Title: Creativity Session
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2EXTREME The Adjective
- Outermost or farthest from a center
- Final last
- Being in the highest degree
- Extending far beyond the norm
- Of the greatest severity
3EXTREMETHE NOUN
- The greatest or utmost degree or point
- Either of the two things situated at opposite
ends of a range - An extreme condition
- A drastic or immoderate expedient
4Ex words
- Expend
- Exaltation
- Exanthema
- Exceed
- Excellent
- Exception
- Excess
- Exegesis
- Exemplary
- Extrude
- Excitement
- Excitation
- Exploration
- Exuberance
- Exhibition
- Extrovert
- Exhilaration
- Excommunicated
- Expose
- Extricate
5Its not about the technology
For some reason, Walt had a distrust of
engineers as men who designed primarily for
themselves without regard for the intended use of
the product and he refused to have anyone on the
staff with the title, Engineer. - The Illusion
of Life (by Frank Thomas Ollie Johnson)
6Emotion drives usage of technology SETI (3
million users)
setiathome.ssl.berkeley.edu
7CMUs new Entertainment Technology Center
- CMU fine arts technology (a rare combo)
- 2 year Masters in Entertainment Technology
8Vision (schematic)
Non- Technologists
Technologists
ETC
Equal partners neither side is in service of
the other...
9Vision (prose)
- Leadership in education and research that
combines technology and fine arts to create new
processes, new tools, and new vision for
storytelling, education, and entertainment.
10Those who distinguish between education and
entertainment don't know much about either.
--
Marshall McLuhan
11ETC Co-DirectorsDon Marinelli (Drama) on
Guitar Randy Pausch (CS) on Keyboards
12Other Faculty
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15The Impact of Interactivity
- It is the entertainment hallmark of Americas
young - Interactivity may be a bigger change than going
from novels to film it is a paradigm shift of
major proportions - Intellectual challenge of interactivity is
sharing control between the creator/author and
the audience/user/guest/player
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17Hallmarks of Interactive Entertainment
- Multi-sensorial stimulation
- Immersive Environments
- Inhabiting Virtual Worlds (shared or not)
- Non-linearity
- Unlimited Imagination
- Multi-societal roles and habitations
- Extremism (tempting fate)
18What is Evolutionary Within the Revolutionary?
- Generational Change.
- Altered Perception of Time.
- Altered Perception of the Planetary Space.
- Multi-Sensorial State of Being
- Acceptance of Diversity and Multi-Ethnicity.
- Altered Parameters of the Mundane.
- Pictures as Portals the Incongruity of the
Static Image - Heightened Expectations Regarding the Future.
- Immortality in a Hard Drive
19Creativity is inside us all...
- An American, Ilan Chabay, was asked by Japanese
scientists, "How do you teach creativity? - He replied, "I think we are less efficient at
stamping it out."
20The World is getting Weird
And Yet Strangely Familiar
21Furby
Four times as much code as the Apollo lunar
lander!
22Furby meeting
23Marketing Gets Really Bizarre
Encyclopedia comes free when you buy 24 slices of
cheese!
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25Acceptance of the Internet
- It took 38 years before the telephone had reached
the 10 million-customer mark - 25 years for cable television to chalk up 10
million customers. - -22 years for the FAX machine
- -9 years for the VCR
- -7 years for the personal computer
- -6 years for CD-ROMS and Wireless Data Services
(cell phones) - The Internet reached 10 million customers in 6
months - DVDs reached 10 million customers in 6 weeks
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27Virtual Evil Empire!
- George Lucas LucasArts Entertainment is in the
final stages of developing a massive
multi-player online computer game (MMOG) that
will allow thousands of players to enter a
simulated Star Wars universe over the Internet.
Launch date is early 2003.
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29Location-Based Entertainment (LBE)
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31MYST, the largest selling interactive computer
game. An Example of Non-linear Storytelling.
32SAVING PRIVATE RYAN The Experience of Being
There
33The Matrix
34SPIDERMAN RIDE at Universal Studios, Orlando
35SONY PLAYSTATION 2 CONSOLE GAME
36Synthetic Characters Become Integral to Film
37Kyoko Date
38Synthetic Interviews for Workplace Training
39Interactive Animatronics
40Mystical Elders or Immortality in a Hard Drive