Title: Design and natural science research on information technology
1Design and natural science research on
information technology
Salvatore T. March, Gerald F. Smith
Decision Support Systems 15 (1995)
Discussion for INSY 6306 Fall 2002 David Weltman
2Contents
- Introduction
- Background
- Research Framework 4X4
- Research Outputs
- Research Activities
- Research Area Illustrations (cells)
- Data management
- Further Research Areas/Discussion
3Introduction
- This paper discusses two types of research
- Design Science Research (DS)
- Natural Science Research (NS)
- Proposes a 4X4 framework for IS research
- Design Natural Science Research
- Outputs Produced by Design Research
- Argument Both Design Natural Science
Activities Needed in an IT research framework
4Survey of Information Systems
- Information
- Technology, practical nature
- IT practice, design activities
- Artifacts can major have or impacts,
pervasiveness - Two IT Research Arguments/Divisions? Dual Nature.
- Understanding the nature of IT (NS) knowledge
producing - Improving IT performance (DS) knowledge using
- 4X4 Framework Reconciles These 2 Schools of
Thought - And suggests a further IT research study agenda
5Natural Science
- How and why things are. Understanding of
reality. - Theories (ultimate products of NS)
- Explanations
- Progress new theories with better/deeper
explanations - Discovery Justification
- D is generating/proposing claims (creative)
- J is testing the claims for validity
(logic/empirical)
6Design Science
- Designing artifacts (systems) to attain goals
(new and/or better systems) - Practical the creation of useful things
(models, methods, implementations that are
innovative and useful). - Technology oriented
- The technology products are assessed against a
criteria-Evaluation - Does it work?
- Is it an improvement?
- Is the evaluation criteria good (considering the
environment)? - Used extensively in engineering, architecture,
- DS products are constructs, models, methods, and
implementations - DS activities are build and evaluate
- Progress ? when technologies are improved
7DS and NS Interactions/Synergies
- DS ? Artifacts
- NS ? Artifacts
- Past Example
- DS? GDSS
- NS studies the behavior the GDSS fosters
- Current/Future Example
- DS? Instant Messaging Systems
- Certainly this has changed organizational
behavior and is a significant area for NS
investigations - The converse is true also
- NS? Knowledge (explanations of behaviors/reactions
) - This knowledge can be used to develop better/more
useful technologies - DS can substantiate NS Claims
- NS theories receive support through actual tests
(things that were designed). Engineering
examples. Medical Examples. Build or Make and
it works or not.
8Problems with Prior Research IT Frameworks
- Characterized by
- Id sets of variables to be studied
- Hypothesis and positing interactions among
variables?? - 1. Fails to provide prioritization among
variables - 2. Does not account for large body of DS research
- 3. Fails to recognize artificialness phenomena
- 4. Does not handle changing phenomena/environments
9Research 4X4 Framework Overview
Research Activities
Design Science
Natural Science
Evaluate
Theorize
Justify
Build
Constructs
Research Outputs
Model
Method
Instantiation
Increased Performance Knowledge Application
How and Why, Claims Knowledge Creation
Design Science Products
10Research Output - Constructs
- Basic language used to characterize phenomena.
- Concepts to describe problems and solutions in
the domain.
11Research Output - Models
- Description/representation of how things are.
- Statements expressing relationships among
constructs. - Representations of the problem as solution
statements. - Examples
- E-R constructs to represent data requirements
- Tree Structure
- Prototype
- Simulations
- Expert System
- Describe tasks, situations, or artifacts.
12Research Output - Methods
- Set of steps (algorithms or guidelines) used to
perform a task. - Ways of performing goal-directed activities.
- Examples
- Data Structures new ways to store and retrieve
data - OR- model with objective function and constraints
that leads to new optimization algorithms
13Research Output Instantiations/Implementations
- Specific products and implementations that
perform certain tasks. - Realization of an artifact in its environment.
- Provides working artifacts (for further study).
- They demonstrate the feasibility and
effectiveness of the models and methods upon
which they are based. - Leads to improved instantiations.
- Example Linux
14Research Activities-Design Science
15Research Activities-Natural Science
- Theorize
- Explain why the observed performance happen in
its environment. - Can explain things about both the artifact and
the environment. - Example When employees are involved in
non-targeted activities (unit conference calls,
meetings), they access applications (e-mail, IM,
web) for engaging activities. Theory ?
Traditional/Non-customized activities need to
change (use engaging systems) to be effective in
todays environment. - Justify
- Example Use a GDSS or other engaging system to
conduct meetings. Then gather evidence to
support (or refute) effectiveness of the meetings
(compare with traditional meetings). - The metrics/measures of success must be
justified.
16Application of Framework to IT Research
- There can be valid research activities about each
of the outputs. - Each cell has different objectives and methods.
- Research can cover multiple cells.
- Evaluation of research should be based on the
cell(s) in which the research lies.
17Build Research
- Should be evaluated based on utility.
18Evaluative Research
- Develops metrics and compares the performance of
artifacts. - Metrics define what the research area is trying
to accomplish. - Are subsequent artifacts significant performance
improvements? - Evaluation of Constructs
- Completeness, simplicity, elegance
- Evaluation of Models
- Match real world, completeness, detail
- Evaluation of Methods
- Usefulness, efficient, quality results
- Evaluation of Instantiations
- Efficiency and effectiveness of the
implementation and its impacts on the
environment/users. - Goal Determination of how well the artifact
works (not how or why).
19Theorize and Justify
- Theorize explanation of how and why the
artifacts work - Justify testing of theories, can involve
empirical research. Can provide future direction
for technologies.
20Illustrations
- 1. Evaluating a Model
- Simulation of creative brain activity during
video game play - How well does the computer simulation match
actual measured results in a lab? - Better/improved models
- Theories about brain activity
- 2. Theorizing about an Instantiation
- Explain how IM affects communication
- New theories about communication
- New artifacts related to IT communication
systems -
21Conclusions/Discussions/Future Research
- (3) Implications
- 1. Our theories need to be based on Natural
Phenomena. - 2. Our artifacts are perishable.
- 3. Our artifacts are being produced at an
increasing rate. Many areas for research. The
4X4 will help with the catagorization, can reduce
wasted efforts and provide further direction. - Example There has been only moderate efforts in
Evaluation Activity. - Example Very little research has been done
theorizing why and how artifacts work (NS area).