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DRM Interoperability

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Title: DRM Interoperability


1
DRM Interoperability
Lindsay Holman Director Panasonic OWL European
AVC Research Development Centre
Dialogue on Digital Rights Management Systems
(DRMs) Working Group II The Technology
Perspective 2nd October 2002
2
Interoperability
  • Definition of Interoperability
  • What Interoperability means to different people
  • Issues to be addressed
  • Where are we today and what are the big issues?
  • The Consumer perspective
  • What has the consumer a right to expect?
  • What should interoperability provide the
    consumer?
  • What will make the consumer consume more ?
  • The DRM Supplier perspective
  • What drives the market?
  • What are the threats and opportunities with
    interoperability?
  • The Content Provider perspective
  • What does the provider need?
  • What will it take to accelerate content
    provision?
  • Single or multiple solutions
  • Is there a possibility of one solution?
  • What can multiple solutions offer?
  • Common approaches
  • Who is working towards common solutions?
  • Long term goals for Interoperability
  • Summary of what needs to be achieved
  • Short term goals for Interoperability
  • What can be achieved in the near future?
  • The role of pseudo-interoperability
  • Summary

3
Definition of Interoperability
  • What it means to different people
  • the condition achieved when two or more
    technical systems can exchange information
    directly in a way that is satisfactory to the
    users of the systems." - AAP
  • But for what and at what level?
  • Digital data types
  • Player devices (physical / software)
  • Metadata
  • Rights Expression Languages (REL) (Rules)
  • Content descriptions / IDs
  • Associated content
  • Commercial (transactions / billing / fulfilment)
  • Physical (security, communications,infrastructure)

4
Issues to be addressed
  • Where are we today and what are the big issues?
  • Many successful DRM Systems in operation
    worldwide
  • Most operate in isolation and by default, have
    limited potential client base, and consumer
    market.
  • Consumers frustrated at the need for multiple
    players and incompatible data, licenses and
    usage models.
  • Interoperability will catalyse individual market
    domains (eg eBooks, Audio, Video)
  • Interoperability should be achieved, per domain,
    by natural market forces, stimulated by
    supportive legislation.
  • Open Industry forums should be actively supported
    and encouraged to sponsor potential solutions and
    drive de-facto uptake of interoperability
    mechanisms for specific domains.

5
The DRM Supplier perspective
  • What drives the DRM market?
  • Content owners keen to see new revenue for the
    same material
  • Consumers hungry for digital consumption
  • Gap between supply and demand
  • What are the threats and opportunities with
    interoperability?
  • Suppliers established DRM business using walled
    Gardens
  • Interoperability allows competitors to poach
    existing clients
  • Existing DRM systems quickly reach client
    saturation due to limitations of walled Garden
    approach
  • Licensing of proprietary technologies is
    lucrative until natural market limitations are
    reached.
  • Interoperability can expand the reach of existing
    solutions
  • Offers DRM businesses the opportunity to acquire,
    merge and aggregate services.
  • Establishes framework for open next generation
    DRM-based commerce

6
The Consumer perspective
  • What does the consumer expect?
  • to acquire and consume digitally as easily as in
    the current non-digital form.
  • to be able to own material in perpetuity and
    to move, lend or gift that material as
    appropriate.
  • To be guaranteed the ability to consume material
    in perpetuity.
  • Less cost, more functionality, increased
    convenience, new exciting offerings.
  • What should interoperability provide the
    consumer?
  • Interoperability should be transparent
  • Should provide content as easily as buying a book
    from Amazon
  • Should not demand anything other than to choose,
    pay and consume.
  • What will make the consumer consume more ?
  • Access to more content, at a reasonable cost
  • Access to quality, desirable content
  • Ability to have a traditional way to consume
    material. (books, videos, audio etc).
  • Offers of better, cheaper, more flexible and
    more exciting ways to consume material.
  • Guaranteed accessibility and perpetuity of
    consumption

7
The Content Provider perspective
  • What does the provider need?
  • Cost-effective platform for hosting digital
    content
  • Ability to Host once only for all requirements
  • Ability to reach all markets from one system
  • Choice of business models
  • Guaranteed provision of service (for back of
    house and consumer)
  • What will it take to accelerate content
    provision?
  • Low risk business profile
  • Content security within industry norms
  • Future-proofed hosting service
  • Consumers hungry for content

8
Single or multiple solutions
  • Is there a possibility of one solution?
  • Even within individual digital domains, there is
    a huge variety of content types and values
  • varying needs of content delivery and models of
    consumption dictate different solutions.
  • What can multiple solutions offer?
  • More flexible and exciting ways to consume
  • Guarantee that the best will win
  • More choice for the consumer
  • Framework for innovation and market growth that
    would be denied with a single solution approach.

9
Common approaches
  • Who is working towards common solutions?
  • IRTF Internet Digital Rights Management (IDRM)
    Research Group
  • Publishing Requirements for Industry Standard
    Metadata (PRISM) - PRISM Rights Language (PRL)
  • ltindecsgt2rdd Consortium - Rights Data Dictionary
  • IEEE Learning Technology Standards Committee
    (LTSC) DREL Project (Digital Rights Expression
    Language).
  • International DOI Digital Object Identifier
    Foundation (DOI)
  • NewsML news agency content
  • Digital Video Broadcasting (DVB)
  • TV-Anytime Digital multimedia
  • SMPTE Digital Cinema
  • Extensible Rights Markup Language (XrML)
    -Contentguard
  • Extensible Media Commerce Language (XMCL) Real
    networks
  • OASIS Rights Language Extensible Access Control
    Markup Language (XACML)
  • Open Digital Rights Language (ODRL)
  • Open Mobile Alliance (OMA)
  • MPEG Rights Expression Language and Data
    Dictionary
  • Open Ebook Initiative Rights and Rules Working
    Group
  • Electronic Book Exchange (EBX) Working Group

10
Long term goals for Interoperability
  • Summary of what needs to be achieved
  • Support for DRM technology vendors to work
    together in creating a secure, flexible, dynamic
    and exciting way for consuming digital content
    into the future.
  • Guarantee for content owners of open access to
    consumer markets, and choice of DRM solutions.
  • Transparency of use for Consumers, providing far
    more flexibility, utility and enjoyment than
    through traditional non-digital content models.
  • Establishment of defacto interoperability
    methods for each digital domain.
  • Ability to grow methods to address future
    requirements.

11
Short term goals for Interoperability
  • What needs to be achieved in the near future?
  • Active support of, and contribution to existing
    individual Interoperability-focused industry
    forums and agreement on common goals
  • Effective communication of common goals, and
    establishment of a digital friendly
    legislative, commercial and financial environment
    within the Member States, the EU and beyond.
  • The role of pseudo(simulated) Interoperability
  • DRM vendors working to aggregate services
  • New Player technology which deals with
    different data types and DRM models.
  • Pseudo/simulated - limited to number of DRM
    technologies bound together.
  • Interoperable middleware between the DRM
    systems and the Consumer.
  • Opportunity to examine efficacy of middleware
    as part of long term solutions.

12
Summary
  • Interoperability is a fundamental force behind
    acceleration of uptake of DRMs, and future growth
    of Digital Content markets.
  • Interim solutions (DRM aggregators) to help
    accelerated uptake.
  • Establishment, through voluntary industry bodies
    of interoperability methods for each digital
    domain, ensuring future flexibility for growth
    and diversification.
  • Normal market forces must determine de-facto
    solutions.
  • Active support of, and networking between
    existing individual Interoperability-focused
    industry fora (eg OASIS RL / MPEG21 REL / OMA)
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