IMAGINE Increasing Mainstreaming of Games In Learning Policies - PowerPoint PPT Presentation

1 / 10
About This Presentation
Title:

IMAGINE Increasing Mainstreaming of Games In Learning Policies

Description:

Draw together and valorise the results of previous Game Based Learning ... Compiled by Maja and Paul Pivec. FH JOANNEUM University of Applied Sciences. Final Report ... – PowerPoint PPT presentation

Number of Views:37
Avg rating:3.0/5.0
Slides: 11
Provided by: Car7299
Category:

less

Transcript and Presenter's Notes

Title: IMAGINE Increasing Mainstreaming of Games In Learning Policies


1
IMAGINEIncreasing Mainstreaming of Games In
Learning Policies
  • Carol Usher
  • MDR Partners

With the support of the Lifelong Learning
Programme of the European Union
2
  • About IMAGINE
  • IMAGINE aims to show conclusively that games can
    succeed because they use sound pedagogical
    approaches in the development of valuable skills
    such as
  • strategic thinking
  • planning communication
  • application of numbers
  • negotiating skills
  • group decision-making
  • data-handling
  • eye-hand coordination

3
  • Aims and Objectives
  • The 'core' aims and objectives of the project are
    to
  • Draw together and valorise the results of
    previous Game Based Learning initiatives and
    projects across the school, adult and vocational
    learning. sectors.
  • Use this evidence to influence policy makers'
    perceptions and actions to support a marked
    increase in piloting and mainstreaming of GBL.
  • Have a significant impact on validating new
    learning paradigms and strategic thinking on
    curriculum reform.

4
  • Project Partners
  • There are 6 Partners in the Project
  • MDR Partners - UK
  • Cross Czech Czech Republic
  • European Schoolnet (EUN) - Europe
  • FH JOANNEUM - University of Applied Sciences -
    Austria
  • Süleyman Demirel University - Turkey
  • University of Ljubljana - Slovenia

5
  • IMAGINE Website
  • Resources and results will be available on the
    IMAGINE website

6
  • Case Studies
  • Examples of good practice case studies spread
    across three education levels.
  • For the school education sector (Comenius)
  • For the adult/lifelong learning sector
    (Grundtvig)
  • For the vocational learning sector (Leonardo)
  • A selection of representatives from the leading
    case study projects will be invited to attend
    the sectoral roundtable meetingsand the Final
    Conference.

7
  • Games Directory
  • The Games Directory will provide an extensive
    list of GBL products and services available
    throughout Europe.
  • Features
  • games categories
  • fully searchable
  • each game to be linked to an associated forum
    topic
  • facility to rate games from 1 to 5 and to add a
    comment to support the rating
  • sorting by rating, published date and most viewed

8
  • Final Report
  • The result of desk based research, this report
    identifies Game Based Learning projects within
    the European community and provides a
    description of good practice case studies spread
    across all levels of education.
  • Compiled by Maja and Paul Pivec
  • FH JOANNEUM University of Applied Sciences

9
  • Recommendations
  • IMAGINE will produce a series of recommendations
    to policy makers on the use of GBL.
  • The recommendations will cover multiple
    dimensions of the policy making issues concerning
    the introduction of games in education including
  • education systems
  • individual institutions
  • the uses of technology
  • economic and financial issues
  • cultural and linguistic issues.
  • Translated versions of the Recommendations will
    be available.

10
  • Visit Us!
  • We look forward to your visit to IMAGINE
  • Thinking outside the box
Write a Comment
User Comments (0)
About PowerShow.com