Title: Online Ramsey Games in Random Graphs
1Online Ramsey Games in Random Graphs
- Reto Spöhel, ETH Zürich
- Joint work with Martin Marciniszyn and Angelika
Steger
2Introduction
- We have seen that in many games,
- Smart vs. Smart
- has the same outcome as
- Dumb vs. Dumb
- This talk
- Smart vs. Dumb
- one player plays against randomness
- these are not positional games!
3Introduction
- Ramsey theory when are the edges/vertices of a
graph colorable with r colors without creating a
monochromatic copy of some fixed graph F ? - For random graphs solved in full generality by
- Luczak/Rucinski/Voigt, 1992 (vertex colorings)
- Rödl/Rucinski, 1995 (edge colorings)
4Introduction
- solved in full generality Explicit threshold
functionsp0(F , r, n) such that - In fact, p0(F , r, n) p0(F , n), i.e., the
threshold does not depend on the number of colors
r except - The threshold behaviour is even sharper than
shown here except - We transfer these results into an online setting,
where the edges/vertices of Gn, p have to be
colored one by one, without seeing the entire
graph.
5The online edge-coloring game
- Rules
- one player, called Painter
- start with empty graph on n vertices
- edges appear u.a.r. one by one and have to be
colored instantly (online) either red or blue - game ends when monochromatic triangle appears
- Question How many edges can Painter color?
- Theorem (Friedgut, Kohayakawa, Rödl, Rucinski,
Tetali, 2003) - The threshold for this game is N0(n) n4/3.
- (easy, not main result of paper)
6Our results
- Online edge-colorings
- threshold for online-colorability with 2 colors
for a large class of graphs F including cliques
and cycles - Online vertex-colorings main focus of this
talk - threshold for online-colorability with r R 2
colors for a large class of graphs F including
cliques and cycles - Unlike in the offline cases, these thresholds are
coarse and depend on the number of colors r.
7The online vertex-coloring game
- Rules
- random graph Gn, p , initially hidden
- vertices are revealed one by one along with
induced edges - vertices have to be instantly (online) colored
with one of r R 2 available colors. - game ends when monochromatic copy of some fixed
forbidden graph F appears - Question
- How dense can the underlying random graph be such
that Painter can color all vertices a.a.s.?
8Example
F K3, r 2
9Main result (simplified)
- Theorem (Marciniszyn, S., 2006)
- Let F be a clique or a cycle of arbitrary size.
- Then the threshold for the online
vertex-coloring game with respect to F and with r
R 2 available colors is - i.e.,
10Bounds from offline graph properties
- Gn, p contains no copy of F
- ? Painter wins with any strategy
- Gn, p allows no r-vertex-coloring avoiding F
- ? Painter loses with any strategy
- ? the thresholds of these two offline graph
properties bound p0(n) from below and above.
11Appearance of small subgraphs
- Theorem (Bollobás, 1981)
- Let F be a non-empty graph.
- The threshold for the graph property
- Gn, p contains a copy of F
- is
- where
12Appearance of small subgraphs
- m(F) is half of the average degree of the densest
subgraph of F. - For nice graphs e.g. for cliques or cycles
we have - (such graphs are called balanced)
13Vertex-colorings of random graphs
- Theorem (Luczak, Rucinski, Voigt, 1992)
- Let F be a graph and let r R 2.
- The threshold for the graph property
- every r-vertex-coloring of Gn, p contains a
monochromatic copy of F - is
- where
14Vertex-colorings of random graphs
- For nice graphs e.g. for cliques or cycles
we have - (such graphs are called 1-balanced)
- . is also the
threshold for the property - There are more than n copies of F in Gn, p
- Intuition For p p0 , the copies of F overlap
in vertices, and coloring Gn, p becomes
difficult.
15Main result revisited
- For arbitrary F and r we thus have
- Theorem
- Let F be a clique or a cycle of arbitrary size.
- Then the threshold for the online
vertex-coloring game with respect to F and with
r R 1 available colors is - r 1 ? Small Subgraphs
- r ? ? ? exponent tends to exponent for offline
case
16Lower bound (r 2)
- Let p(n)/p0(F, 2, n) be given. We need to show
- There is a strategy which allows Painter to color
all vertices of Gn, p a.a.s.
17Lower bound (r 2)
- We consider the greedy strategy color all
vertices red if feasible, blue otherwise. - ? after the losing move, Gn, p contains a blue
copy of F, every vertex of which would close a
red copy of F. - For F K4, e.g.
or
18Lower bound (r 2)
- ? Painter is safe if Gn, p contains no such
dangerous graphs. - LemmaAmong all dangerous graphs, F is the one
with minimal average degree, i.e., m(F ) m(D)
for all dangerous graphs D.
D
F
19Lower bound (r 2)
- Corollary
- Let F be a clique or a cycle of arbitrary size.
- Playing greedily, Painter a.a.s. wins the online
vertex-coloring game w.r.t. F and with two
available colors if
F
20Lower bound (r 3)
- Corollary
- Let F be a clique or a cycle of arbitrary size.
- Playing greedily, Painter a.a.s. wins the online
vertex-coloring game w.r.t. F and with three
available colors if
F
F 3
21Lower bound
- Corollary
- Let F be a clique or a cycle of arbitrary size.
- Playing greedily, Painter a.a.s. wins the online
vertex-coloring game w.r.t. F and with r R 2
available colors if
22Upper bound
- Let p(n)p0(F, r, n) be given. We need to show
- The probability that Painter can color all
vertices of Gn, p tends to 0 as n ? ?, regardless
of her strategy. - Proof strategy two-round exposure induction on
r - First round
- n/2 vertices, Painter may see them all at once
- use known offline results
- Second round
- remaining n/2 vertices
- Due to coloring of first round, for many vertices
one color is excluded ? induction.
23Upper bound
F
F
- Painters offline-coloring of V1 creates many
(w.l.o.g.) red copies of F - Depending on the edges between V1 and V2, these
copies induce a set Base(R) 4 V2 of vertices that
cannot be colored red. - Edges between vertices of Base(R) are independent
of 1) and 2) - ? Base(R) induces a binomial random graph
Base(R)
V2
? need to show Base(R) is large enough for
induction hypothesis to be applicable.
24Upper bound
- There are a.a.s. many monochromatic copies of F
in V1 provided that - work (Janson, Chernoff, ...)
- ? These induce enough vertices in (w.l.o.g.)
Base(R) such that the induction hypothesis is
applicable to the binomial random graph induced
by Base(R).
25The general case
- In general, it is smarter to greedily avoid a
suitably chosen subgraph H of F instead of F
itself. - ? general threshold function for game with r
colors is - where
- Maximization over r possibly different subgraphs
Hi ? F, corresponding to a smart greedy
strategy.
H
F
26A surprising example
F H1 H2
H1
H2
(lower bound only)
27The general case
- Proved
- as a lower bound in full generality.
- as an upper bound assuming
- For any graph F, we haveand
28Back to online edge colorings
- Threshold is given by appearance of F , yields
threshold formula similarly to vertex case. - Lower bound
- Much harder to deal with overlapping outer
copies! - Works for arbitrary number of colors.
- Upper bound
- Two-round exposure as in vertex case
- But unclear how to setup an inductiveargument
to deal with r R 3 colors.
29Online edge colorings
- Theorem (Marciniszyn, S., Steger, 2005)
- Let F be a graph that is not a tree, for which
at least one F_ satisfies - Then the threshold for the online edge-coloring
game w.r.t. F and with two colors is
30Online edge colorings Trees
- If F is a tree, incident edges can share the same
outer copy - size of minimal vertex cover seems to be crucial
- ? greedy strategy yields different lower bound,
proved as a threshold for some special cases.
N0(n) n9/10
31A not so surprising example anymore
F K1,4 P3
K1,4
P3
(lower bound only)
32Open problems (1)
- More colors (edge case).
- Simplest open case F K3, r 3
- General graphs (vertex and edge case)
- Replace two-round approach for upper bound by
different argument (to avoid additional
assumption). - In particular trees!
33Open problems (2)
- Balanced Online Games
- Two edges appear at once, Painter has to color
one red and the other one blue. - Marciniszyn, Mitsche, Stojakovic (2005)
- Threshold for balanced game w.r.t. Cl is
- Threshold for unbalanced game is
- Approach does not extend to cliques or trees
- Ongoing work balanced online vertex colorings
34 35(No Transcript)
36Online vertex colorings
- Theorem (Marciniszyn, S., 2006)
- Let F be a graph for which at least one F
satisfies - Then the threshold for the online
vertex-coloring game w.r.t. F and with r R 1
colors is