Title: Range Overflow
1Range Overflow
Chapter 3
- Fixed length of bits to hold numeric data
- Can hold a maximum positive number (unsigned)
16 Bits
327681638481924096204810245122561286432
168421------------6553510
2Range Overflow
- Fixed length of bits to hold numeric data
- Can hold a maximum positive and negative number
(signed)
16 Bits
16384819240962048102451225612864321684
21------------/- 3276710
Sign bit not used to hold numeric data
3Range Overflow
- Numeric range of an unsigned integer(no sign
bit all bits used for numeric data)
2n-1
n-1 number of bits
216-1 215 (16 bits 0 through 15)
215 214 213 212 211 210 29 28
27 26 25 24 23 22 21 20
327681638481924096204810245122561286432
168421------------6553510
4Real Numbers
- Contains Whole number and fraction
- Fraction to the right of the radix point
(decimal position)
100102 / 1002 100.12
5Real Numbers
- Contains Whole number and fraction
- Fraction to the right of the radix point
(decimal position)
X X X X X X X X X X
X X X X X X 16384 4096
1024 256 128 64 32 16 8 4 2 1
32768 8192 2048 512
4.510
1
0 0 . 1S X X X X X X X X X X X X X X X X . X X
X X X X X X X X X X X X X
(Page 67) 2-1 ½ .52-2 ¼ .25 2-3
1/8 .125 2-4 1/16 .0625
6Floating Point
(Page 77-79)
- Contains Whole number and fraction
- Radix is movable to accommodate extremely large
positive or negative numbers - Radix is not fixed
Sign Exponent Mantissa SEEEEEEEMMMMMMMMM
7Character Data
(Page 81)
- Alphabetic letters
- Numerals
- Punctuation
- Special Purpose (,,, ETC.)
- String a grouping of character data
- Early Computers
- Binary Coded Decimal (BCD)
- 6 bits (Octal)
- Limited character range
- Limited memory
- Slow processors
8Character Data
(Table Page 83)
- Modern computers
- Extended Binary Coded Decimal Interchange Code
(EBCDIC) - 8 bits (Hexadecimal)
- Mainframes
- American Standard Code for Information
Interchange (ASCII) - Data hardware communications Printers, displays
(monitors) - 8 bit format
- Parity checking one bit
- Data 7 bits
- Data communications
- Displayable characters (A-Z, 0-9 etc.)
- Device control characters
- Page eject
- Load/unload CD
9Device Control
(Page 84)
- Serial Transmission
- Book Transmission of one character at a time
over a single wire - Transmission of one or more bytes of data
transmitted one bit after another - Data is placed in a buffer in the receiving
device - Data is acted upon (control character or
information data) when the buffer is filled or an
Escape character is received - (Table 3-6 page 85)
- Parallel Transmission
- Transmission of one or more bytes of data
transmitted at the same time along multiple wires - Data is placed in a buffer in the receiving
device - Data is acted upon (control character or
information data) when the buffer is filled or an
Escape character is received
10Unicode
(Page 87)
- An attempt to commonize data formation
- Includes the ASCII character set
- 16 bit allows up to 65,536 separate
characters/commands - International Standards Organization (ISO)
- Can handle many languages other than English
Boolean Data
(Page 88)
- Contains on one of two possible states
- True
- False
- Used with programmatic logic (IF statements)
- Decision statements
- Pack data
- Store boolean results (single bits) into bytes
11Memory Addresses
(Page 89)
- Contiguous bytes of storage
- Each byte is addressable (accessible)
- Non negative address numbers
- An attempt to commonize data formation
- Flat Memory Model
- Beginning byte is 0 and continues sequentially
until the last byte of memory - Segmented Memory Model
- Memory divided into sections (pages)
- Each page has separate address
- Each byte in a page has an address
- 9Includes the ASCII character set
- 16 bit allows up to 65,536 separate
characters/commands - International Standards Organization (ISO)
- Can handle many languages other than English
12Memory Addresses
- Flat Memory Model
- Beginning byte is 0 and continues sequentially
until the last byte of memory
AddressRegister
13Memory Addresses
- Segmented Memory Model
- Memory divided into sections (pages)
- Each page has separate address
- Each byte in a page has an address
- 9Includes the ASCII character set
AddressRegister
14Data Structures
- Primitive Data types
- Data types of the CPU
- Binary strings of bits
- Programming Data types
- Character
- Numeric
- Data Structure
- A related group of primitive data elements that
is organized for some type of common processing
(page 91) - Groups of Primitive Data Types assembled by the
programmer into usable data strings (alpha or
numeric) - Character strings, numbers, arrays, records,
files
- System software provides application services to
manipulate commonly used Data Structures (i.e.
drivers, interfaces) - (page 92)
15Pointers
(Page 93)
- A data element that contains the address (points
to) another data element (data or and address) - Disk read/writes
- Blocks (i.e. 512k block)
- Address points to the beginning of the block
- The driver knows how much data to gather for the
read/write
Arrays and Lists
(Page 93)
- List unordered set of related data
- Array an ordered set of related data
- Each element can be referenced specifically for
its contents
16Arrays and Lists
- List unordered set of related data
- Array an ordered set of related data
- Each element can be referenced specifically for
its contents
List(unordered)
Array(ordered)
1.00 8.00 10.00 4.00 5.00 2.00 9.00 3.00 6.00 7.00
1.00 2.00 3.00 4.00 5.00 6.00 7.00 8.00 9.00 10.00
Purchase a 5 hamburgers got to 5th element in
the array
17Linked Lists
(Page 95)
- A data structure that uses pointers
- Element may be scattered do not have to be
contiguous
6.00
1.00
8.00
5.00
2.00
7.00
9.00
4.00
10.00
3.00
18Linked Lists
(Page 96)
6.00
1.00
8.00
5.00
2.00
7.00
9.00
4.50
4.00
10.00
3.00
19Doubly Linked Lists
(Page 97)
- Each element points to the next element as well
as the preceding element
6.00
1.00
8.00
5.00
2.00
7.00
9.00
4.00
10.00
3.00
20Files
(Page 98)
- Groups of related records
- Are accessed via a driver for the specific
hardware device - Are varied in type sequential, random, indexed
Records
- One element in a file that contains the required
information - All data is contained in fields (unique
positions) pertinent to the data type and
information
Database
- Records are called Tables
- Not directly accessible via programming
- Accesses data through the database engine
21Object Oriented Programming
(Page 99)
- Is a programming methodology not a language
- CLASS data structure that contains both the data
and the programming code to manipulate the data - METHOD the programming code to manipulate the
data - OBJECT an instance of the CLASS