Title: Virginia Science Olympiad
1Virginia Science Olympiad
- 2009 Coaches Clinic
- Division C
- Inquiry Events
Picture This
Technical Problem Solving
Experimental Design
Write It/ Do It
2Write It/ Do It
- The purpose of this event is to test the ability
of two team members to communicate instructions
for building a device or structure. - Model structures may use almost any regular
everyday household/classroom items, from office
supplies to legos or other blocks.
3Write It/ Do It- the competition
- Each partner is isolated from the other generally
in different rooms - The role of partner 1 is to write clear and
concise directions for building a structure or
device that he/she is observing - The writer has 25 minutes to write all necessary
directions - The role of the 2nd partner is to read the
directions written by partner 1 and attempt to
recreate the structure or device as described - The builder has 20 minutes to build
4Write It/ Do It- Writer Tips
- Bring a writing instrument
- Write the description as a series of numbered
steps that the builder should take to build the
structure or device - Check to be sure that each step logically follows
the next - Use descriptors like color, shape, and
orientation of pieces to assist the builder in
putting the pieces together correctly - Written description may only contain words and
numerals, no symbols, drawings and diagrams are
not allowed. - Every few steps clearly note what the structure
should look like at that point in building, to
help the writer know he/she is on the right track
5Write It/ Do It- Builder Tips
- Bring a writing instrument
- Briefly read through the entire description first
- If a materials list was provided by the writer
then compare each of the materials on the list
with those that are present at the station - Begin building carefully, rechecking piece after
piece - Pace yourself..20 minutes goes quickly
6Write It/ Do It- Scoring
- A point is earned for each piece(s) that have
been properly connected and in the proper
location as in the original model. - The team who builds the structure or device
closest to the original wins. - Use of codes or symbols is not permitted, except
for those that may be created by pressing any of
the 101 standard keys on a keyboard the shift
button. A 5 penalty is assessed. - Tiebreaker- time for the construction phase
7Experimental Design
- A group of up to 3 students per team are given a
problem question around which they must design
and carry out an experiment using only the
materials that they have been provided. They
then must analyze the data collected and draw up
a summary of their findings.
8Experimental Design-the competition
- Supervisor provides each team with a bag of
identical materials or sets up a central supply
area where each team can pick up their supplies. - Supervisor will provide all teams with a problem
question designed to narrow the scope of the
experiments generated - The experiment conducted MUST explore the
relationship between an independent and dependent
variable. - Supervisor will provide students with an answer
packet in which they will record their results
and wright up their experiment. - Teams must use at least 2 of the materials
9Experimental Design-the DOs
- Students must bring goggles and a writing
instrument - Students should also bring a timer, ruler, and a
non-programmable calculator - Keep the experiment simple, elaboration invites
difficulties to come up - Split up the tasks, while some members of the
group are running the experiment another member
may begin writing up the beginning of the report - The group needs to pace themselves carefully
otherwise time may run out
10Experimental Design-the Donts
- Do not leave out a section on the lab writeup
unless you are completely unsure what belongs in
that spot - Dont write a half procedure or write only half
the variable information etc.. Be clear so that
anyone could replicate this experiment
11Experimental Design-Scoring
- All experimental design writeups will be scored
according to the same distribution of points as
written at the bottom of the rules page - The team with the highest total points wins
- Tiebreakers-total points for
- 1-variables
- 2-procedure
- 3-analysis of results
- 4-graph
- 5-data table
12Experimental Design-Example
- Using the materials listed below design an
experiment that explores rotational motion. - Materials-
- 1 hula hoop
- 1 tennis ball
- 1 ping pong ball
- 30cm of masking tape
- 1 meter stick
13Picture This
- Challenges students to be able to explain various
concepts in science using clues in diagrams and
pictures with no verbal or other visual clues.
14Picture This- the competition
- Students work in a group of up to 3 students.
- Each member of the group takes a turn at being
the concept sketcher (one who attempts to draw
the science concept/word) - The other two group members must try to guess the
word/concept that is being drawn - The team has a total of 4 minutes to try and work
through and guess 25 different terms - Each team will be given the same 25 terms in the
same order - Sketcher will usually draw on paper set on an
easel (paper is kept for supervisor purposes)
15Picture This- Dos
- Have all 3 students in the group regularly
practice both roles throughout the year - Sketcher should pass the term if he/she really
has no clue or does not believe they can draw it - The sketcher should only give visual clues of
acceptance or rejection of guesses as directed by
the supervisor - The sketcher may use the (-) to indicate a word
which needs to be shortened or a () to indicate
a word that needs to be expanded - Arrows are the only other symbols that may be
used - If the concept or science word is a phrase then
the sketcher may write down on the paper if one
of the words has been guessed correctly ONLY
AFTER THE SUPERVISOR ACKNOWLEDGES IT - During the four minutes each person rotates one
at a time to be the sketcher
16Picture This- Donts
- The sketcher should not use any additional
symbols as well as no letters or numbers in the
clue drawings - Dont pass a word unless you are willing to give
it up completely, once passed teams cannot go
back to a word - No variations of the clue word will be accepted
unless it is the singular or plural form of the
word
17Picture This- Scoring
- 1 point is earned for each word guessed correctly
- Tiebreakers-
- 1-team that passes the fewest terms
- 2-shortest period of time to complete list (time
begins when the first sketcher is shown the first
word) - 3-team with longest string of correct terms
- 4-team who correctly identifies the first term in
a string of words not identfied by another team
18Picture This- Suggestions for Practice
- This is a great event for the entire team to work
on together - Have students generate lists of common vocabulary
using basic texts from the four core sciences - Use whiteboards for drawing to save paper
19Technical Problem Solving
- Students will visit a series of up to 5 lab
stations that will require them to use
mathematics, and science reasoning skills to
solve a number of different problems that stem
from all areas of science including biology,
chemistry, physics, and earth science. In this
event probes will be used at a minimum of 1
station at the state level of competition.
20Technical Problem Solving- the competition
- Students work as a pair
- Series of up to 5 lab stations will be set up
- Each station will require that students do the
following - Use mathematical expressions
- Apply statistical analysis
- Use correct metric units if making measurements
- Use correct significant figures
- At least one station at the state competition
will use probeware. Possible probes include - Temperature, voltage, light, gas pressure, pH,
motion detector, photogate - Data will be collected and analyzed
21Technical Problem Solving- the Dos
- Bring a non-programmable, non-graphing calculator
and chemical splash goggles - Team members for this event should have completed
up through physics - Students should show all equations that they used
to solve any of the problems on their answer sheet
22Technical Problem Solving- the Donts
- Dont bring any additional resources, the
supervisor will provide any lab equipment and in
some cases a list of equations/formulas - Dont put students on this event who have not
completed at least 3 years of HS science, unless
absolutely necessary
23Technical Problem Solving- Scoring
- Each problem question will carry an assigned
point value based on the level of difficulty - Points are awarded based upon a correct response
- Points deducted for
- Improper metric units if measuring
- Improper sig figs
- No points given for answers not supported by the
data and calculations - Tiebreaker-will be selected problems determined
by the supervisor in advance
24Technical Problem Solving- Suggestions for
Practice
- Look online for old practical data gathering
event tests, these questions could be examples of
things students could see - The sky is the limit