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Product and Service Design

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Situation in which a product, part, or system does not perform as intended ... Services created and delivered at the same time. Services cannot be inventoried ... – PowerPoint PPT presentation

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Title: Product and Service Design


1
Chapter 4
  • Product and Service Design

2
Reasons for Design or Re-Design
  • The driving forces for product and service design
    or redesign are market opportunities or threats
  • Economic
  • Social and Demographic
  • Political, Liability, or Legal
  • Competitive
  • Cost or Availability
  • Technological

3
Key Questions
  • Is there a demand for it?
  • Can we do it?
  • Manufacturability - the capability of an
    organization to produce an item at an acceptable
    profit
  • Serviceability - the capability of an
    organization to provide a service at an
    acceptable cost or profit
  • What level of quality is appropriate?
  • Does it make sense from an economic standpoint?

4
Legal and Ethical Considerations
  • Product liability
  • The responsibility a manufacturer has for any
    injuries or damages caused by as faulty product
  • Some of the concomitant costs
  • Litigation
  • Legal and insurance costs
  • Settlement costs
  • Costly product recalls
  • Reputation effects
  • Uniform Commercial Code (UCC)
  • Under the UCC, products carry an implication of
    merchantability and fitness

5
Sustainability
  • Sustainability
  • Using resources in ways that do not harm
    ecological systems that support human existence
  • Key aspects of designing for sustainability
  • Life cycle assessment
  • The three Rs reduce, reuse, and recycle
  • Reduction of costs and materials used
  • Re-using parts of returned products
  • Recycling

6
Life Cycle Assessment (LCA)
  • LCA
  • The assessment of the environmental impact of a
    product or service throughout its useful life
  • Focuses on such factors as
  • Global warming
  • Smog formation
  • Oxygen depletion
  • Solid waste generation
  • LCA procedures are part of the ISO 14000
    environmental management procedures

7
The Three Rs
  • Reduce
  • Reducing the use of materials through value
    analysis
  • Examination of the function of parts and
    materials in an effort to reduce the cost and/or
    improve product performance
  • Reuse Remanufacturing
  • Refurbishing used products by replacing worn-out
    or defective components
  • Design for disassembly (DFD) Design so that used
    products can be easily taken apart

8
The Three Rs
  • Recycling
  • Recovering materials for future use
  • Applies to manufactured parts
  • Also applies to materials used during production
  • Why recycle?
  • Cost savings
  • Environmental concerns
  • Environmental regulations
  • Design for recycling (DFR)
  • Product design that takes into account the
    ability to disassemble a used product to recover
    the recyclable parts

9
Other Considerations in Designs
  • Product or service life cycles
  • Standardization
  • Mass Customization
  • Reliability
  • Robust design
  • Degree of newness
  • Human factors
  • Global product design

10
Product or service life stages
11
Standardization
  • Standardization refers to the extent to which
    there is an absence of variety in a product,
    service or process
  • The major advantages and disadvantages of
    standardization are summarized in Table 4.2 (p.
    145)

12
Designing for Mass Customization
  • Mass customization
  • A strategy of producing basically standardized
    goods or services, but incorporating some degree
    of customization in the final product or service
  • Two major tactics
  • Delayed differentiation
  • Modular design

13
Designing for Mass Customization
  • Delayed Differentiation
  • The process of producing, but not quite
    completing, a product or service until customer
    preferences are known
  • It is a postponement tactic
  • Produce a piece of furniture, but do not stain
    it the customer chooses the stain
  • Modular Design
  • A form of standardization in which component
    parts are grouped into modules that are easily
    replaced or interchanged

14
Reliability
  • Reliability
  • The ability of a product, part, or system to
    perform its intended function under a prescribed
    set of conditions
  • Failure
  • Situation in which a product, part, or system
    does not perform as intended
  • Normal operating conditions
  • The set of conditions under which an items
    reliability is specified

15
Robust Design
  • Robust design
  • A design that results in products or services
    that can function over a broad range of
    conditions
  • Pertains to product as well as process design
  • Consider the following automobiles
  • Ferrari 599
  • Toyota Avalon
  • Which is design is more robust?

16
Degree of Newness
  • Product or service design changes
  • Modification of an existing product or service
  • Expansion of an existing product line or service
    offering
  • Clone of a competitors product or service
  • New product or service
  • The degree of change affects the newness of the
    product or service to the market and to the
    organization
  • Risks and benefits?

17
Global Product Design
  • Virtual teams can
  • Use combined efforts of a team of designers
    working in different countries
  • Provide a range of comparative advantages over
    traditional teams such as
  • Engaging the best human resources around the
    world
  • Possibly operating on a 24-hr basis
  • Global customer needs assessment
  • Global design can increase marketability

18
Phases in Design Development
  • Idea generation
  • Feasibility analysis
  • Product specifications
  • Process specifications
  • Prototype development
  • Design review
  • Market test
  • Product introduction
  • Follow-up evaluation

19
Idea Generation
Ideas can come from a variety of sources
Supply chain based
Competitor based
Research based
20
Idea Generation
  • Supply-chain based
  • Customers, suppliers, distributors, employees,
    maintenance and repair personnel
  • 2. Competitor based
  • By studying how a competitor operates and its
    products and services, many useful ideas can be
    generated
  • Reverse engineering
  • Dismantling and inspecting a competitors product
    to discover product improvements

21
Idea Generation
  • 3. Research and Development (RD) based
  • Organized efforts to increase scientific
    knowledge or product innovation
  • Basic research
  • Has the objective of advancing the state of
    knowledge about a subject without any near-term
    expectation of commercial applications
  • Applied research
  • Has the objective of achieving commercial
    applications
  • Development
  • Converts the results of applied research into
    useful commercial applications.

22
Designing for Production
  • Concurrent engineering
  • Bringing engineering design and manufacturing
    personnel together early in the design phase
  • Also may involve marketing and purchasing
    personnel
  • Views of suppliers and customers may also be
    sought
  • Computer-assisted design (CAD)
  • Product design using computer graphics
  • Designing for manufacturing (DFM), design for
    assembly (DFA), and manufacturability
  • Component commonality

23
Quality Function Deployment
  • Quality Function Deployment (QFD)
  • Voice of the customer (customer requirements)
  • The structure of QFD is based on a set of
    matrices
  • House of quality

QFD An approach that integrates the voice of
the customer into both the product and service
development process.
24
The House of Quality
Figure 4.3
25
The House of Quality Sequence
26
Kano Model
  • Basic quality
  • Refers to customer requirements that have only
    limited effect on customer satisfaction if
    present, but lead to dissatisfaction if absent
  • Performance quality
  • Refers to customer requirements that generate
    satisfaction or dissatisfaction in proportion to
    their level of functionality and appeal
  • Excitement quality
  • Refers to a feature or attribute that was
    unexpected by the customer and causes excitement

27
Service Design
  • Service refers to an act
  • Something that is done to, or for, a customer
  • Service delivery system
  • The facilities, processes, and skills needed to
    provide a service
  • Product bundle
  • The combination of goods and services provided to
    a customer

28
Service Design
  • Begins with a choice of service strategy, which
    determines the nature and focus of the service,
    and the target market
  • Key issues in service design
  • Degree of variation in service requirements
  • Degree of customer contact and involvement
  • Service package

29
Differences Between Product and Service Design
  • Tangible intangible
  • Services created and delivered at the same time
  • Services cannot be inventoried
  • Services highly visible to customers
  • Services have low barrier to entry
  • Location important to service
  • Range of service systems
  • Demand variability

30
Service Blueprinting
  • Service blueprinting
  • A method used in service design to describe and
    analyze a proposed service
  • A useful tool for conceptualizing a service
    delivery system
  • Major steps
  • Establish boundaries
  • Identify and determine the sequence of customer
    and service actions and interactions
  • Develop time estimates
  • Identify potential failure points

31
Service Blueprint
32
Operations Strategy
  • Increase emphasis on component commonality
  • Package products and services
  • Use multiple-use platforms
  • Consider tactics for mass customization
  • Look for continual improvement
  • Shorten time to market
  • Use standardized components
  • Use technology
  • Use concurrent engineering
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