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The Hero Quest

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Mentor limitations: can only go so far with the hero because eventually the hero ... in different stories throughout different cultures spanning throughout time. ... – PowerPoint PPT presentation

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Title: The Hero Quest


1
The Hero Quest
  • Stages hero enters into and completes throughout
    a story
  • Quest common to all myths, legends, fairytales

2
Introduced in His Ordinary World
  • Must see how hero acts in his ordinary world
    before he is thrown into an unknown environment.
  • Ex- farmboy at farm before farmboy into city

3
The Call to Adventure
  • Presented with a problem, challenge, or
    adventure.

4
Reluctant to Call
  • Facing the greatest of all fears- the fear of the
    unknown.
  • Often refuses the call to adventure the first time

5
Encouraged By a Wise Character
  • Needs a mentor to get over his fear and begins
    the adventure
  • Mentor role
  • Give knowledge or

    advice
  • Give magical weapons
    or tools
  • Mentor limitations can only go so far with the
    hero because eventually the hero must face the
    unknown alone.

6
Passes the First Threshold
  • First enters the special world of his story
  • Now committed to his journey and theres no
    turning back!

7
Encounters Tests and Helpers
  • Forced to make allies and enemies in special
    world
  • Forced to pass tests and challenges.

8
Reaches the Innermost Cave
  • Comes to a dangerous place where the object of
    his quest is hidden.

9
Endures the Supreme Ordeal
  • Faces the possibility of death or engages in
    fight with enemy
  • Climax of story- will good triumph over evil?

10
Seizes the Treasure
  • Survived death
  • Focusing on treasure he/ shes been seeking.

11
The Road Back
  • Hero pursued by vengeful force from whom he stole
    the treasure

12
Resurrection
  • Leaves special world transformed by his
    experience.

13
Return with Treasure
  • Returns to ordinary world and brings back
    treasure from special world.

14
Character Archetypes
  • Common character models that are found in
    different stories throughout different cultures
    spanning throughout time.
  • Rooted in myths and legends

15
Hero
  • Protagonist
  • Concentration self-sacrifice
  • Must separate from home/ family
  • Character tested through journey
  • Returns wiser

16
Mentor
  • Character who aids or trains hero
  • Usually wise old man or woman
  • Often has godlike qualities
  • Equips hero by giving gifts

17
Threshold Guardian
  • First obstacle hero will encounter
  • Can be potential enemy or ally

18
The Herald
  • Not always a person sometimes information.
  • Disrupts the ordinary world (stage 1 of hero
    quest)

19
The Shapeshifter
  • Distraction- keeps hero off guard
  • Often opposite sex
  • Sometimes romantic interest
  • Can be a friend or ally
  • Changing nature influences hero to transform
    himself/ herself

20
The Trickster
  • Clown or mischief maker
  • Comic relief- helps balance out serious quest
  • Can work for villain or hero
  • Weaker character

21
The Shadow
  • Negative figure
  • Usually the antagonist or villain
  • Worthy opponent
  • See himself as a hero on a quest
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