Title: Web 2'0 and Beyond
1Web 2.0 and Beyond
- Participation at home leads to
- participation at work and play
- By Roberto Monge and the Collective
2What is Web 2.0?
- Its not a product, or a specification as it
implies. You cant buy it on the shelf !
Web 2.0
3What is Web 2.0
- The name is a label for a set of internet
applications that meet a vague set of criteria. - Similar to genre labels for Baby Boomers,
Generation X, and Remix Generation.
4Simple Time Based Definition of Web 2.0
- 1995-2001-- DotCom phase of internet
applications. Netscape and yahoo! were some of
the big names. The genre was marked with
Irrational Investment and Exuberance. Super Bowl
ads. Web 1.0 was tagged on this era after the
fact. - 2000-2001 -- The Bubble burst, NASDAQ shares
plummeted. Investors lost . Too much
speculation about how fast adoption would take
place and business plans were about market share
instead of about being profitable. - 2001-2003 ---Although many companies failed and
investment slowed the infusion of money laid
down the groundwork for web 2.0. Technologies,
business models, customer awareness continued to
improve incrementally. - 2004 -- The term Web 2.0 Term coined by Tim
OReilly and John Batelle when trying to come up
with a conference name that described this
turning point of the evolution of the web
platform in which users participated and shared
their knowledge.
5Defined by Bubble Burst
Did you sell?
Web 2.0
Web 1.0
6Table Comparison Definition
7Picture Definition of Web 2.0
8Interactive Mind Map of Web 2.0
Try It
9Application Comparisons
10Mushy feel good stuff - Web 2.0 is About You The
Person of the Year
11What motivates You (the person of the year)?
- Participate - play a game
- Compete - play pac-man against another
- Share - brag about their wins, agonize about
their losses - Watch - others play we learn and support
- Weve only been watching! Waiting for our turn to
play.
12Web 2.0 - Philosophies
- Web as platform playground
- Access anywhere on many devices.
- Good user experience (RIA) to get close to the
desktop experience - The more people that use it the better it gets
- Encourage participation. User Generated Content.
- Open Access to Data from different sources,
allows for re-use in mash-ups. - Harness the collective intelligence
- Google PageRank, You tube, Spam Filters
http//www.oreillynet.com/pub/a/oreilly/tim/news/2
005/09/30/what-is-web-20.html?page1
13Web 2.0 Technologies
- Blogs - Share your voice in a rolling editorial
format - Wiki - Collaborate in a read/write web by anyone
- RSS - Real Simple Syndication - Alerts and
content sharing - AJAX - Asynchronous Javascript and XML - UI
improvements more Desktop. most useful are drag,
drop, suggestions - Webservices - Exposing Data to external sources
via an API. - tagging - user created structure
14Blogging - Participate and Share your personal
voice
- Used for personal editorial on news
- Show off how smart you are
- Keep in touch with friends and family
- Establish a human email like conversation, not a
polished corporate message.
15Make simple statements
16Wiki - participate and collaborative with others
to create a Creative Commons
- Easy to edit, no complex publishing steps,
content is open for everyone to edit.
Establishes a culture of trust. - Assumes goodwill and assumes community management
in case of wrong doings.
17TOO Much info!
- Need a way to aggregate it in one place. Cant go
to each site individually and check for new
content (RSS reader) - Need some automated ranking to help me find the
most relevant info. (ratings, link counts) - Need a personalized way to organize the info (
Tags)
18Video Definition of Web 2.0
19My Web as a Platform
- Email - gmail
- Calendar - google calendar (softec events)
- Bookmark management - del.icio.us
- Networking Contacts - Linkedin
- Photo sharing - .mac and Picassa
- News management - Google Reader
- Todo - basecamp
- Music - pandora and iTunes
20Personal Todo - Basecamp
21Why not use this at work?
- Engage employees in discussions
- Experts are found through blogs and ratings
- Forums document decisions
- Knowledge is captured for those not on the
original email list - Dynamically organize your content
22Participating in Enterprise
- Jives Clearspace
- Joins wiki, blogs and forums for single admin
interface - Adds robust security acls and group management
- Categorization tags across content types
- Content is categorize with tags, rated, and kept
up to date (wiki)
23Clearspace
One space for wiki, blogs, discussion
Discussions
Tags
RSS
24Enterprise 2.0
- Rewards people who share info vs. hide info
- Easier to stay abreast (RSS, email alerts)
- Emails reduced and everything is searchable!
Document as you go. - Encourages collaboration
25Relationship Management
26Enterprise Challenges
- Giving up Control for efficiency
- New generation that is used to participating on
the web - Transparency not always in the culture. Office
politics, group A doesnt want groub B to know
what its working on.
27Games- User Generated Games
- Will Wrights Spore
- The problem is content. Its going to be too
expensive to create expansive worlds. - More content doesnt FUN
- Procedural content vs manually created
- Emergent game play
- Dynamic adaptability
28SecondlifeSecond Life is a 3-D virtual world
entirely built and owned by its residents. Since
opening to the public in 2003, it has grown
explosively and today is inhabited by a total of
5,855,848 people from around the globe.
- Users create objects, buy/sell realestate
- http//secondlife.com/showcase/
- Virtual townhall community meetings
- Has its own economy, Linden Dollars Dollars
- Its literally a Secondlife for some folks
29Game 2.0
- User Generated content - levels, objects,
scripting. Game tools are getting more
sophisticated to give users control - Web forums, email, wiki, blogs become part of the
game. See Uru live forums. - Designers are engaging their passionate
communities early and making them part of the
trusted circles.
30Web 2.0 Philosophies
- Web as platform (playground)
- Access anywhere on many devices.
- Good user experience (RIA) to get close to the
desktop experience - The more people that use it the better it gets
- Encourage participation. User Generated Content.
- Open Access to Data from different sources,
allows for re-use in mash-ups. - Harness the collective intelligence and network
effects - Google PageRank, You tube, Spam Filters
31Supermarket 2.0
32The END
33Random Misc. Slides
34Are we in a Web 2.0 Bubble?
- Fundamental acceptance of web iLife, eCommerce,
dating, sharing photos, music etc. - Broadband penetration much higher today (50 vs
5 2000). Experience is better. - Web advertising has been a good business model.
- Cost of startup is lower due to open source
software and Moores law. - A 5M web 1.0 startup could be done for 200K
35Amazon was 2.0 in 1.0
- User generated content - Comments/User Ratings
- Collective intelligence - Playlists and
recommendation engine - Web as a Platform - Cost Effective scaling
infrastructure - 70 of the work is not differentiating
36Focus on Ideas Amazons infrastructure could be
yours
- Infrastructure for sale at Variable cost
- SQS - Message Queues allows distributed apps to
communicate but be loosely coupled - S3 - Simple Storage System
- Only pay storage that you use
- EC2 - Elastic computing cloud
- on-demand infrastructure
37User Participation
38Keys for success
- Don't treat software as an artifact, but as a
process of engagement with your users. ("The
perpetual beta") - Open your data and services for re-use by others,
and re-use the data and services of others
whenever possible. ("Small pieces loosely
joined") - ...in a network environment, open APIs and
standard protocols win, but this doesn't mean
that the idea of competitive advantage goes away. - Chief among the future sources of lock in and
competitive advantage will be data, whether
through increasing returns from user-generated
data, through owning a namespace , or through
proprietary file formats. ("Data is the Intel
Inside)
http//radar.oreilly.com/archives/2006/12/web_20_c
ompact.html