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Gender Inclusive Design and the M rated title

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Kinsey's Sexual Behavior in the Human Male and Sexual Behavior in the Human ... Provide titles that employ modeling/imitative learning models ... – PowerPoint PPT presentation

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Title: Gender Inclusive Design and the M rated title


1
Gender Inclusive Design and the M rated title
  • Sheri Graner Ray
  • Sex and Video Games Conference
  • San Francisco, CA
  • June 9, 2006

2
Sheri Graner Ray
  • Started in games in 1990
  • Worked with such companies as Origin/EA, Her
    Interactive, SOE, Cartoon Network and others
  • Author of Gender Inclusive Game Design Expanding
    the Market
  • Co-founder and Exec. Chair of Women In Games
    International
  • Hard Core Gamer (20 hours a week)

3
A Short History of Female Sexuality
4
Ancient times
  • For most of ancient history, women were
    considered chattel.
  • In ancient Greece, women were called Gyne which
    means to bear children.
  • In ancient Rome, women were considered unclean
    and hetrosexual sex was primarily for procreation
    only.

5
The Middle Ages
  • The Church referred to all women as
    temptresses. Joining of bodies with the
    temptresses ensured a man's damnation
  • Intercourse should be passionless, purposeful and
    for procreation only
  • The Church enters into debates over whether women
    have souls.

6
  • Rules for Sexual Relations
  • SEX IS FORBIDDEN...
  • WHEN A WOMAN IS MENSTRUATING, PREGNANT, OR
    NURSING
  • DURING LENT, ADVENT, WHITSUM WEEK AND EASTER WEEK
  • ON FEAST DAYS, FAST DAYS, SUNDAYS, WEDNESDAYS,
    FRIDAYS AND SATURDAYS
  • DURING THE DAYLIGHT
  • IF YOU ARE NAKED
  • IF YOU ARE IN A CHURCH
  • UNLESS YOU ARE TRYING TO PRODUCE A CHILD
  • THERE SHOULD BE NO FONDLING. NO LEWD KISSES. NO
    ORAL SEX. NO STRANGE POSITIONS.
  • WASH AFTERWARDS.

7
1559
  • The clitoris is discovered by Renaldus
    Columbus of Padua

8
Victorian Era
  • Females were expected to be modest, submissive,
    and chaste
  • Society encouraged the belief women had no need
    for sex
  • Cases of hysteria become pandemic
  • First vibrator invented
  • Self treatment for hysteria was available through
    the Sears Roebuck catalog

9
Early 1900's
  • Dr. Sigmund Freud's research into sexuality was
    considered revolutionary.
  • Havelock Ellis proclaimed women had strong erotic
    needs.

10
20th century
  • Kinsey's Sexual Behavior in the Human Male and
    Sexual Behavior in the Human Female shocked the
    world with the assertion that women were as
    capable of orgasm as men.
  • Masters and Johnson's research disproved Freud's
    theory of female orgasm.
  • Nancy Friday's My Secret Garden revealed that
    women have sexual fantasies very similar to men's.

11
Myths and Misconceptions
  • Women don't want sexually oriented entertainment
  • Women are afraid of computers
  • Male characters are just as exaggerated as female
    characters. Women just need to get over it.
  • We can make an adult game for men and then just
    flip the genders for the women.

12
WARNING!!
  • The following information is based on broad
    population generalities. It is highly likely you
    will know of someone that does not fit exactly
    into these profiles.
  • (If you are female and you are in the audience
    todaythen that person will most likely be you!!)

13
Women don't want sexually- oriented entertainment
14
  • Borders bookstores has seen a double digit
    increase in the sales of erotic romance
  • Erotic romance is the fastest growing segment of
    the romance book genre - Harlequin, Harper
    Collins, Berkley and Kensington all now have
    erotic romance lines.
  • Erotic romance is now readily available in
    mainstream bookstores

15
Women are afraid of computers.
16
Gender differences in learning
17
Gender differences in learning
  • Male
  • Explorative
  • Risk takers

18
Gender differences in learning
  • Male
  • Explorative
  • Risk takers
  • Females
  • Imitative
  • Modeling

19
Most software tutorials today are designed for
explorative learning styles
Modeling learners are often mistaken for
fearful.
20
Solutions
  • Ensure tutorial employees modeling and imitative
    learning styles as well as explorative
  • Use educational software for examples

21
  • Male characters are just as exaggerated as female
    characters. Women just need to get over it.

22
  • Avatar \Avatar"\, n.1. reality An image representing a user in
    avirtual reality space.

23
We need a hero!
24
  • Because they represent heroes, male and female
    avatars will often exhibit exaggerated physical
    signals of youth strength, and fertility/virility

25
Youth, Strength and Fertility/Virility
26
Youth, Strength and Fertility/Virility
  • Males
  • Large Shoulders
  • Slim waists
  • Slim hips
  • Large arms and legs
  • Long, thick hair

27
Youth, Strength and Fertility/Virility
  • Males
  • Large Shoulders
  • Slim waists
  • Slim hips
  • Large arms and legs
  • Long, thick hair
  • Females
  • Large Breasts, place high on the chest
  • Slim waists
  • Round derrières
  • Long thick hair

28
  • Very often female avatars also display
    exaggerated physical signals of sexual
    receptivity.

29
Physical signals of sexual receptivity
  • Red, full lips
  • Heavy lidded eyes
  • Heavy breathing (usually indicated by a slightly
    open mouth)
  • Erect nipples

30
Physical signals of sexual receptivity
  • Red, full lips
  • Heavy lidded eyes
  • Heavy breathing (usually indicated by a slightly
    open mouth)
  • Erect nipples
  • Male game characters RARELY display these traits

31
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32
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34
Solution
  • Sexualize your male NPC characters
  • Allow your players choice in the appearance of
    their avatars while they may like to look at
    sexualized images, they may not want to be
    represented by one

35
We can make an adult game for men and then just
flip the genders for the women.
36
Gender differences in stimulus response
37
Gender differences in stimulus response
  • Males derive physiological response from visual
    stimulus

38
Gender differences in stimulus response
  • Males derive physiological response from visual
    stimulus
  • Females derive physiological response from
    tactile and emotional stimulus

39
Most games today, including adult titles, rely
primarily on visual stimulus as a motivation to
continue play and/or as a reward
40
2005 Bloodrayne appeared in Playboy
41
What about humor?
42
What about humor?
  • Do not use humor that puts down or degrades
    females.

43
Solution
  • Provide emotional as well as visual stimulus in
    your games to encourage repeat play experience
  • DO NOT trivialize the importance of the emotional
    input
  • Use sexual humor with caution

44
How can we make adult games that appeal to women?
  • Provide them with content that can be procured in
    a mainstream location
  • Provide titles that employ modeling/imitative
    learning models
  • Use sexualized male NPCs, but provide choice in
    avatar creation
  • Use emotional (romantic) stimulus as well as
    visual
  • Use humor with caution

45
What if my player is female?
  • Sheri Graner Ray
  • Sex and Video Games
  • San Francisco, CA
  • June 9, 2006
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