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By Vanessa Newey

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Traditional 3D Modeling and Rendering Developments. Hidden Surface ... VR worlds and Games. Construction of virtual scenes. Creating terrain from Air-Photos ... – PowerPoint PPT presentation

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Title: By Vanessa Newey


1
Image-Based Modeling, Rendering, and Lighting
  • By Vanessa Newey

2
Introduction
  • Traditional 3D Modeling and Rendering
  • Image-Based Modeling, Rendering, and Lighting
  • Applications
  • Available Tools
  • Summary

3
Traditional 3D Modeling and Rendering
4
Traditional 3D Modeling and Rendering Developments
  • Hidden Surface Removal Algorithms
  • Shading Algorithms
  • Shadow Calculation
  • Displaying Curved Surfaces
  • Ray tracing and Radiosity
  • Powerful Modeling Tools

5
Limitations of Traditional 3D Modeling and
Rendering
  • Possible to Visualise Complex 3D Models in Real
    Time
  • BUT
  • Creating these 3D models requires Expertise and
    Time.
  • Rendering is Slow

6
Motivation for Image-based Modeling and Rendering
  • Demand for more complex, realistic models
  • Traditional methods slow and costly
  • Many virtual objects based on real objects
  • Advantageous to model directly from real objects

7
Image-based Modeling and Rendering
  • Create 3D models from one or more images
  • Re-render creating new views
  • Easier to model scenes photorealistically

8
Image-based Modeling, Rendering
9
Computer Graphics- Computer Vision
10
Image-based Modeling
  • Images (photographs, renderings) are used to
    determine
  • Scene Appearance
  • Scene Geometry
  • Lighting
  • Reflectance Characterisics
  • Kinematic Properties

11
Image-based Rendering
  • Appearance in available views is used to
    determine appearance in novel views
  • Not necessary to perform full illumination
    computations
  • Rendering is faster

12
Image-based Lighting
  • Able to Create a Light-based Model from the
    images
  • For each part of the local scene, we know its
    irradiance
  • Allows us to combine real and synthetic graphics
    with consistent illumination, using images as
    light sources.

13
Example
14
Example Video
15
Stereo Image Capture Rig
16
Applications
  • VR worlds and Games
  • Construction of virtual scenes
  • Creating terrain from Air-Photos
  • Images and Video on the WWW
  • Video compression, summarisation, skimming,
    indexing and selective retrieval

17
Tools
  • REALVIZ ImageModeler
  • http//www.realviz.com/
  • ERDAS IMAGINE OrthoMax
  • Automated DEM extraction
  • ERDAS Stereo Analyst
  • Provides tools for collection, interpretation and
    visualisation of 3D geographic information from
    stereo imagery
  • 3Q Qlonerator Series
  • http//www.3q.com/offerings_tech.htm

18
REALVIZ ImageModeler 1
Start the project

19
REALVIZ ImageModeler 2
Calibrate cameras

20
REALVIZ ImageModeler 3
Create a model

21
REALVIZ ImageModeler 4
Texture a model

22
REALVIZ ImageModeler 5
Export a model

23
ERDAS Stereo Analyst

24
Challenges
  • Automatic scene segmentation
  • Complex scenes eg. forests
  • Non-static scenes
  • Inaccuracies in source photos
  • Real imagery/computer vision problems
  • Camera pose hard to get
  • Depth even harder to get
  • Data Size may be huge
  • Changes Difficult
  • lights, geometry, etc.

25
Summary
  • Overall exciting developments and much more
    potential for Image-based modeling, rendering and
    lighting.

26
Sources
  • http//i31www.ira.uka.de/oel/ibmr-focus/
  • http//www.debevec.org/IBMR99/
  • http//www.cs.berkeley.edu/debevec/IBMR
  • http//research.microsoft.com/szeliski/IBMR98/web
    /sld001.htm
  • http//www.esat.kuleuven.ac.be/pollefey/
  • 3D modeling from images tutorial
  • http//www.esat.kuleuven.ac.be/pollefey/SMILE2/tu
    torial.html
  • ERDAS Products
  • http//www2.erdas.com/supportsite/apps_gallery/flu
    me_bed/flume_bed.htm
  • http//www2.erdas.com/supportsite/apps_gallery/vid
    eography/videography_raw.htm
  • http//www.erdas.com/software/ProductModules.asp?S
    ubGroupID513GroupID1
  • REALVIZ ImageModeller
  • http//www.realviz.com
  • http//www.realviz.com/products/stepbystep.php?pro
    ductim
  • http//www.debevec.org/Campanile/
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