Title: Business Plan
1Business Plan BudgetFY 2006-2007
- Presentation to the California State Lottery
Commission - June 27, 2006
2Plan Development Process
- Situation Analysis
- Review of Product Performance, Industry Trends,
Retailing Trends, Consumer Preferences / Data - Objectives that will allow us to reach Goals
- Sales Goals
- Strategies and Tactics to achieve Objectives
3Another Record Year !
- 3.56 billion in sales estimated
- Up more than 200 million over last year
- Education to receive 1.26 billion
- Up about 85 million over last year
- A 7 increase in sales and dollars to schools
4Sales in FY 2006 Will Again Set an All-time Record
5Education Contributions Also Hit Record High
(In Millions)
6A Record Year for Retailers too
- Lottery retailers earned a record 251 million
for selling lottery products - Over a majority of retailers are independently
owned small businesses
7Record Year in Retail Compensation
8How were these records achieved?
- MEGA Millions SuperLOTTO Plus about 70 million
higher than just SLP last year - 9 jackpots of 200 million or more
- Scratchers up 170 million over FY 05-06
- Addl dollars to fund the higher payout games
- 5 Game Sales ability to have 4 introductions
- Continued strength of Extended Play category
9FY 2006 Will be Biggest Year in Scratchers Sales
Ever
103 and 5 Scratchers Account for Over 55 of
Product Sales
First 10 mos
11FY 2006-2007 Business Plan Objectives
- Maximize sales from games with greatest profit
potential those w/ payouts of 50-55 - Increase availability visibility of Lottery
products - Build stronger connections with Californians
- Bolster the Lotterys infrastructure
12Increasing Sales of Games w/ Greatest Profit
Potential
- Lotto Games 50 Payouts
- SuperLOTTO Plus and MEGA Millions
- 1 and 2 Scratchers Games
- 1 Games have Payout around 53
- 2 Games have Payout around 57
- Marketing Test for Daily Games
- Research other Draw Games for the future
- Marketing Plan outlines the details
13Availability Visibility of Lottery
- Analyze results from saturation study and
potentially expand network in rest of CA - Look at alternative, non-traditional tradestyles
- Research into new product delivery systems and
potential future tests of such methods - Improve in-store merchandising with customized
signage in chain stores
14Building stronger connections to Californians
- Personalize contact
- Build involvement with the Brand
- Associate products with excitement, entertainment
and the social aspects of fun - Show the Lottery as doing its part to benefit
public schools
15Examples of Building Closer Bonds
- Expanding Event Marketing efforts
- Participating at some local community festivals
- Sponsoring other local events
- Additional Big Spin TV Show elements
- Jackpot Captains Program
- First step in a Lottery Players Club
- Group Play Kit to members
- A special website for them
16Bolster Infrastructure
- Ability to deliver key services for future growth
- Additional Terminal Memory for new applications
- Better Service that is more efficient
- Retailer website enhancements
- Automated forms
- Staff Training and Workforce Planning
17Product and Marketing Plan
18Lotto Games 1,245 million
- Represents a 5 increase over current yr
- All the growth from the MEGA Millions game
- This game has yet to reach its full potential
- Typical for a new product
- Compounded by the fact that players think of
Lottery on Wednesday Saturdays - Planning additional marketing vehicles to boost
awareness and playership
19Lotto Took More Than 2 Years to Reach Full
Potential
20Awareness and Playership of MEGA Millions Have
Grown
Playership data refers to of CA who have bought
a ticket in past month
Awareness data includes both aided and unaided
awareness
21Knowledge of Draw Days Improving But Not
Widespread
22Lotto Games Advertising
- TV Advertising to build the Brand
- Nearly all TV dollars devoted to MM
- SLP - supported by Radio and other media
- Lotto Games Media Plan20 weeks of TV and 12
weeks of Radio
23New Media Vehicles
- Changes in TV viewership
- Fragmentation of the audience
- A major challenge to reach the masses
- Need to develop new ways.
- To break through the clutter of advertising
- To reach people in other places / times of day
24Examples of New Media
- Taxi Toppers
- Website Banner Ads on Draw Days
25Other Tactics
- Jackpot Programs to boost awareness play
- Consumer Promo to increase transaction size
- Buy 7, Get a Free SLP Play
- Recommended Start in mid-October
- Sampling Program to generate trial
- Coupons given at events thru radio stations
- Redemption at Lottery Terminals by end of 2005
26Scratchers 1,880 million
- Based on proven success, continuehigher prize
payout strategy - Budget constraint for prize money means sales
goal lower than actual sales this year - Available dollars for just one 5 game
- Compared to four games in FY 05-06
- Total of 40 new games to be launched
- If funds available, launch another 5 game
towards the end of FY 06-07
27Multiple 5 Games at Retail Boosted Sales During
Jan Feb
281 2 Games 15 increase
- More 1 and 2 Games to be Launched
- 15 at each price point
- Compared to 12 - 1 and 11 - 2 in FY 05-06
- Develop extended play games at 1 and 2 and
incorporate popular features themes - Create retailer promotion for stocking and
merchandising the 1 game category - Kick off the push with The Big Spin game
29Extended Play Games Top 3 Sellers
In Millions
Based on First 16 weeks of sales as measured by
pack settlements
30Big Spin is only Scratchers Game with Unaided
Name Awareness
31Big Spin Among Top 1 Sellers
In Millions
Based on First 16 weeks of sales as measured by
pack settlements Except Big Spin, which is
the annual weekly average for 16 weeks
32Other Scratchers Tactics
- Holiday Gift Giving marketing program
- In-store POS and some advertising efforts
- Entertainment based Game in Spring
- Strong Movie launches for the Summer
- Numerous licensed properties being researched
33Hot Spot 160 million
- 1 Million Prize Promo planned for the year
34Daily Games 315 million
- General upward trend in Daily 3 sales
- Conduct test in a smaller market
- Marketing / advertising program against a Daily
Game product and measure its ROI - Potentially launch statewide effort in late
spring
35Product Development Research
- Testing potential new games for consumer appeal
and sales estimation - Bingo-based Draw Game (revised concept)
- Raffle-style games done in other states
- 4-digit based game
- Reviewing other concepts / ideas
36FY 2006-2007 Product Plan
- Sept Oct 1 Scratchers Games Big Spin
- Oct Nov Lotto Games Promotion (3 weeks)
- Nov Dec Promoting Scratchers as Gifts
- Jan Feb Marketing Emphasis on MM / SLP
- Mar-Apr Special April Scratchers Game
- June-July TBD
37Recap of Sales by Product
38Budget for FY 06-07
39Budget - Sales Prizes(in Millions)
40Budget Administrative Expenses
- Administrative Expenses total 435 million
- Largest expense Retailer Compensation
- 255 million representing about 7 of sales
- Calculated on the 3.6 billion sales goal
- Based on Commission approved regulations
- 6 commission
- Cashing Bonuses
- ½ Jackpot Selling Bonus
41Game Operations Budget
- 60 million in expenditures
- Based on sales goal of 3.6 billion
- Many costs driven by sales figures
- Includes reduction in ticket printing costs
- Includes additional dollars for
- Maintenance of newly installed ITVMs
- Addl software programming and terminal upgrade
42Communications Budget
- 36 million budget
- Base Budget for Advertising, POS, Broadcast,
Consumer Promotions, Product Publicity Retailer
Promotions - Incremental Funding of 1.6 million for
additional retail merchandising - Additional playcenters
- Customized signage
43General Administration Budget
- 76 million budget
- Includes personnel costs, other contractual
services, operating expenses and facility costs
44Budget Administrative Expenses (in Millions)
45FY 06/07 Budget - Education (in Millions)