Scope of PBMIS - PowerPoint PPT Presentation

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Scope of PBMIS

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Hardware rendering of physical models. TOPICS TO BE COVERED: ... Parallel GPU-CPU programming model. Mini survey next class. Focus on mathematical challenges ... – PowerPoint PPT presentation

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Title: Scope of PBMIS


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Scope of PBMIS
  • Science vs engineering
  • Online vs. offline simulation
  • Application driven
  • Research issues

3
A little about me
  • Doug James (Asst. prof of CS/Robotics)
  • Background Appl. Math Comp. Science
  • Research Interests
  • Data-driven simulation techniques
  • Precomputation methods
  • A few videos

4
Simulating Large Models
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Why?
  • Virtual reality
  • Interactive computer animation
  • Surgical simulation preoperative planning
  • Computational robotics manipulation
  • Video games
  • Assembly planning
  • Scientific visualization
  • Education
  • E-commerce

6
Interactive Computer Animation
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Haptic Interfaces
  • haptic ('hap-tik)adj.Of or relating to the
    sense of touch tactile.

8
Glove-based Interaction
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Force-feedback Rendering
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Simulating Large Models
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Simulating Large Models
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Simulating Large Models
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Reality-based Modeling
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Simulation in Graphics Hardware
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Surgical Simulation
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EigenSkin
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Hardware rendering of physical models
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  • TOPICS TO BE COVEREDDepending on time and class
    interest we will cover topics from
  • Overview of physical simulation in graphics and
    interactive applications
  • Dynamical systems
  • Numerical integration of ODEs
  • Rigid body dynamics
  • Deformable objects
  • Fluids gases
  • Constraints and contact
  • Collision detection
  • Multiresolution modeling
  • Rendering issues graphics, haptics and acoustics
  • Simulation on programmable graphics hardware
  • Data-driven approaches to simulation
  • Reality based measurement inverse problems
  • Other applications of physically based modeling
    in graphics

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  • TOPICS TO BE COVEREDDepending on time and class
    interest we will cover topics from
  • Overview of physical simulation in graphics and
    interactive applications
  • Dynamical systems
  • Numerical integration of ODEs
  • Rigid body dynamics
  • Deformable objects
  • Fluids gases
  • Constraints and contact
  • Collision detection
  • Multiresolution modeling
  • Rendering issues graphics, haptics and acoustics
  • Simulation on programmable graphics hardware
  • Data-driven approaches to simulation
  • Reality based measurement inverse problems
  • Other applications of physically based modeling
    in graphics

23
Computing Context
  • Think about graphics/PBMIS in 10 years!
  • Moores law 101x
  • Simulation in graphics hardware
  • Teraflops within several years
  • Kirks law 32000x in 10years
  • Parallel GPU-CPU programming model
  • Mini survey next class
  • Focus on mathematical challenges
  • Role of precomputation
  • 5184000x advantage
  • Problem reformulation/reparameterization

24
Evaluation
  • Assignments
  • Approx. every 2 weeks
  • Project
  • Majority of grade
  • Short-term schedule
  • Immediately Start researching possible project
    areas
  • Feb 18 Project proposal
  • Mar 18 Progress report
  • Apr 1 Progress milestone
  • End Apr Project due presentations

25
Questionnaire
  • Your chance to improve the course!
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