Title: Animating the Monster or The Universe in a Box
1Animating the MonsterorThe Universe in a Box
- Astrophysics in the Age of Simulation
- Adam Frank
- University of Rochester
2Thanks to J. Bally (Colorado)M. Norman (UCSD)
- U. Washington
- Max Planck Inst. Germany
- A Poludnenko UR
- P. Varniere UR
- A Cunningham UR
3Universe in a BoxSimulations What am I Talking
About?
No! but its 1 Video Game!
4Universe in a BoxSimulations What am I Talking
About?
- We are talking about Virtual Reality on a
scientific level. - On a cultural level we already have a kind of
virtual reality in the Media - Reality TV
- Pop Culture
- The Matrix - Simulacra and
- Simulation by Jean Baudrillard
- Copies without Originals
5Universe in a BoxSimulations What am I Talking
About?
- Explore astrophysical processes by solving
governing equations digitally.
- Example Colliding Galaxies
6Galaxy Collisions
100,000 light years
1 lightyear a thousand billion miles 1
thousand solar systems
7Galaxy Collisions
8How Astronomy WorksObservation vs Theory
- Observation
- Use telescopes
- Visual/Infrared/X-rays..
- Gather Data
- Refine Data
- First Cut at Interpretation
- Theory
- Interpret data
- Global Interpretation!
- Objects and Classes of Objects
- Mathematics is means of description.
9Simulation is a third way.Use simulation for
Hard Problems.Math is language which
computers help us translate.
Why Simulate?
10Theoretical Astrophysics Easy vs Hard
Star Formation
Star
11Universe in a BoxMath Easy vs Hard
Good job
money
Bad job
money
time
time
Money investments stock market Payrate
Time
Money Payrate Time
12Universe in a BoxFluid Dynamics The Equations
of Doom
Mass r mass density Momentum u
velocity Energy P Pressure
13Universe in a BoxHow Computers Solve Problems
Space
- Take a continuous world and make it discrete.
- Break space into computational cells.
Pixel
14How Computers Solve Problems Time
- Advance the solutions in lots and lots of tiny
steps.
1
2
3
15Speed and Memory
- Good Simulations Realistic Simulations.
- Realistic Simulations Lots of Resolution, Lots
of Physics.
Bad Resolution see the pixels
16Universe in a BoxSpeed and Memory
- High Resolution Thousands of Billions of
pixels - Each pixel contains a few bytes of information.
- High Speed Thousands of Billions of
calculations/sec. - FLOPs Floating Point Operations
- 1 billion 1 Giga
- 1 thousand billion 1 Terra
- 1 thousand thousand billion 1 Peta
- True Virtual Reality comes when you are dealing
with - PetaFLOPS
- PetaBYTES
17Origins Two Stories for Astro Simulation
- Cosmology and the Origin of Structure
- Star Formation and Extra-Solar Planets
18Story 1 Cosmology
- Big Question Answered
- HOW WAS THE UNIVERSE BORN?
- From t 1 second onward we have pretty good
idea. - From t 300,000 years, very good idea.
- Cosmology now a precision science
- How do we know?
- Looking out in space looking back in time.
19The Big Bang A Big Idea
Observational Astrophysics
Theoretical Physics
20Evolution of Structure (Gravity!)
Cosmic Background (300,000 yr) dr/ 10-5
Cosmic Background Explorer (NASA)
Present (13x109 yr) dr/ 106
21The Universe Exhibits a Hierarchy of Structures
dwarf galaxies
galaxy groups
galaxy superclusters
star clusters
galaxy clusters
galaxies
109
100
101
102
103
104
105
106
107
108
Light years
22Large-Scale Structure (Cosmic Foam)
23Large-Scale Structure (Cosmic Foam)
24How to Simulate the Universe
- Let Gravity grab initial perturbations
- Transformation to comoving coordinates
a(t1)
a(t2)
a(t3)
25How to Simulate the Universe
Multi-scale Challenge
dynamic range requirement 104 spatial 109
mass
26Cosmology Simulation I
27Cosmology Simulation II
28Cosmology Simulation III
29Story 1 Cosmology
- Conclusion
- Simulations have shown us how large scale
structure forms.
30Story 2 Birth of Stars and Planets
- Stars form in Interstellar Clouds
- Disk of Gas Form around the Young Stars
31Giant Molecular Clouds The Stellar Womb
- Only a portion of the cloud collapses to form
stars.
- Stars are born in vast, dense clouds of gas and
dust.
32Rotation and Accretion Disks
- Most clouds begin with some rotation.
- Conservation of angular momentum amplifies spin
of collapsing cloud. - 1 ly wide Olympic skaters
- Rapidly rotating gas at center forms accretion
disk
33Why Disks?
- Disks form because of Conservation of Angular
Momentum. - Same process as Figure Skating!
- Collapse and Rotation by Truth-N-Beauty Software.
- www.discover.com
34Extra-Solar Planets
- Do other worlds exist?
- Millennia old question.
- 1600 - Bruno burnt at stake for answering yes.
- We now know answer YES!
- 100 planets found so far.
35Extra-solar Solar Systems We are the Weirdoes
36III. Planets and Disks
- Simulations can explore how planets form in disk
- Simulations can explore how planets effect disks
and disks effect planets
37How Planets Form in Disks
38Planet/Disk Interactions
39How Planets effect Planets
- What is special about the number 9?
- Nothing! Planets can be ejected or can collide
- Solar System Builder by Truth-N-Beauty Software.
- www.truth-n-beauty.com
40Accretion Disks and Jets
- Disks create jets (beams of high speed plasma).
- Jet speed 500 miles/s
- How does disk create jets?
- Magnetic Fields
- What are jets for?
- Cosmic recycling?
- Star formation thermostats?
41Star Formation Jets
42Real Astronomical Movies Herbig Haro 111 2 HST
images a few years apart
43HH 111 jet
44 Real Astronomical Movies HH 1/2
45HH 1/2
46HH 1 jet
47HH 1 jet
48HH 1
49HH 1
50HH 2
51HH 2
52- Outflows not always look like
- jets
- Sometimes irregular or clumpy
S106 star forming region in Cygnus (Subaru
telescope)
53(No Transcript)
54Jets vs Interstellar Bullets
- BEARCLAW - Rochester Adaptive Mesh Refinement
code - A. Poludnenko, P. Varnie, A. Cunningham
55Story 2 Star Formation
- Conclusion
- Simulations have BEGUN to show us how planets
form and interact with disks.
56The Road Ahead
- Faster more powerful computers.
- Larger, more realistic simulations.
- Grand Challenge Problems
- Black Hole Collisions
- From Interstellar Cloud to Planet
- But if simulation is so big what is the
difference between it and the messy real world? - WHAT DO WE LEARN?