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Entertaining Machines

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Title: Entertaining Machines


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Entertaining Machines
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  • Raff and Gorman, ca. 1896

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L'Arrivée d'un Train en Gare de la Ciotat,
Lumiere Brothers (1895)
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Phonograph (1877)
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Alexander Graham Bell (1876)
The telephone (1876)
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  • Early phone operators were young men, typically
    the age of the newspaper boy
  • After a brief time of this employment convention,
    it was found that their manners on the phone were
    too brusque
  • They were subsequently replaced with women, which
    became the standard.

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From Christianity to Commerce
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New York Stock Exchange (1903)
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  • George Parker was a board game enthusiast
  • He played many games of this era, including
    Mansion of Happiness
  • He thought games should be fun and not
    instructional
  • His first game, Banking, was a game of high
    finance, published in 1883.

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Advergaming
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The Game of Playing Department Store McLoughlin
Bros. (1898)
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George Parker tests games with the Pastime Girls
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YWCA
Suffrage
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  • Invented in 1891 by Dr. James Naismith, physical
    education instructor at YMCA Training School in
    Springfield, MA.
  • Sought a vigorous indoor game to keep his
    students fit during the long New England winters.

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Chaffee Sheflow (1897)
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The Landlord Game (1904)
  • Patented by Lizzie Magie, a Quaker, in 1904
  • Based on movement lead by Henry George which
    supported the theory that the renting of land and
    real estate produced an unearned increase in land
    values that profited a few individuals
    (landlords) rather than the majority of the
    people (tenants).
  • Game spread with folk variations among the Quaker
    community

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Stock Market Crash/ Depression 1929
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  • Finance (1932), Designed by Dan Layman, published
    by Electronic Laboratories, Inc.

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  • The Great Monopoly Swindle
  • For many years, the folklore was that Charles
    Darrow invented Monopoly (patent shown at left)
    however, the evidence now suggests that he had
    played a variation of The Landlord game on which
    he based his design.
  • After a failed first attempt, he eventually sold
    the game to Parker Brothers, who bought up all
    competing patents (including TLG), and created
    the first blockbuster board game.
  • Darrow collected royalties for every unit sold.
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