Title: Savage Labyrinth
1Savage Labyrinth
- All the enemies plus how to enter early!
2- B1- pots with fairies in.
- B2 Keese
- B3 Miniblin
- B4 Bokoblin
- B5 red chuchu
- B6 Magtail
- B7 Leese and miniblins
- B8 fire keese and magtails
- b9 bokoblin and fire keese
- B10 Moblin( boss)
3- B24 Armos knight
- B25 yellow chuchu
- B26 red bubble
- B27 Bokoblin and darknut
- B28 Armos and wizzrobe
- B29 Armos knight and red bubble
- B30 Darknut( boss)
- B31 Triforce chart
- B32 Redead
- B33 Blue bubble
4Final enemy floors
- B48 wizzrobe and darknut
- B49 Stalfos
- B50 Darknut, heavily amoured with laser statues(
boss) - B51 heart piece
5The No clipping glitch
The no clipping glitch allows the passing through
of many different walls.
The above picture shows a pot in the Figurine
Gallery hub. The pot was originally behind the
counter and I walked through the counter with the
pot to place it there.
6How to use the glitch to get in early!
- You can use the no clipping glitch to enter the
Savage Labyrinth early. To do this, you must
walk through the cliff wall near it then levitate
to land on the cliff. You then walk through the
stone head and fall into the hole like normal. - But the downside of this is you have made the
dungeon extremely difficult since you havent got
the Master sword or any of the other items you
really should have to destroy the monsters you
encounter.
7Photos of Link entering early!
As you can see, Link is at the floor with two
Darknuts here. He has only got the basic sword
and shield, so this is a very difficult battle.
And as you can see here, he is getting the
Triforce chart early. The cool thing is, he
isnt even at the Tower of the Gods yet!
8How people have added to this mini-dungeon
- On Gamefaqs.com, there is a topic of creating a
Savage Labyrinth floor. Here, random people make
their own floors which hold different enemies and
puzzles. The floors so far have got to about
floor 106 or so. - Themes now include the Great Sea, Mazes, Obstacle
courses and boss chambers. All kind of monsters
have been thrown into the mix, including Phantom
Ganon, Killer vines, seahats, floor masters,
Molgera, Kalle Demos, Ganon, warships, master
wizrobes and many, many more besides. - Some people have gone even further and invented
their own monsters, also bringing back enemies
from older Legend of Zelda games. These have
included Armos Wizrobes, Elder Miniblin, purple
bubbles and many more besides. - Some enemies brought back include Gibdos, wall
masters, traditional wizrobes, stalfos knights
and many more. - This was going on fine until the topic creator
told everyone to stop inventing new monsters. - Enemies have even had move sets changed. I
changed Phantom Ganons moveset (plus those of
other bosses) and someone changed wizrobes so
they shoot laser beams. As well as making killer
statues defeatable.
9Do you know?
- The fights in this cave are seen as tougher than
those in any other dungeons including Ganons
Tower, the last dungeon in the game? - In the Japanese version, the prize was only a
couple of rupees for going down 51 floors! - There are some new obstacles on the near last
floor including fire breathing statues and laser
beam defences? - You can get through the fire with an Action
Replay if you get hit and press R to shoot
towards the opening while hurt?
10Thanks to
- Nintendo for making the game The Legend of Zelda
the Wind Waker - Myself for this presentation and inventing some
ideas for new floors. - The Gamefaqs message board members.