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Closed Captioning in Games

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Because of my unique position I have become an expert in closed captioning for games ... Missing/misplace brackets, missing priority assignments, etc. CCEdit Mockup ... – PowerPoint PPT presentation

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Title: Closed Captioning in Games


1
Closed Captioning in Games
  • Reid Kimball
  • GamesCC
  • reid_at_rbkdesign.com
  • http//gamescc.rbkdesign.com

2
Personal Introduction
  • Currently a Designer at LucasArts
  • Playing videogames since 1990
  • Hearing impaired due to Spinal Meningitis at
    16months old
  • Began wearing hearing aids at age of 3
  • Because of my unique position I have become an
    expert in closed captioning for games
  • Started GamesCC group to research and develop
    CC for games

3
Today's Topics
  • What is Closed Captioning?
  • History of Closed Captioning in Games
  • Examples of CC in games
  • Doom3 and Doom3CC comparison
  • How Dynamic Closed Captioning system works
  • Future of Closed Captioning in games

4
What is Closed Captioning?
  • Closed Captions were transmitted by (PBS), (NBC)
    and (ABC) in 1980 for emergency broadcasts
  • Line 21 of the TV signal
  • Contains text data
  • Open vs. Closed Captioning
  • Open The text data is baked into the video
    signal and cannot be turned off
  • Closed The user has the option of turning on or
    off the captions
  • Covers both dialog and sound effects

5
TV Closed Captioning
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/tv_c
    c.avi
  • Size 1.38 MB
  • Time 9 seconds

6
Early Days of Gaming
  • Text based
  • Limited graphics
  • No or limited sound
  • After the CD-Rom, use of text was reduced
  • CD-Rom introduced in early 1990's
  • More graphics, no need to textually describe when
    players can see what is happening
  • More sounds, no need for text of dialog if it is
    audio
  • King's Quest V Released in 1990 (CD-ROM)
  • Myst Released in Sept. 24, 1993

7
Zork Grand Inquisitor
  • Released October, 1997
  • First game to feature Closed Captioning

8
Half-Life 2
  • Released November 16, 2004
  • Second game to feature closed captioning (7yrs
    after Zork Grand Inquisitor!)

9
Doom3CC
  • Released December 12th, 2004
  • Third game (via modification) to feature closed
    captioning

10
Examples of CC in games(or lack thereof)
  • Burnout3
  • Unreal 2
  • POP SoT
  • Star Trek Elite Force 2
  • Grand Theft Auto Vice City
  • SiN
  • Psychonauts
  • Star Wars Episode 3
  • Half-Life Half-Life 2
  • Doom3 Doom3CC

11
Burnout 3 No CC Options
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/burn
    out3_nocc_setup.avi
  • Size 2.10 MB
  • Time 19 seconds

12
Burnout 3 No CC in game
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/burn
    out3_nocc_game.avi
  • Size 5.76 MB
  • Time 29 seconds

13
Unreal 2 CC Options
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/U2_c
    c_options.avi
  • Size 2.49 MB
  • Time 11 seconds

14
Unreal 2 CC in cinematic(640x480)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/U2_c
    c_cinematic_640x480.avi
  • Size 4.92 MB
  • Time 19 seconds

15
Unreal 2 CC in cinematic(800x600)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/U2_c
    c_cinematic_800x600.avi
  • Size 4.61 MB
  • Time 18 seconds

16
Prince of Persia Sands of Time No CC Options
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/ppso
    t_nocc_options.avi
  • Size 4.03 MB
  • Time 38 seconds

17
Prince of Persia Sands of Time No CC in game
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/ppso
    t_nocc_game.avi
  • Size 2.48 MB
  • Time 22 seconds

18
Star Trek Elite Force 2
  • Not clear where captioning options are (Audio or
    game?)
  • Not clear what the options mean (off, normal,
    always?)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/EF2_
    cc_options.avi
  • Size 5.34 MB
  • Time 20 seconds

19
Star Trek Elite Force 2 (CC in cinematic as
normal)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/EF2_
    cc_normal_cinematic.avi
  • Size 3.52 MB
  • Time 13 seconds

20
Star Trek Elite Force 2 (CC in cinematic as
always)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/EF2_
    cc_always_cinematic.avi
  • Size 4.31 MB
  • Time 16 seconds

21
Grand Theft Auto Vice City(CC options)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/gtav
    c_cc_options.avi
  • Size 1.70 MB
  • Time 16 seconds

22
Grand Theft Auto Vice City(CC in cinematic)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/gtav
    c_cc_cinematic.avi
  • Size 1.23 MB
  • Time 11 seconds

23
SiN(CC options)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/sin_
    cc_options.avi
  • Size 6.20 MB
  • Time 25 seconds

24
SiN(CC in cinematic)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/sin_
    cc_cinematic.avi
  • Size 3.46 MB
  • Time 15 seconds

25
Psychonauts(No CC in opening cinematic)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/psyc
    honauts_nocc_cinematic.avi
  • Size 2.38 MB
  • Time 22 seconds

26
Psychonauts(CC options)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/psyc
    honauts_cc_setup.avi
  • Size 2.77 MB
  • Time 26 seconds

27
Psychonauts(CC in game)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/psyc
    honauts_cc_game.avi
  • Size 2.57 MB
  • Time 24 seconds

28
Star Wars Episode III(CC options)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/sw_e
    p3_cc_options.avi
  • Size 1.57 MB
  • Time 13 seconds

29
Star Wars Episode III(CC in cinematic)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/sw_e
    p3_cc_cinematic.avi
  • Size 1.25 MB
  • Time 10 seconds

30
Star Wars Episode III(CC in game)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/sw_e
    p3_cc_game.avi
  • Size 1.69 MB
  • Time 12 seconds

31
Half-Life(No CC in game)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/HL_n
    occ_game.avi
  • Size 2.29 MB
  • Time 8 seconds

32
Half-Life 2(CC options)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/HL2_
    cc_options.avi
  • Size 2.27 MB
  • Time 10 seconds

33
Half-Life 2(CC in game)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/HL2_
    cc_game.avi
  • Size 6.91 MB
  • Time 26 seconds

34
Doom3(No CC options)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/D3_n
    occ_options.avi
  • Size 8.34 MB
  • Time 31 seconds

35
Doom3(No CC in cinematic)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/D3_n
    occ_cinematic.avi
  • Size 3.70 MB
  • Time 14 seconds

36
Doom3CC(CC options)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/D3CC
    _options.avi
  • Size 4.13 MB
  • Time 17 seconds

37
Doom3CC(CC in cinematic)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/D3CC
    _cinematics.avi
  • Size 3.72 MB
  • Time 15 seconds

38
Doom3CC(CC in game)
  • http//gamescc.rbkdesign.com/gdc2006/tutorial/D3CC
    _game_v2.0.avi
  • Size 6.7 MB
  • Time 26 seconds

39
Dynamic Closed Captioning System
  • Many components help it tick
  • File System
  • Sound Interpreter
  • Priority System
  • Print to Screen
  • Visual Radar
  • CCEdit

40
DCC File System
  • Level loads -gt find the .DCC file with the same
    name

41
Sound Interpreter
  • When a sound is played we find it in our list of
    captions

42
Priority of Sounds and Captions
  • Dialog always gets priority, and so does a
    caption that's already scrolling. 
  • If the new sound has higher priority, it gets put
    in that slot. 
  • Otherwise we do a complex calculation involving
    priority AND distance from player.

43
Printing to Screen
  • We send all the relevant data to the GUI and it
    gets rendered to the screen.
  • Font type, text size, scrolling or not, which
    caption bar to use

44
Visual Radar
  • Designed to give vague info on distance and
    direction of a sound so not to give players and
    advantage
  • Hopefully also emulates natural hearing

45
CCEdit
  • Developed to help speed up the CC process
  • Reduce errors in creating the .dcc files
  • Missing/misplace brackets, missing priority
    assignments, etc

46
CCEdit Mockup
47
Future of CC in games?
  • More games featuring CC I hope!
  • Additional customizations for users (font, size,
    opacity, placement, visual radar)
  • Built into console hardware as a system setting
  • All games will use the consoles' system settings
  • Play the game and CC is already on, won't spoil
    the auto-play cinematics

48
What's Next for GamesCC?
  • GamesCC continues its effort to CC games and
    educate developers about the benefits of CC
  • Current projects
  • Doom3 Resurrection of Evil
  • Quake4
  • CCEdit
  • Open source software
  • Doom3CC nominated Best Doom3 Mod of the Year
    for IGDA Choice Awards 2006

49
Thank You
  • Thank you for your interest in CC for games
  • Please contact me for any questions, ideas,
    comments, etc regarding CC for games or GamesCC
    group
  • E-Mail reid_at_rbkdesign.com
  • GamesCC website http//gamescc.rbkdesign.com
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