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Connect Creativity and Technology

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Bridging creativity and technology. Analysis and Synthesis. Manipulation and Design ... Computer Graphics. Digital Scenography. Animation Techniques. 6th semester: ... – PowerPoint PPT presentation

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Title: Connect Creativity and Technology


1
MEDIALOGY
  • Connect Creativity and Technology

2
Program
Thomas Moeslund
  • Introduction to Medialogy
  • Questions?
  • Questions?
  • Questions?
  • .

2
3
What is Medialogy
  • Technical Media Science
  • Bridging creativity and technology
  • Analysis and Synthesis
  • Manipulation and Design
  • Content and Technology

4
The education
1. sem. 2. sem. 3. sem. 4. sem. 5. sem. 6.
sem. 7. sem. 8. sem. 9. sem. 10. sem.
Basis. Year 1
Bachelor
Master
4
5
Semester Themes
  • 1. Visualise the unknown
  • 2. Designing from both sides of the screen
  • 3. Human Senses - Digital Perception
  • 4. Interaction Design
  • 5. Animated environments and visual effects
  • 6. Interactive Media Systems

6
1st year - basis
  • 1. semester
  • Theme Visualise the unknown
  • 2. semester
  • Theme Designing
  • from both sides of the screen
  • Courses
  • Web design (HTML, Flash)
  • Media history
  • Working in groups
  • Project management

7
3rd semester Human Senses - Digital Perception
  • Courses
  • Human perception
  • Image processing
  • Programming
  • Audio-video produktion
  • Aesthetics and design

8
4th semester Interaction Design
  • Courses
  • Audio Design
  • Sensors Technology
  • Physical Interface Design
  • Measurement of User Experience
  • Media Sociology

9
5th semester Animated environments and visual
effects
  • How can we create a digital movie?
  • How are visual effects in movies made?
  • Are there design principles and techniques in
    animation and movies?

10
5th semester
  • Courses
  • Screen Media
  • Computer Graphics
  • Digital Scenography
  • Animation Techniques

11
6th semester Interactive Media Systems
  • Courses
  • Interactive Systems Design
  • Media Psychology
  • Artificial Intelligence

12
Cand. Scient, Medialogy
  • Specializations
  • Computer Games
  • Sound Design
  • Graphics Design
  • Virtual Reality Technologies
  • Looking at People

13
Practical information
  • Multimediadesigners and Datamatikere enters on
    the 3rd semester and get 1 years credit for their
    previous education
  • (B-level in math is pre-requisite)
  • We offer free summer-courses in Math
  • 6 week course (level 0-B)
  • 2 week brush-up course

14
Questions?
15
En anden måde at studere på
15
16
Studie-forløb
1. sem. 2. sem. 3. sem. 4. sem. 5. sem. 6.
sem. 7. sem. 8. sem. 9. sem. 10. sem.
Basis. 1 år
Bachelor
Kandidat
16
17
Aalborgmodellen
Et semester 5 måneder 30 ECTS 900 timer
1. Periode
2. Periode
3. Periode
4. Periode
Eksamen
Kurser
Kurser
Kurser
Projekt
Projekt
Projekt
17
18
Aalborgmodellen
  • Projekt
  • 5-7 personer pr. gruppe
  • Problemorienteret
  • Arbejdsfaser
  • - Problem / Ide
  • - Analyser
  • - Valg af løsning
  • - Design af løsning
  • - Konstruktion
  • - Afprøvning / test
  • - Dokumentation / rapport
  • Kurser
  • Projektrelaterede kurser (PE-kurser)
  • Studieenhedskurser (SE-kurser)
  • Eksamen
  • Skriftlige
  • Mundtlige
  • Herunder projekteksamen, som foregår i gruppen.

18
19
En almindelig dag på universitetet
  • 8.15 Forelæsning, 1. halvdel
  • Pause
  • Forelæsning, 2. halvdel
  • 10.00 Opgaveregning i grupperummet
  • 12.00 Frokost
  • 12.30 Projektarbejde
  • 13.00 Vejledermøde
  • 14.00 Projektarbejde
  • 16.15 På gensyn i morgen
  • Derefter forberedelse til næste dags
    forelæsning(-er).

19
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