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Networked Multimedia and Electronic Commerce

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Input video to PC and convert to AVI, MOV or QT (quicktime ) format. Need multimedia extensions in Windows to play AVI, MOV files and Quicktime player to play video ... – PowerPoint PPT presentation

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Title: Networked Multimedia and Electronic Commerce


1
Networked Multimediaand Electronic Commerce
  • Norman White
  • Stern School of Business
  • February 1, 1999

2
Overview
  • What is Multimedia?
  • Why is it important?
  • Networked Multimedia, whats different?
  • Why now?
  • Some examples
  • What does the future look like?

3
Types of Multimedia
  • Audio
  • Video
  • Image
  • Animated images
  • Presentations
  • Virtual Reality

4
Audio
  • How do we play audio over the WEB?
  • .WAV files
  • .WAV file downloaed and then played
  • Real Audio
  • Played Live with Real Audio Player
  • MP3
  • Highly compressed, high quality audio
  • How is audio supported?
  • Need Speakers
  • Microphone for input

5
Images
  • GIF and JPEG images supported by most Browsers
  • Many other types also supported with additional
    software
  • How do you create?
  • Can use a digital camera, or scan a photo or
    slide
  • Need to convert to JPEG

6
Graphics
  • Again, GIF or JPEG supported
  • Creation
  • Many Tools from PC Paint, Paint Shop Pro to
    Photoshop, Adobe Premiere, Extreme 3D etc.

7
Animated Graphics
  • Create a sequence of graphics (usually GIFs) and
    play them repeatedly
  • Vector Graphics - Use a product like Macromedia
    Flash to create extremely compact vector based
    graphics. Much smaller than GIFs, can include
    imbedded sound (go to www.macromedia.com)

8
Video
  • Use Camcorder to record video
  • Input video to PC and convert to AVI, MOV or QT
    (quicktime ) format
  • Need multimedia extensions in Windows to play
    AVI, MOV files and Quicktime player to play video
  • Adobe Premiere - high end video editing tool
  • Realplayer - Convert to Real Media format for
    efficient video streaming

9
Presentations
  • Combination of all of the above
  • Need to use specialized packages like Macromedia
    Director, Asymmetrix Toolbook etc. to create
    complete presentations
  • Need Browser plugin(s) to play over the WEB

10
WEB delivery
  • All of these multimedia types of files can now be
    delivered over the WEB
  • The WEB is rapidly becoming the technology of
    choice for delivering multimedia, especially
    within a companys intranet

11
VRMLVirtual Reality Modeling Language
  • Move around in 3 D worlds

12
VRML
  • Brings 3 Dimensional Capabilities to the WWW
  • Provides standard format for displaying,
    manipulating and navigating 3D worlds using a WEB
    Browser (with Plug-ins)

13
VRML Objectives
  • Interactive 3D simulations
  • Multi-participant
  • Hyper-linked with pointers to other Worlds or
    other WEB sites
  • Latest standard includes 3D sound

14
History
  • 1994
  • Discussion of VR interface to the World-Wide Web
  • 1000 members joined discussion group within 3
    weeks.
  • Open Inventor adopted as file format
  • Originally developed by Silicon Graphics as
    method of developing interactive 3D multimedia

15
Requirements for VRML 1.0
  • Platform Independence
  • Extensibility
  • Ability to work over low-bandwidth connections

16
VRML 2.0
  • Extend VRML to include object behaviors
  • Objects can have preprogrammed responses
  • Provide a scripting language for objects
  • Will allow multi-participant worlds

17
VRML Concepts
  • Nodes
  • cubes, spheres, transformations, texture maps
  • In general, shapes, properties or groups
  • Parameters to describe nodes
  • Name to identify node
  • Child nodes - implements object hierarchy (group
    nodes can have children)

18
Some nodes ...
  • Shapes
  • text,Cone,Cube, Cylinder, IndexedFaceSet,
    IndexedLIneSet, Pointset,Sphere
  • Properties
  • Coordinate3, FontStyle,Info,LOD. Material,
    MaterialBinding, Normal,...
  • Properties
  • MatrixTransform, Rotation,Scale,
    Transform.Translation
  • DirectionalLight, PointLight,SpotLight
  • Group Nodes
  • Group, Separator,Switch, TransforSeparator,
    WWWAnchor

19
Important Concepts
  • Need to build 3D objects and place them in 3
    space
  • Use Spheres, cones, polygons, cubes etc. to
    build an object.
  • Cover the object using materials, and specify
    qualities of object surface (reflectance,
    transparency etc.)
  • Need to specify light sources
  • From viewer
  • From infinity
  • from a fixed spot
  • Objects can have hyperlinks (WWWanchors)
  • Viewer can move around the objects using the mouse

20
More Concepts
  • Worlds can have links to other worlds, so they
    can be developed independently and then linked
    together with hyperlinks

21
Applications
  • Architecture
  • Equipment Design
  • Sales and Marketing
  • Multiparticipant games

22
To View VRML
  • Download Cosmo viewer from Netscape (or another
    VRML viewer)
  • Upgrade Netscape Navigator
  • Point Netscape at a VRML site

23
To Create VRML
  • Can just edit VRML code, but quickly gets
    difficult if you want to create complex objects
  • Use a system like Fountain from Caligari, or
    Virtual Homespace Builder to create the objects,
    and then export them as a VRML (.WRL) file. There
    are a rapidly growing number of ways to create
    VRML

24
Some VRML Terms
  • Rendering -
  • Performing all of the computations necessary to
    display an object given the lighting,
    reflectance, materials colors, transparency etc.
  • Ray Tracing
  • Common rendering technique. All possible light
    paths are traced and the ligting effects computed
    for every point on the object. Interactions
    between light sources have to be taken into
    account
  • LOD - Level of Detail
  • As a user zooms in, increasingly complex models
    of the world are rendered. Saves Rendering time
    when objects are far away

25
VRML Terms continued
  • Inverse Kinematics
  • Given a connected set of objects (like an arm)
    allow user to manipulate part of it and have
    program compute paths of related objects.
  • Collision Detection
  • Browser provides realtime collision detection so
    that user can not move through walls etc.

26
Future of VRML
  • VRML will continue to evolve rapidly as
    computation speeds increase and 3D extensions are
    built into the hardware
  • The incorporation of Java as a scripting language
    means that 3D worlds can have sophisticated built
    in behaviors
  • Browsers now coming with VRML plug-ins as
    standard

27
Enabling Developments
  • Bandwidth
  • ISDN 128KBS (available now)
  • Cable Modems 10MBs (3 million by 2000)
  • Fiber 100MBs (coming soon)
  • ADSL (10 Mbits to home)
  • Connectivity
  • WWW connection prices still falling (9/month)
  • ATT, MCI etc will add on to local phone bill
  • Processing speed
  • Pentium PII, MERCED, , Power Pc etc.
  • Multimedia audio standard on PCs
  • Java
  • Clearly the WWW standard, allows many new types
    of interaction

28
Video
  • Now just beginning to be available, soon will be
    commonplace
  • New tools like Shockwave/SMIL etc. will allow
    development of WWW video presentations
  • Customer will be able to pull ad content or
    companies can push it
  • Live video will start to compete with cable
    channels
  • Enormous education/training market

29
Audio
  • Stored audio already well-supported
  • Live audio will start to develop nationwide
    radio competitors. (radio is currently distance
    limited..)
  • Audio support for Electronic Commerce
  • Internet becomes a telephone competitor for
    intercontinental calls
  • Live video and audio enhance group work

30
Wireless
  • You will always be connected, car, boat, plane
    etc.
  • Palm Pilot size devices will let you work
    anywhere
  • Streaming video formats will deliver live audio
    and video (what happens to cable and network TV?)

31
Virtual Reality
  • Tools just starting to appear and dont really
    work yet, but....
  • Promises include
  • Ability to interact with 3D worlds for
  • Product sales
  • Games
  • Education
  • Scientific Research
  • Art ?

32
Electronic Commerce
  • New models are being developed for doing commerce
    in this new world
  • Many problems solved conceptually but still need
    to be implemented
  • Security
  • Pricing and payment models
  • authentication and signatures

33
Unknowns ...
  • Regulatory climate
  • Small changes in laws can have large impacts on
    financial viability of different types of
    businesses
  • For instance,
  • Internet Phone licensed or not
  • Internet live video - regulated?
  • What is the role of the FCC? What is the model, a
    phone company, a cable company, a radio station?

34
The Future
  • A new environment where information is
    everywhere.
  • Data, data everywhere but not a bit to think
    (sorry Coleridge)
  • It will be your generations task to harness this
    new medium .. Good Luck!
  • WEB address below has links used in class...
  • Http//www.stern.nyu.edu/nwhite/NETEC.htm
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