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Communication and Valerie

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Rachel Gockley. Project for People and Robots Meeting. 24 March 2004. 24 March 2004 ... PPR Meeting | Rachel Gockley. 4. Approach and greeting ' ... – PowerPoint PPT presentation

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Title: Communication and Valerie


1
Communication and Valerie
  • Rachel Gockley
  • Project for People and Robots Meeting
  • 24 March 2004

2
Outline
  • Literature Review How do people communicate?
  • Design Recommendations What does this mean for
    Valerie?

3
How people communicate
  • Approach
  • Initiation
  • Conversational Content
  • (Leave-taking)

4
Approach and greeting
  • A description of some human greetings (Adam
    Kendon and Andrew Ferber)

5
Approach and greeting
  • Greeting that unit of social interaction often
    observed when people come into one anothers
    presence, which includes a distinctive exchange
    of gestures or utterances in which each person
    appears to signal to the other, directly and
    explicitly, that he has been seen.

6
Approach and greeting sighting
  • Identification of another as someone you want to
    greet

7
Approach and greeting distance salutation
  • After both parties have sighted each other
  • Types
  • Head toss (head tilts up, then returns)
  • Head nod (head tilts down, then returns)
  • Head lower (head tilts down, pause, then returns)
  • Wave (various kinds)

8
Approach and greeting approach
  • Usually look away while approaching
  • Common behaviors
  • Body cross
  • Grooming
  • Final approach look at each other, smile

9
Approach and greeting close salutation
  • Culmination of the greeting transaction
  • Greeting ceremony
  • May include handshakes, embraces, etc.

10
Initiation of communication
  • Face Engagements (Erving Goffman)

11
Initiation opening moves
  • Special expression of the eyes, statement, or
    special tone of voice at the beginning of a
    statement
  • Acknowledged by other party
  • Eyes, voice, or stance
  • Can be exchanged almost simultaneously

12
Initiation civil inattention
  • Staring, with no recognition
  • Usually look away or embarrassed if caught
  • Can be used to preclude conversation

13
Content
  • When people talk with people (John C. Condon,
    Jr.)
  • Grounding in communication (Herbert H. Clark
    and Susan E. Brennan)

14
Content grounding
  • Grounding is the collective process by which the
    participants try to reach this mutual belief
    that each has understood the other.

15
Content presentation and acceptance
  • Presentation phase
  • A Now, - um, do you and your husband have a j-
    car
  • Acceptance phase
  • B - have a car?
  • A yeah

16
Content evidence
  • Negative evidence
  • Indicates that you have been misunderstood
  • Lack of negative evidence doesnt always imply
    understanding!
  • Positive evidence
  • uh-huh, yeah, head-nodding, etc

17
Content chunking
  • Break verbatim content into small, repeatable
    installments
  • Phone numbers, addresses, book titles, credit
    card numbers, recipes, etc.

18
Content cost
  • Costs to speaker
  • Formulation, production
  • Costs to addressee
  • Reception, understanding
  • Costs to both
  • Start-up, delay, asynchrony, speaker change,
    display, fault, repair

19
Content cost
  • Cost of acknowledgement
  • Higher cost to provide positive evidence at
    keyboard!
  • Principle of least collaborative effort
  • In conversation, the participants try to
    minimize their collaborative effortthe work that
    both do from the initiation of each contribution
    to its mutual acceptance.

20
Content prevention
  • Direct dismissal (I dont want to talk to you
    anymore)
  • Dismissal reactions (Ha! Yeah, Ill bet.)
  • Guarded utterances or grunts (Oh, really?
    Hmm.)
  • Indicate a lack of interest in the speaker or
    subject

21
A question
  • So what does this mean for Valerie?

22
A question
  • First of all should Valerie act human-like?

23
A hand-wavy answer
  • Adult human-style communication entails each
    participant having a mechanism for predicting and
    interpreting other's actions, emotions and other
    mental states (Breazeal)
  • Humans can be good models for synthetic agents
    in application areas where human-style
    interaction benefits the acceptance of a system,
    e.g. in domains which are primarily social.
    (Dautenhahn)

24
Design Recommendations
  • Identify people at a distance
  • Even vision would only work up-close
  • RFID?
  • Recognize friends
  • Smile as they come in the door
  • Greet by name
  • Recognize hostiles
  • Pointedly ignore and/or blow off

25
Design Recommendations (more)
  • Modification of pitch, tone
  • Only say hello when eye contact is made
  • Natural language processing
  • Mixed-initiative interactions
  • If we know a particular person is likely to ask
    about x, then say x without being prompted
  • Break monologues into smaller chunks to allow for
    greater interaction
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