • Time-Shifting Storytelling and Other Content
    Delivery for Greater Player Involvement and
    Retention

2
Primetime TV Schedule
3
Barn Wars Episodic Delivery Schedule
4
Episodic Pitfalls
  • Magically appearing content harms immersion
  • Player population spikes disrupt community
    building
  • Server strain harms performance
  • Regular schedule undermines retention
  • Regular story moves create an artificial
    structure
  • Forces content release and bugs into one package
    in the eyes of players

5
Magically Appearing Content
  • Look! Youre Playing a GAME!
  • The Trap of Spawning Everything
  • In literature foreshadowing
  • In the real world hurricanes
  • In drama earthquakes

6
Player Population Spikes
  • The Global Neighborhood
  • The Super Bowl
  • Blushing brides at Filenes
  • Crossing the valley on the Ventura Freeway
  • Lab rats and cannibalism

7
Server Strain
  • If you build it, they will come.
  • The road to Lourdes
  • Asherons Call anomalies in the space-time
    continuum
  • Appointment in Samara

8
Retention and Surfing
  • The Grass Is Always Greener
  • Attack of the Killer Couch Potatoes
  • The remote control
  • No real choice stagnation

9
Regularly Scheduled Story Moves
  • Its June 6th! Time for an Invasion!
  • Players ? Dentists
  • Scheduling Crises Bad Idea
  • Variety is the Spice of Drama, Part 1
  • (If TV didnt have to stick to formula, it
    wouldnt.)

10
Content Si! Bugs No!
  • The Slippery Slope of Community Relations
  • Player confusion
  • Player suspicion
  • Player confrontation
  • Player rebellion

11
Love in the Afternoon
  • Overlapping content release
  • Planting content
  • Scaling content
  • Naturally flowing story
  • Stories of all shapes and sizes

12
Overlapping Content Release
  • Always begin a new episode before you end the
    previous one
  • Stagger all content
  • Vary the time axis/difficulty

13
Planting Content
  • The Designer as Johnny Appleseed
  • Mobs
  • Loot
  • NPCs
  • Geographical changes

14
Scaling Content
  • For player commitment (length)
  • For player level (height)
  • For player interest (breadth)

15
Ongoing Story that Flows
  • We gotta get a bigger boat.
  • Scheduling the shark attacks
  • Shortening the gap between story moves without
    adding more story
  • Story flows more naturally as in other media.

16
Story Variety is the Spice of Drama, Part 2
  • Some Story Specifics
  • The last man on earth sat in his room. There was
    a knock on the door. (length)
  • I know youll appreciate the beauty of my plan,
    Mr. Bond. Let me explain it to you before you
    die! (height)
  • What can a simple barber know about a properly
    braised chop, Mr. Todd? (breadth)

17
Conclusion
  • Putting It All Together
  • The stable world
  • Seeding content
  • Choosing a point of attack
  • Scheduling crisis, climax resolution
  • Misdirection creates surprise
  • The evolving world
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