Title: Gender Inclusive Design and the M rated title
1Gender Inclusive Design and the M rated title
- Sheri Graner Ray
- Sex and Video Games Conference
- San Francisco, CA
- June 9, 2006
2Sheri Graner Ray
- Started in games in 1990
- Worked with such companies as Origin/EA, Her
Interactive, SOE, Cartoon Network and others - Author of Gender Inclusive Game Design Expanding
the Market - Co-founder and Exec. Chair of Women In Games
International - Hard Core Gamer (20 hours a week)
3A Short History of Female Sexuality
4Ancient times
- For most of ancient history, women were
considered chattel. - In ancient Greece, women were called Gyne which
means to bear children. - In ancient Rome, women were considered unclean
and hetrosexual sex was primarily for procreation
only.
5The Middle Ages
- The Church referred to all women as
temptresses. Joining of bodies with the
temptresses ensured a man's damnation - Intercourse should be passionless, purposeful and
for procreation only - The Church enters into debates over whether women
have souls.
6- Rules for Sexual Relations
- SEX IS FORBIDDEN...
- WHEN A WOMAN IS MENSTRUATING, PREGNANT, OR
NURSING - DURING LENT, ADVENT, WHITSUM WEEK AND EASTER WEEK
- ON FEAST DAYS, FAST DAYS, SUNDAYS, WEDNESDAYS,
FRIDAYS AND SATURDAYS - DURING THE DAYLIGHT
- IF YOU ARE NAKED
- IF YOU ARE IN A CHURCH
- UNLESS YOU ARE TRYING TO PRODUCE A CHILD
- THERE SHOULD BE NO FONDLING. NO LEWD KISSES. NO
ORAL SEX. NO STRANGE POSITIONS. - WASH AFTERWARDS.
71559
- The clitoris is discovered by Renaldus
Columbus of Padua
8Victorian Era
- Females were expected to be modest, submissive,
and chaste - Society encouraged the belief women had no need
for sex - Cases of hysteria become pandemic
- First vibrator invented
- Self treatment for hysteria was available through
the Sears Roebuck catalog
9Early 1900's
- Dr. Sigmund Freud's research into sexuality was
considered revolutionary. - Havelock Ellis proclaimed women had strong erotic
needs.
1020th century
- Kinsey's Sexual Behavior in the Human Male and
Sexual Behavior in the Human Female shocked the
world with the assertion that women were as
capable of orgasm as men. - Masters and Johnson's research disproved Freud's
theory of female orgasm. - Nancy Friday's My Secret Garden revealed that
women have sexual fantasies very similar to men's.
11Myths and Misconceptions
- Women don't want sexually oriented entertainment
- Women are afraid of computers
- Male characters are just as exaggerated as female
characters. Women just need to get over it. - We can make an adult game for men and then just
flip the genders for the women.
12WARNING!!
- The following information is based on broad
population generalities. It is highly likely you
will know of someone that does not fit exactly
into these profiles. - (If you are female and you are in the audience
todaythen that person will most likely be you!!)
13Women don't want sexually- oriented entertainment
14- Borders bookstores has seen a double digit
increase in the sales of erotic romance - Erotic romance is the fastest growing segment of
the romance book genre - Harlequin, Harper
Collins, Berkley and Kensington all now have
erotic romance lines. - Erotic romance is now readily available in
mainstream bookstores
15Women are afraid of computers.
16Gender differences in learning
17Gender differences in learning
- Male
- Explorative
- Risk takers
18Gender differences in learning
- Male
- Explorative
- Risk takers
- Females
- Imitative
- Modeling
19Most software tutorials today are designed for
explorative learning styles
Modeling learners are often mistaken for
fearful.
20Solutions
- Ensure tutorial employees modeling and imitative
learning styles as well as explorative - Use educational software for examples
21- Male characters are just as exaggerated as female
characters. Women just need to get over it.
22- Avatar \Avatar"\, n.1. reality An image representing a user in
avirtual reality space.
23We need a hero!
24- Because they represent heroes, male and female
avatars will often exhibit exaggerated physical
signals of youth strength, and fertility/virility
25Youth, Strength and Fertility/Virility
26Youth, Strength and Fertility/Virility
- Males
- Large Shoulders
- Slim waists
- Slim hips
- Large arms and legs
- Long, thick hair
27Youth, Strength and Fertility/Virility
- Males
- Large Shoulders
- Slim waists
- Slim hips
- Large arms and legs
- Long, thick hair
- Females
- Large Breasts, place high on the chest
- Slim waists
- Round derrières
- Long thick hair
28- Very often female avatars also display
exaggerated physical signals of sexual
receptivity.
29Physical signals of sexual receptivity
- Red, full lips
- Heavy lidded eyes
- Heavy breathing (usually indicated by a slightly
open mouth) - Erect nipples
30Physical signals of sexual receptivity
- Red, full lips
- Heavy lidded eyes
- Heavy breathing (usually indicated by a slightly
open mouth) - Erect nipples
- Male game characters RARELY display these traits
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34Solution
- Sexualize your male NPC characters
- Allow your players choice in the appearance of
their avatars while they may like to look at
sexualized images, they may not want to be
represented by one
35We can make an adult game for men and then just
flip the genders for the women.
36Gender differences in stimulus response
37Gender differences in stimulus response
- Males derive physiological response from visual
stimulus
38Gender differences in stimulus response
- Males derive physiological response from visual
stimulus
- Females derive physiological response from
tactile and emotional stimulus
39Most games today, including adult titles, rely
primarily on visual stimulus as a motivation to
continue play and/or as a reward
402005 Bloodrayne appeared in Playboy
41What about humor?
42What about humor?
- Do not use humor that puts down or degrades
females.
43Solution
- Provide emotional as well as visual stimulus in
your games to encourage repeat play experience - DO NOT trivialize the importance of the emotional
input - Use sexual humor with caution
44How can we make adult games that appeal to women?
- Provide them with content that can be procured in
a mainstream location - Provide titles that employ modeling/imitative
learning models - Use sexualized male NPCs, but provide choice in
avatar creation - Use emotional (romantic) stimulus as well as
visual - Use humor with caution
45What if my player is female?
- Sheri Graner Ray
- Sex and Video Games
- San Francisco, CA
- June 9, 2006