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GAME

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Catch the most items in the basket without loosing all three lives. ... Inspirations for our game: -CatchThemAll. http://ww5.freearcade.com/Ufo.jav/Ufo.html ... – PowerPoint PPT presentation

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Title: GAME


1
GAME
  • Juan Porras
  • Tong Hao

2
Game Overview
  • Catch the most items in the basket without
    loosing all three lives.
  • Uncover the mystery picture located at the right
    side of the screen
  • Beat the game by earning 15,000pts.
  • Set the record for most images caught.

3
Game Design
  • Numerous Classes needed to write
  • Sprites needed to write
  • Trackers wanted
  • What happens upon collisions
  • How score is kept
  • What splash screens well want
  • How the game ends

Got JAVA?...
4
Competitive Analysis
  • Competitors
  • Person doesnt win until all picture is
    uncovered.
  • Strengths
  • It depends on how fast youre able to manipulate
    the mouse.
  • Completely random assignment of falling images.

5
Sprites needed
  • Borders of the screen
  • Item that will be responsible for catching the
    falling sprites
  • Falling objects

6
Trackers
  • Mouse Tracker will be responsible for the
    basket moving along with the mouse. This will
    only move from left to right and will be located
    at the bottom of the screen
  • Tracker for the falling objectsRotate the
    objects 180 degrees and have them fall straight
    down.
  • Gravity will increase as the game progresses.

7
Collisions
  • Two types of collisions
  • With the basket score will be added 200 points
  • With the ground life will be take away.

8
Score
  • Score will be located on the top left corner of
    the Screen
  • Should you get to 15,000pts you win the game
  • If the score increases by 2,000 points, the game
    increases in difficulty.

9
Splash Screens
  • Need one set as background for our game that will
    contrast with the images falling from the sky and
    the image of the basket.
  • We will make the image that will be uncovered as
    another screen and will act as the score
    increases.

10
Basic Game
  • Essential Parts of our game
  • We will set a mouse tracker so that the
    basket goes the same way the mouse goesHowever,
    it will not move up and down the screen, rather
    the basket will move from left to right in the
    bottom of our game screen. For the basket, we
    want to import an image that will try to catch
    the falling items of its basket or bowl. As more
    and more items keep falling, all through random
    locations from the top of the screen with set
    gravity speeds the game will progress in
    difficulty. Were thinking each caught item will
    be worth 100 points and at every 2,000 points,
    one part of the covered image will be uncovered
    and the game will progress in difficulty. The
    images will keep falling at an increasing rate
    until the score has reached 15,000 points and the
    whole image is uncovered. The falling items will
    be image sprites and were trying to think if we
    should add some bonus images to make the game
    better. These sprites will have a very simple
    tracker that upon collision on the sprite marking
    the bottom of the screen will take a life away
    from the player and upon collision with the top
    of the basket, will add 200 points to the sprite.
    We intend to do this constant adding by
    implementing a loop. The scoreboard will be
    located on the top-left corner of the screen and
    the lives left will be located on the bottom of
    the screen. There need to be about two JButtons
    on the bottom of the screen marking a Start and
    Exit.

11
Possible Enhancements
  • We will attempt to add some music for
    entertainment but our main goal is to add sound
    effects every time the basket misses an item and
    a life is lost, furthermore, we want to add sound
    effects to mark the beginning of a new level
    every two thousand points. Discuss requirements,
    benefits, and issues of using new procedures

Under Construction...
12
Time Line
  • Final Project Due date 4/27
  • Code development
  • Sprites and Trackers (due date March 30th)
  • Splash Screens and GUI (due date April 5th)
  • Finish up rest of classes (due April 12)
  • Debugging (due April 19)
  • Documentation (due April 21rd)
  • Enhancements (due April 23rd)
  • Release DATE (April 27th)!!!

13
Predicted Difficulties
  • Code
  • Having part of the picture uncover as every 2,000
    pts are reached.
  • Not having two images drop at the same exact time
    but rather have them differ in drop by
    miliseconds if it needs to.
  • Gamer
  • Keeping the gamer interested in this game can
    only be possible with a funny themepicture might
    be a joke, etc

14
Related Example

  • Inspirations for our game
  • -CatchThemAll
  • http//ww5.freearcade.com/Ufo.jav/Ufo.html
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