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Cold War Confusion

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For an example of a verbally-themed puzzle, a player might be required to enter ... without solving all four of the major puzzles within the established time limit. ... – PowerPoint PPT presentation

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Title: Cold War Confusion


1
Cold War Confusion
  • By Team Deviants
  • Steven Prust, Jen Hollcroft, Jenova Chen, Oscar
    Moralde, and Michael Wolfe

2
OUTLINE
  • Introduction
  • Premise
  • Game Setup
  • Social Dynamic
  • Reward System

3
Introduction
  • Puzzle/Action/Text-based
  • Espionage/Cold War-esque
  • 4 players (ideally 1-4)
  • 4 Rooms, one player per room
  • Players trapped in room
  • Must cooperate to escape
  • Group reward vs Single Player reward

4
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5
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6
Cold War Confusion
  • Room Setup and Challenges

7
Room Setup
  • Each player will be confined to one of four
    rooms. The player may choose which room to enter
  • However, once chosen and the game begins, players
    cannot change rooms or leave without ending the
    game (except at specifically scripted times).
  • Through windows in the walls, a player will be
    able to see into two of the three other rooms.
  • Player may see and talk through the windows, and
    objects that fit in the window slots may be
    passed through.

8
Room Setup
  • Each room has a different theme, with various
    objects to manipulate and access to specific
    information.
  • Players must work together, sharing information
    in order to overcome the challenges they face.

9
Challenges
  • In their attempt to shut down the self destruct
    sequence and escape the complex, players are
    presented with four separate puzzles.
  • Each room is presented with a challenge themed to
    a particular type of puzzle music, spatial,
    verbal, and mathematical.
  • For an example of a verbally-themed puzzle, a
    player might be required to enter an access code
    to turn on a console in the control room. Papers
    regarding that code are hidden in the filing
    cabinet in the document room however, the
    information must be run through decryption
    software installed in the computer room before it
    can be used. When that software partially fails,
    the players would then be forced to finish
    decoding it on their own.
  • Players cannot finish the game without solving
    all four of the major puzzles within the
    established time limit.

10
Social Dynamics
  • Co-operative game for up to four players.
  • Game can be played solo but game play is
    restricted.
  • Communication between players is restricted to
    adjacent rooms.
  • All players have to work together to solve the
    clues in their rooms.
  • Once all the room clues have been solved the
    players have to combine their clues to solve the
    final puzzle.
  • One random player has the option of betraying the
    others and taking all the winnings.

11
Reward System
  • Group Reward
  • Everyone succeeds, valuable reward (object to
    copy)
  • Cooperation is key
  • Single Player Reward
  • Not as valuable
  • Easier to obtain
  • Competition is key
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