Title: Blue Raider 335
1Blue Raider 3-3-5
2Life experience at work
- Many military experts will tell you that angles
not brute force is the best defense. - This defense creates angles for the defense to
run to and opportunities for them to gang tackle
were the offense wants to run. - Looking at this from the sidelines coaches will
want to attack the what they see is a weak spot.
3Alignment
- The alignments give the impression that we are
giving up the corner on every play but this is a
pre snap read. We are not going to be were we
where at the snap of the ball. The front 6 work
together on controlled blitz packages while the C
maintain contain, and BANDIT ROVER run the
field. Safety is just that nothing gets behind
the safety.
4(No Transcript)
5Strength
- Now the most teams count the number of people or
a TE to make a strength call. We dont we use
wide side or a feel to what the offense is doing
to make our determinations on blitzs. On a basic
wing -t team we are going to blitz a will or a
sam on 90 of the downs.
6Defensive linemen
- This is a Will, the D line slants hard away from
the Will LB and the Lbs are moving towards the
Will LB. The D line has to take a flat angle
shooting for the next mans hip pad. Thus
crossing the face of the O lineman. We never
lineup in a gap and shoot it we line up on a man
and then shoot the gap. Harder to know which way
we are going to slant. Also the slanting causes
Confusion on the o-line and we can either follow
pulling G or meet them in the hole.
7Corner Play
- Corner backs have outside contain and must keep
their back to the sideline. The idea is to get
the ball carrier outside and then to cut up into
the pursuit.
8Rover/Bandit
- Rover and Bandit. 1 Rule. FIND BALL HIT BALL.
How many times have you had a kid that couldnt
follow a scheme for squat but he could blast
folks? - Here is the position you can play him in. After a
few shots on their RB people will start looking
to find him. Do not hesitate to have these
players attacking at all times. - THINK PIT BULLS not blood hounds. Pit bulls might
not find the right game all the time but they
sure will bite every chance they get.
9DL Slant away from Will, shooting for OL hip LB
Slant toward Will C Outside contain, back to
sideline F No one behind him Bandit Find
ball, hit ball Rover Find ball, hit ball
WILL
10DL Slant away from Sam, shooting for OL hip LB
Slant toward Sam C Outside contain, back to
sideline F No one behind him Bandit Find
ball, hit ball Rover Find ball, hit ball
SAM
11T Slant inward, aiming for hip N Will shoot
either A gap Sam Slant outside Will Slant
outside Mike Shoot opposite A gap from N C
Outside contain, back to sideline F No one
behind him Bandit Find ball, hit ball Rover
Find ball, hit ball
MIKE
12When there is an overload or motion, the front 6
will slant toward the overload/motion. Rover/Bandi
t will automatically come up for blitz when man
goes in motion
Auto Blitz
13DL Slant to strong side LB SAM/WILL cover
flats MIKE either drops/blitz C Deep
1/3 F Deep 1/3 Bandit Weak side blitzes
strong side curl hook Rover Weak side
blitzes strong side curl hook
ZEBRA (COVER 3)
Peaking For TE
14Pass Drop Zones Cover 3
Flat
Flat
Curl
Curl
Robber Middle
Hook
Hook
Deep 1/3
Deep 1/3
Deep 1/3
- This is our pass zone identification for cover 3.
- Will/Sam have the Flats
- Bandit/Rover have the Hook/Curl
- Mike will have Middle Robber or blitz.
- Corners have deep 1/3
- Fred has deep 1/3