Title: 15441 Computer Networking
115-441 Computer Networking
2Outline
- Multimedia requirements
- Streaming
- Phone over IP
- Recovering from Jitter and Loss
- RTP
- QoS Requirements
- Introduction to Scheduling Policies
3Application Classes
- Typically sensitive to delay, but can tolerate
packet loss (would cause minor glitches that can
be concealed) - Data contains audio and video content
(continuous media), three classes of
applications - Streaming
- Unidirectional Real-Time
- Interactive Real-Time
4Application Classes (more)
- Streaming
- Clients request audio/video files from servers
and pipeline reception over the network and
display - Interactive user can control operation (similar
to VCR pause, resume, fast forward, rewind,
etc.) - Delay from client request until display start
can be 1 to 10 seconds
5Application Classes (more)
- Unidirectional Real-Time
- similar to existing TV and radio stations, but
delivery on the network - Non-interactive, just listen/view
- Interactive Real-Time
- Phone conversation or video conference
- More stringent delay requirement than Streaming
and Unidirectional because of real-time nature - Video lt 150 msec acceptable
- Audio lt 150 msec good, lt400 msec acceptable
6Challenges
- TCP/UDP/IP suite provides best-effort, no
guarantees on expectation or variance of packet
delay - Streaming applications delay of 5 to 10 seconds
is typical and has been acceptable, but
performance deteriorate if links are congested
(transoceanic) - Real-Time Interactive requirements on delay and
its jitter have been satisfied by
over-provisioning (providing plenty of
bandwidth), what will happen when the load
increases?...
7Challenges (more)
- Most router implementations use only
First-Come-First-Serve (FCFS) packet processing
and transmission scheduling - To mitigate impact of best-effort protocols,
we can - Use UDP to avoid TCP and its slow-start phase
- Buffer content at client and control playback to
remedy jitter - Adapt compression level to available bandwidth
8Solution Approaches in IP Networks
- Just add more bandwidth and enhance caching
capabilities (over-provisioning)! - Need major change of the protocols
- Incorporate resource reservation (bandwidth,
processing, buffering), and new scheduling
policies - Set up service level agreements with
applications, monitor and enforce the agreements,
charge accordingly - Need moderate changes (Differentiated
Services) - Use two traffic classes for all packets and
differentiate service accordingly - Charge based on class of packets
- Network capacity is provided to ensure first
class packets incur no significant delay at
routers
9Outline
- Multimedia requirements
- Streaming
- Phone over IP
- Recovering from Jitter and Loss
- RTP
- QoS Requirements
- Introduction to Scheduling Policies
10Streaming
- Important and growing application due to
reduction of storage costs, increase in high
speed net access from homes, enhancements to
caching and introduction of QoS in IP networks - Audio/Video file is segmented and sent over
either TCP or UDP, public segmentation protocol
Real-Time Protocol (RTP)
11Streaming
- User interactive control is provided, e.g. the
public protocol Real Time Streaming Protocol
(RTSP) - Helper Application displays content, which is
typically requested via a Web browser e.g.
RealPlayer typical functions - Decompression
- Jitter removal
- Error correction use redundant packets to be
used for reconstruction of original stream - GUI for user control
12Streaming From Web Servers
- Audio in files sent as HTTP objects
- Video (interleaved audio and images in one file,
or two separate files and client synchronizes the
display) sent as HTTP object(s) - A simple architecture is to have the Browser
request the object(s) and after their reception
pass them to the player for display - - No pipelining
13Streaming From Web Server (more)
- Alternative set up connection between server and
player, then download - Web browser requests and receives a Meta File (a
file describing the object) instead of receiving
the file itself - Browser launches the appropriate Player and
passes it the Meta File - Player sets up a TCP connection with Web Server
and downloads the file
14Meta file requests
15Using a Streaming Server
- This gets us around HTTP, allows a choice of UDP
vs. TCP and the application layer protocol can be
better tailored to Streaming many enhancements
options are possible (see next slide)
16Options When Using a Streaming Server
- Use UDP, and Server sends at a rate (Compression
and Transmission) appropriate for client to
reduce jitter, Player buffers initially for 2-5
seconds, then starts display - Use TCP, and sender sends at maximum possible
rate under TCP retransmit when error is
encountered Player uses a much large buffer to
smooth delivery rate of TCP
17Real Time Streaming Protocol (RTSP)
- For user to control display rewind, fast
forward, pause, resume, etc - Out-of-band protocol (uses two connections, one
for control messages (Port 554) and one for media
stream) - RFC 2326 permits use of either TCP or UDP for the
control messages connection, sometimes called the
RTSP Channel - As before, meta file is communicated to web
browser which then launches the Player Player
sets up an RTSP connection for control messages
in addition to the connection for the streaming
media
18Meta File Example
- lttitlegtXena Warrior Princesslt/titlegt
- ltsessiongt
- ltgroup languageen lipsyncgt
- ltswitchgt
- lttrack typeaudio
- e"PCMU/8000/1"
- src
"rtsp//audio.example.com/xena/audio.en/lofi"gt - lttrack typeaudio
- e"DVI4/16000/2"
pt"90 DVI4/8000/1" - src"rtsp//audio.ex
ample.com/xena/audio.en/hifi"gt - lt/switchgt
- lttrack type"video/jpeg"
- src"rtsp//video.ex
ample.com/twister/video"gt - lt/groupgt
- lt/sessiongt
19RTSP Operation
20RTSP Exchange Example
- C SETUP rtsp//audio.example.com/xena/audio
RTSP/1.0 - Transport rtp/udp compression
port3056 modePLAY - S RTSP/1.0 200 1 OK
- Session 4231
- C PLAY rtsp//audio.example.com/xena/audio.en
/lofi RTSP/1.0 - Session 4231
- Range npt0- (npt normal play time)
- C PAUSE rtsp//audio.example.com/xena/audio.e
n/lofi RTSP/1.0 - Session 4231
- Range npt37
- C TEARDOWN rtsp//audio.example.com/xena/audi
o.en/lofi RTSP/1.0 - Session 4231
- S 200 3 OK
21Outline
- Multimedia requirements
- Streaming
- Phone over IP
- Recovering from Jitter and Loss
- RTP
- QoS Requirements
- Introduction to Scheduling Policies
22Real-Time (Phone) Over IPs Best-Effort
- Internet phone applications generate packets
during talk spurts - Bit rate is 8 KBytes, and every 20 msec, the
sender forms a packet of 160 Bytes a header to
be discussed below - The coded voice information is encapsulated into
a UDP packet and sent out some packets may be
lost up to 20 loss is tolerable using TCP
eliminates loss but at a considerable cost
variance in delay FEC (forward error correction)
is sometimes used to fix errors and make up
losses
23Real-Time (Phone) Over IPs Best-Effort
- End-to-end delays above 400 msec cannot be
tolerated packets that are that delayed are
ignored at the receiver - Delay jitter is handled by using timestamps,
sequence numbers, and delaying playout at
receivers either a fixed or a variable amount - With fixed playout delay, the delay should be as
small as possible without missing too many
packets delay cannot exceed 400 msec
24Internet Phone with Fixed Playout Delay
25Adaptive Playout Delay
- Objective is to use a value for p-r that tracks
the network delay performance as it varies during
a phone call - The playout delay is computed for each talk spurt
based on observed average delay and observed
deviation from this average delay - Estimated average delay and deviation of average
delay are computed in a manner similar to
estimates of RTT and deviation in TCP - The beginning of a talk spurt is identified from
examining the timestamps in successive and/or
sequence numbers of chunks
26Outline
- Multimedia requirements
- Streaming
- Phone over IP
- Recovering from Jitter and Loss
- RTP
- QoS Requirements
- Introduction to Scheduling Policies
27Recovery From Packet Loss
- Loss is in a broader sense packet never arrives
or arrives later than its scheduled playout time - Since retransmission is inappropriate for Real
Time applications, FEC or Interleaving are used
to reduce loss impact. - FEC is Forward Error Correction
- Simplest FEC scheme adds a redundant chunk made
up of exclusive OR of a group of n chunks
redundancy is 1/n can reconstruct if at most one
lost chunk playout time schedule assumes a loss
per group
28Recovery From Packet Loss
- Mixed quality streams are used to include
redundant duplicates of chunks upon loss playout
available redundant chunk, albeit a lower quality
one - With one redundant low quality chunk per chunk,
scheme can recover from single packet losses
29Piggybacking Lower Quality Stream
30Interleaving
- Has no redundancy, but can cause delay in playout
beyond Real Time requirements - Divide 20 msec of audio data into smaller units
of 5 msec each and interleave - Upon loss, have a set of partially filled chunks
31Outline
- Multimedia requirements
- Streaming
- Phone over IP
- Recovering from Jitter and Loss
- RTP
- QoS Requirements
- Introduction to Scheduling Policies
32Real-Time Protocol (RTP)
- Provides standard packet format for real-time
application - Typically runs over UDP
- Specifies header fields below
- Payload Type 7 bits, providing 128 possible
different types of encoding eg PCM, MPEG2 video,
etc. - Sequence Number 16 bits used to detect packet
loss
33Real-Time Protocol (RTP)
- Timestamp 32 bytes gives the sampling instant
of the first audio/video byte in the packet
used to remove jitter introduced by the network - Synchronization Source identifier (SSRC) 32
bits an id for the source of a stream assigned
randomly by the source
34RTP Control Protocol (RTCP)
- Protocol specifies report packets exchanged
between sources and destinations of multimedia
information - Three reports are defined Receiver reception,
Sender, and Source description - Reports contain statistics such as the number of
packets sent, number of packets lost,
inter-arrival jitter - Used to modify sender transmission rates and
for diagnostics purposes
35RTCP Bandwidth Scaling
- If each receiver sends RTCP packets to all other
receivers, the traffic load resulting can be
large - RTCP adjusts the interval between reports based
on the number of participating receivers - Typically, limit the RTCP bandwidth to 5 of the
session bandwidth, divided between the sender
reports (25) and the receivers reports (75)
36Outline
- Multimedia requirements
- Streaming
- Phone over IP
- Recovering from Jitter and Loss
- RTP
- QoS Requirements
- Introduction to Scheduling Policies
37Improving QoS in IP Networks
- IETF groups are working on proposals to provide
better QoS control in IP networks, i.e., going
beyond best effort to provide some assurance for
QoS - Work in Progress includes RSVP, Differentiated
Services, and Integrated Services - Simple model for sharing and congestion
studies
38Principles for QoS Guarantees
- Consider a phone application at 1Mbps and an FTP
application sharing a 1.5 Mbps link. - bursts of FTP can congest the router and cause
audio packets to be dropped. - want to give priority to audio over FTP
- PRINCIPLE 1 Marking of packets is needed for
router to distinguish between different classes
and new router policy to treat packets
accordingly - e.g. MPLS, Diffserv,RSVP
39Principles for QoS Guarantees (more)
- Applications misbehave (audio sends packets at a
rate higher than 1Mbps assumed above) - PRINCIPLE 2 provide protection (isolation) for
one class from other classes - Require Policing Mechanisms to ensure sources
adhere to bandwidth requirements Marking and
Policing need to be done at the edges - e.g. WFQ
40Principles for QoS Guarantees (more)
- Alternative to Marking and Policing allocate a
set portion of bandwidth to each application
flow can lead to inefficient use of bandwidth if
one of the flows does not use its allocation - PRINCIPLE 3 While providing isolation, it is
desirable to use resources as efficiently as
possible
41Principles for QoS Guarantees (more)
- Cannot support traffic beyond link capacity
- PRINCIPLE 4 Need a Call Admission Process
application flow declares its needs, network may
block call if it cannot satisfy the needs
42Summary
43Outline
- Multimedia requirements
- Streaming
- Phone over IP
- Recovering from Jitter and Loss
- RTP
- QoS Requirements
- Introduction to Scheduling Policies
44Scheduling And Policing Mechanisms
- Scheduling choosing the next packet for
transmission on a link can be done following a
number of policies - FIFO in order of arrival to the queue packets
that arrive to a full buffer are either
discarded, or a discard policy is used to
determine which packet to discard among the
arrival and those already queued
45Scheduling Policies
- Priority Queuing classes have different
priorities class may depend on explicit marking
or other header info, eg IP source or
destination, TCP Port numbers, etc. - Transmit a packet from the highest priority class
with a non-empty queue - Preemptive and non-preemptive versions
46Scheduling Policies (more)
- Round Robin scan class queues serving one from
each class that has a non-empty queue
47Scheduling Policies (more)
- Weighted Fair Queuing is a generalized Round
Robin in which an attempt is made to provide a
class with a differentiated amount of service
over a given period of time
48Policing Mechanisms
- Three criteria
- (Long term) Average Rate (100 packets per sec or
6000 packets per min??), crucial aspect is the
interval length - Peak Rate e.g., 6000 p p minute Avg and 1500 p p
sec Peak - (Max.) Burst Size Max. number of packets sent
consecutively, ie over a short period of time
49Policing Mechanisms
- Token Bucket mechanism, provides a means for
limiting input to specified Burst Size and
Average Rate.
50Policing Mechanisms (more)
- Bucket can hold b tokens token are generated at
a rate of r token/sec unless bucket is full of
tokens. - Over an interval of length t, the number of
packets that are admitted is less than or equal
to (r t b). - Token bucket and WFQ can be combined to
provide upperbound on delay.